Jedi Archive

Thread: New action and mind costs for jedi heal in the expansion. Chart inside.

EVILxWARLOCK
Sat Oct 15, 2005 10:39 pm
#1








Found this on the CM forum.


Here... since last restart of the server:
Yellow = Old cost, Green = New Cost


Bacta Shot 4% Action, 10% Mind 15% Action, 10% Mind
Bacta Jab-2% Action, 5% Mind 13% Action, 5% Mind
Bacta Spray 8% Action, 12% Mind20% Action, 12% Mind
Bacta Toss 5% Action, 10% Mind
17% Action, 10% Mind
Bacta Inf. 9% Action, 15% Mind18% Action,15% Mind

Force Heal------------ 9% Mind15% Action, 10% Mind, 10* Force
Force Infusion ------- 12%Mind 15% Action, 10% Mind, 10 Force
Total Heal ----------- 14% Mind15% Action, 15% Mind, 150* Force


* = Forcecost added depending on the amount healed. Force Heal = Damage only, Total Heal = Everything


+1 per 10 damage
+1 per 10 wounds
+50 for dizzy/blind/stun/intimidate
+0 for bleed/disease/poison/fire

Message Edited by EVILxWARLOCK on 10-17-2005 05:43 AM



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

Sinara-Snake
Sat Oct 15, 2005 10:42 pm
#2


Is the removal of mind cost intentional? To compinsate the action costs?


Sorry haven't been on these forums in a while.



Sinara Snake
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F8tl
Sat Oct 15, 2005 10:46 pm
#3

from what ive read its still 10% mind and now 15% action for the force heal



Muerte
[ Retired : Jedi Knight]
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Retired Fish
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Teioh
Sat Oct 15, 2005 10:49 pm
#4

woo now i'll run out of action even quicker



Oh and one more thing. Have you guys ever seen those sigs that are lines of text and look like they are a part of the post?

-------
Ingame Names
Anno
rarely Teioh-II
almost never Aio

Machea
Sat Oct 15, 2005 10:49 pm
#5

No?



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EVILxWARLOCK
Sat Oct 15, 2005 10:53 pm
#6






Machea wrote:
No?




There was a change today. That link was made before the change.



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

Slash_DPC
Sat Oct 15, 2005 10:55 pm
#7

I'd wait a few days and see how it goes, either way, I'm staying the same template I have regardless of how healing is. Ruby+1500 power stim's FTW!!!!





Xaznak - Level 22 Undead Mage
Tichondrius

SlashDPC on AIM
Grunzer
Sat Oct 15, 2005 11:20 pm
#8






EVILxWARLOCK wrote:





Found this on the CM forum.


Here... since last restart of the server:
Yellow = Old cost, Green = New Cost


Bacta Shot 4% Action, 10% Mind 15% Action, 10% Mind
Bacta Jab-2% Action, 5% Mind 13% Action, 5% Mind
Bacta Spray 8% Action, 12% Mind20% Action, 12% Mind
Bacta Toss 5% Action, 10% Mind
17% Action, 10% Mind
Bacta Inf. 9% Action, 15% Mind18% Action,15% Mind

Force Heal------------ 9% Mind15% Action, 10% Mind, 10* Force
Force Infusion ------- 12%Mind 15% Action, 10% Mind, 10 Force
Total Heal ----------- 14% Mind15% Action, 15% Mind, 150* Force


* = Forcecost added depending on the amount healed. Force Heal = Damage only, Total Heal = Everything


+1 per 10 damage
+1 per 10 wounds
+50 for dizzy/blind/stun/intimidate
+0 for bleed/disease/poison/fire


Message Edited by EVILxWARLOCK on 10-15-200511:17 PM






Action Wars Begun, They have.




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??????????? ?? ????????? ?????? ??? Sony
HammerWielder
Sat Oct 15, 2005 11:40 pm
#9

hmmmm, I wonder if they will ever stop nerfing,and consider other options....




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noSup4u
Sun Oct 16, 2005 1:09 am
#10

wow this is really gay.


nerf it right before release, less objections.


thanks soe!






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CURBhater
Sun Oct 16, 2005 1:12 am
#11

I would rather have a mindcost instead of a action cost since my mind almost never reaches below 20% in a fight




. : .God Ofebay. : .
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I stole this sig from a PreCU/CU/NGE Nonfactor
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Ikict
Sun Oct 16, 2005 1:17 am
#12


(yay 100th post)


Got to love SOEs game plan.


Just as they release an expansion that nobody wanted with a planet that nobody cared about, they bring in a healing 'fix' almost as if they want to lose customers.



Message Edited by Ikict on 10-16-2005 01:19 AM

westcoastavenger
Sun Oct 16, 2005 2:34 am
#13


These numbers can't be right. If they're right they can't stay.


You know, I'm not one to **edit** much about the game but coupled with the coming changes to AI, or as I like to call it: What's the Point?, it sure seems like the people making this game are completely out of touch. And if these changes are for the greater good and will somehow balance out with future changes and everything will work out, for God's sake, give the paying customers a clue as to this grand design.


Message Edited by westcoastavenger on 10-16-2005 03:33 AM




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