Jedi Archive
Thread: FRS Idea
- Allow rapid advancement through the tiers when there are very few knights, giving knights a real reason to collect FRS exp.
- As the tree filled up the maintenance costs would rise to allow new, more activepeople to displace older more sedentary people.
- It would encourage people to advance so as to avoid clogging up the lower tiers and thus causing denied petitions.
- The people at the top of the tree get the worst FRS exp loss, since all petitioners that get denied at any level below them are costing them FRS exp.
- The people at rank 1 would have a HUGE incentive to move up if there are lots of people at rank 0 petitioning. Since at their level they might have the most petitioners for any open slots. However this would be balanced by the fact that rank 0 petitioners cause very little FRS exp loss to the players above them compared to let's say a rank 8 petitiong for rank 9.
Good idea Cubsfan22. I hope you don't mind that I extended it a bit.
Cubsfan22 wrote:
Lightsabersmith,
I think you did not read the entire post. I said to NOT have FRS cost if there was NOONE below you trying to get into a full tree. For example, rank 5 has 11 slots (I am guessing at the number). There are 5 knights in rank 5 and 4 in the rank below it. Since there is room for all 4 knights below them, there is no need to have FRS maintenance cost. Now, if rank 5 were to have 9 Knights in it and 3 wanted to get in, then someone has to either move up, or get knocked down in order to make room for the 3 below them. In this case, there should be maintenance cost in order to make room for those 3, unless someone in 5 advanced to next rank and then the maintenance cost would stop. That is what I am talking about.
Sort of like, why run a re-election campagne for the President if there is noone to run against him? Sort of stupid.
Yes that would work, but it would have to be a penalty that was levied AFTER the rank got full. So in the case that 1 person got denied rank 5 due to the rank being filled by the other 2, this would not cause a maintenance cost until a full cycle had completed and the rank was full and no one advanced. You have to give people in rank 5 the chance to move up when they realize that their rank has become full. In fact the game should generate an email stating this to all of the rank 5 members.
It does make sense. I sort of liked the idea of petitioners causing the loss since it does mean that there is a real desire, andcapabilityto move up, but it seems like this might not work well given the current FRS voting system. For example why should all the people in a full rank experience exp loss if either a.) there is no one below them, b.) the people below them do not qualify yet to advance, orc.) the people who qualify have no desire to advance yet. This is where it becomes problematic, but maybe the basic principle could be extended to take at least (a) and (b) into consideration. (c) would be too difficult without at changing the voting system to allow people to petition for a rank above them even though there are no open slots in that rank, thus demonstrating (a) presence (b) qualification and (c) desire.
Interesting proposal.
Tenfo wrote:
These 1000, 3000, 5000+... decay rates are insane.
Those numbers make me sick. It took me a full weekend day of hardcore PvP to get 1480 frs XP... then two minutes later (one death followed by another clone camped death) I was down to 480 frs xp... it appears that we're losing 500 frs xp / death.
Since the timer is every 30 hours, I just don't see how this is possible to maintain a higher rank without exploiting.
I played all day without dying, camping a Rebel city, with a bunch of Rebels who didn't mind dying (attack-die-clone-repeat) and we were having a heck of a time. Even without the final 2 deaths, that's nowhere near enough xp to maintain any sort of rank higher than level 1.
-- A6
I hear what you are saying, I think that ToOW will have some impact on the FRS. My thoughts are that it'll determine if you are Light or Dark.
In terms of progression, if it's all quest based then everyone will be able to reach the higher ranks. If not then it'll handicap those that don't buy the expansion untill later if at all andit will also hadicap those that aren't already a Jedi.
Like I said it's only an idea that will hopefully generate a discussion.
My idea above will cater for all templates as not all templates are geared for the kill, some are support templates and it gives them a chance to progress too.