Jedi Archive
Thread: New action and mind costs for jedi heal in the expansion. Chart inside.
Morwen
Sun Oct 16, 2005 2:45 am
#14
With each cost change, we are more and more reduced to pressing the buttons less and less (hence actually doing less and less) and just watching the bars slowly move up. What happened to the "play" part of this game?
taco_fox
Sun Oct 16, 2005 3:28 am
#15
westcoastavenger wrote:These numbers can't be right. If they're right they can't stay.
Just considering Force Infusion alone: it ticks every 4 seconds, right? That means you have approximately 24 seconds before you completely drain your action bar running an Infusion macro alone. No attacks, no other heals, nothing else that costs action. 24 seconds? They can't be serious.
The costs would only apply when you activate the infusion, not continuously while it's running...
westcoastavenger
Sun Oct 16, 2005 3:33 am
#16
God, I hadn't thought about that. Unfortunately the action cost on the Force Heals will still do in your action bar but good.
VaainEldritch
Sun Oct 16, 2005 4:03 am
#17
EVILxWARLOCK wrote:
Found this on the CM forum.
Here... since last restart of the server:
Yellow = Old cost, Green = New Cost
Bacta Shot 4% Action, 10% Mind 15% Action, 10% Mind
Bacta Jab-2% Action, 5% Mind 13% Action, 5% Mind
Bacta Spray 8% Action, 12% Mind20% Action, 12% Mind
Bacta Toss 5% Action, 10% Mind 17% Action, 10% Mind
Bacta Inf. 9% Action, 15% Mind18% Action,15% Mind
Force Heal------------ 9% Mind15% Action, 10% Mind, 10* Force
Force Infusion ------- 12%Mind 15% Action, 10% Mind, 10 Force
Total Heal ----------- 14% Mind15% Action, 15% Mind, 150* Force
* = Forcecost added depending on the amount healed. Force Heal = Damage only, Total Heal = Everything
+1 per 10 damage
+1 per 10 wounds
+50 for dizzy/blind/stun/intimidate
+0 for bleed/disease/poison/fire
Message Edited by EVILxWARLOCK on 10-15-2005 11:26 PM
As of ten minutes ago I can confirm the numbers on Force Heal andForce Infusion are correct. I jkust fought and killed a level 84 NPC with an MLS Jedi. It was no more or less annoying than it was two updates ago. As usual, the message -TOO TIRED- plagued me.
I think this makes combat too STOP - GO - STOP - GO... etc, at least for PvE. Not tried it in PvP yet.
Tricerix
Sun Oct 16, 2005 5:34 am
#18
Sinara-Snake wrote:
Is the removal of mind cost intentional? To compinsate the action costs?
Sorry haven't been on these forums in a while.
This says increase in mind cost and added force cost as well as action cost..................this looks like one big ugly idea.
mort666
Sun Oct 16, 2005 5:51 am
#19
VaainEldritch wrote:I think this makes combat too STOP - GO - STOP - GO... etc, at least for PvE. Not tried it in PvP yet.
Don't bother trying in PvP, you'll be dead too quick... This sucks royally... Can someone take the nerf bat off the DEVs and enlighten them to the concept of balancing and not unbalancing.
PodgerTheGreat
Sun Oct 16, 2005 6:06 am
#20
the dev team are retarded... that's what the US policy of affirmative action brings you
roll on january
EVILxWARLOCK
Sun Oct 16, 2005 6:32 am
#21
Force sap is going to be a biggie now. Also dots will be more important.
master_nick
Sun Oct 16, 2005 6:33 am
#22
this really sucks for jeid because jedi can't make sabers better then like 94-96 sac and other proffs can get weapons with around 70sac
csmyu
Sun Oct 16, 2005 7:04 am
#24
well....if regular professions are getting the same nerf, then whats the point of the nerf in the first place? seems to me they are just bored ..as if they cant spend their energy fixing what is STILL broken, lets just toss in another nerf and REAAALYY dumb things down.
this has got to be the most frustrating so called "team of devs ever"...rediculous.
VJ500
Sun Oct 16, 2005 7:50 am
#25
Well this is just seriously retarded, They may aswell remove specials from the game since we won't have action to perform them. Since when has Fun been defined as set auto attack as 'Melee hit' and just sit waiting to heal, the winner is the one with no action...
CURBhater
Sun Oct 16, 2005 8:00 am
#26
I just thought of something.I got a 95SAC saber and when I use forcespeed 2 together with blob candy only my action is constantly over 70% and I hit every second so I dont think action will be a weakness for most jedi.Just them suckers who run around with 126 SAC sabers thinking experimentating in speed/damage is the way to go