Jedi Archive

Thread: SL Nerf, or Jedi / BH TEF?

HantTeath
Thu Oct 27, 2005 5:56 am
#1

I've seen alot of posts from Jedi asking SL to be nerfed.

In saying so, i've also been witness to the destructive power the BH or Jedi can dish out with the SL Buffs. It's possibly slightly worse for the Jedi as the BH's usually are able to hit harder, and this can have a greater effect with the SL Enhancing buffs.

That being said, it would seem it need's nerfing. However, with that in mind, why should Non BH SL's be punished?

A few people I know love playing SL (No BH in their temp) purely for the support role it offers. Take away the power it was given after being neglected for so long, and we are basicly at square one again.

However, instead of nerfing it, why not change the way it works in the BH / Jedi TEF. After all, that's really the only major area it is being considered "Over powered"

So instead of Nerfing it, why not have the buffs become inactive so long as the BH TEF lasts? If they can do it for the Snare nerf (Burst / Parwan / FR canceled by Snare) then they could surely do it for this right? This way, it address a vital issue with the BH / Jedi system, but in turn doesn't hurt all the true SL's out there using their profession for group support purposes!

/flameon



Harnt Te'rath :: Aussie Light Jedi Elder :: Old School TKM
A
ussie Bastage :: Engineer Extraordinaire :: 'Lil Blue Rodian

destrkta
Thu Oct 27, 2005 6:45 am
#2


there is no need for either, as it currently stand's sl buff's follow exactly the same rules as doctor buff's. The only change that needs to be made is the one that allow's sl group buff's to function when the sl is not near by.





Rand al'thor, the masterful Bounty Hunter
The hunter that is now hunted
Only BH to solo kill and hunt a Jedi Master(pre cu) on valcyn /bow quing'tut
Aries1
Thu Oct 27, 2005 7:16 am
#3

They just need to remove the bh/jedi system.


It no longer serves the original intent and just cause player on player animosity and makes it near impossible to balance the combat system.


It does not keep jedi out of sight. It does not reduce the number of jedi, it does not slow the progress of jedi completeing there templates(I should know I have 2 jedi and no bh ever stop or detered me)so why even have this adversarial system any longer?


Lets drop it and move on to fixing the GCW.


Remove jedi for non-jedi pvp. Create a jedi pvp system for the FRS where non-jedi can opt into it if they so choose.


Then maybe the can stop over nerfing jedi. I think the Devs main goal is to nerf jedi so bad and never fix any bugs with us so that we quit. Problem is the Dev's don't understand the game culture and don't understand Folks will want jedi just to have a jedi.


It is starwars after all.


BadChef
Thu Oct 27, 2005 8:04 am
#4

I can almost agree with you there. Nerfing one of our SL skills will just start putting us back to where we were with wasted codeing. Takeing it out of the bh/jedi tef still leaves the first strike that triggers the tef and that's the one jedi are complaining about and it also leaves the combo in play to be used on other professions. So, unless they're actualy doing some work on how to balance this and that while being reasonable and not just leaveing another broken skill in game, then the only solution I can think of is what you posted there.




xfire name: thachef
__________
BadChef: Smuggler
captiansarcasmo
Thu Oct 27, 2005 8:14 am
#5

the only problem i see with that is when the bh template includes squadleader. it is not fair to eliminate half that players template. i would like to see it as any outside help gets dropped when the fight is initiated. I.E. ANY buffs given to the b.h./jedi by someone other than themselves. doc buffs included. that would end this sillyness for all the rest of the proffs.



jailyn

Loki_Ashaman
Thu Oct 27, 2005 8:18 am
#6






destrkta wrote:


The only change that needs to be made is the one that allow's sl group buff's to function when the sl is not near by.




This would be heavily opposed by the SL community.





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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


EvilAztec
Thu Oct 27, 2005 8:37 am
#7

My two pence:



  1. Squadleader should not be nerfed if possible (these guys/gals just got a boost!).

  2. The system as it stands now, says a BH need not armor to kill a Jedi.

Well there are a couple of ways around this. We could try cutting the modifier down in PvP (leaving PvE alone). We could try stripping all SL Buffs from BH with Jedi mission TEF's (carefully removing before application of first shot.) Finally we could just up Saberblock and hope for the best.



  • Cutting the PvP modifier would have to be run by ALL professions. This affects everyone, but especially SL.

  • Stripping the buffs, if it could be implemented, would have to apply to the first shot, but doing so takes away the SL part of a BH temp.

  • Upping SB to its previous levels would give you a greater chance to block the high damage shots but probably tick off every BH.

In reality the simplest way out of this mess is in the clicky in my sig. It removes the penalty from BH Deaths, hands that over to a sliding scale system, allows group hunting, fixes GCW issues, and makes Jedi more Powerful.


Win, Win, Win without any nerfs.




Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
iskareot
Thu Oct 27, 2005 8:41 am
#8

LEAVE SL's OUT OF THIS GUYS IT IS NOT THIER FAULT, they get a great fix and are made viable.


This is not the SL's issue, it's about the BH Player missons.



We need to remember this, all we need is a simple fix along the lines of "no player bounties while buffed with SL buffs" its that simple.


Sure there is 500 other ideas but the fastest easy way to do this is make it so while or during the SL buffs you CANNOT take a player misson, if you try to get buffed while holding one you cannot be buffed.


This keeps this out of the way of the SL's and has nothing to do with them. This is the easy quick fix and it is fair. The BH has no major advantage like now nor does the Jedi -- this keeps it back the CM wars lol.




__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
BadChef
Thu Oct 27, 2005 8:45 am
#9

What I was thinking before was to disable or prevent buffs once the mission is taken. But I feel lazy saying that for some reason, has to be a more realistic approach. The main thing is, we cant be left with a broken skill, just counter productive and also have to take other professions aside from jedi, bh, and SL's.





xfire name: thachef
__________
BadChef: Smuggler
xakia
Thu Oct 27, 2005 8:46 am
#10


Why not make one threat named, "Nerf BH, CM, Doc, Ranger, Fencer, Pistoleer, Pikes, RIfles, SL, Carbs, Swords, and those stinkin Droid Engineers!" One thread. More Whine Less Spam.

Message Edited by xakia on 10-27-2005 08:46 AM



(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

iskareot
Thu Oct 27, 2005 8:47 am
#11






BadChef wrote:
What I was thinking before was to disable or prevent buffs once the mission is taken. But I feel lazy saying that for some reason, has to be a more realistic approach. The main thing is, we cant be left with a broken skill, just counter productive and also have to take other professions aside from jedi, bh, and SL's.







Sometimes the best fix is the most simple one.


THAT is IT 101.... trust me on that.


Like I said-- leave them out.





__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
EvilAztec
Thu Oct 27, 2005 9:17 am
#12

Give me unresistable 1500 damage lightsabers and it might not matter. With 60%, 75% AB Sliced, oh wait SL buffed BH doesn't even *need* armor because they can off you in 2-3 shots in3-8 seconds.


Yep, that's great. What an I win button. How about you check my sig clicky and see how I'd prefer to fix it. It'd end the hate, that's for sure.





xakia wrote:


Why not make one threat named, "Nerf BH, CM, Doc, Ranger, Fencer, Pistoleer, Pikes, RIfles, SL, Carbs, Swords, and those stinkin Droid Engineers!" One thread. More Whine Less Spam.


Message Edited by xakia on 10-27-2005 08:46 AM








Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
BadChef
Thu Oct 27, 2005 2:01 pm
#13

If there is an unbalancing combo then it's kind of selfish to just say take it away from bh/jedi. If it is overpowering then theres all the other professions who will be hit by it. I'm a squad leader, not a bounty hunter useing SL buffs, so I try to take into consideration all the people who will be in my group.




xfire name: thachef
__________
BadChef: Smuggler
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