Jedi Archive

Thread: Focus Thread: Force Enhancer

Baciacca
Mon Jul 18, 2005 6:29 pm
#1

Focus Thread: Force Enhancer



OkEnhancers this is your chance to let me and the rest of the community know what is going on with your profession. I realize that there are certain issues that may or may not be considered exploits that have recently brought up, please send me PMs if you have any questions about this. DONT post them in this thread!

Message Edited by Baciacca on 07-18-2005 07:31 PM




G u a a r r
Jedi Guardian
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..Forever Guiding and Last Correspondent of the Jedi Profession ..


gpoliece
Mon Jul 18, 2005 6:31 pm
#2

ok dude enhancer needs more buffs to the ham/mind/action bar



Gpoliece ~jedi padawan~
JenobiReborn
Mon Jul 18, 2005 6:37 pm
#3

Resist states = nothing


-->Well...states themselves do nothing too


Meditate needs to regen a lot faster



People are starting to stasis while Mdefender avoid incap, then just kill them off. This could be considered just stratedgy.



-Jenobi Reborn-
Jedi Elder

DeaDKennedys
Mon Jul 18, 2005 6:39 pm
#4


Message Edited by DeaDKennedys on 07-22-2005 07:06 AM



Jedi Knight

Member of TXF

Master LS Master Enhancer 4040 Healer

When we last met, you were the master now I am the master now......
Sorotia
Mon Jul 18, 2005 6:41 pm
#5

id like to see the damage reduction off of fr2/3 because it would be no were near game breaking as it was in the old system.

Labtec
Mon Jul 18, 2005 6:42 pm
#6






JenobiReborn wrote:

Resist states = nothing


-->Well...states themselves do nothing too


Meditate needs to regen a lot faster



People are starting to stasis while Mdefender avoid incap, then just kill them off. This could be considered just stratedgy.





ya meditate needs a definate bump in the regen rate and i don't think the stasis while a defender just runs into battle AI is notan exploit. its just good strategy.



Nneved Unoeye

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Jedi Knight

*edited by admin*
squallff99
Mon Jul 18, 2005 6:43 pm
#7



Sorotia wrote:

id like to see the damage reduction off of fr2/3 because it would be no were near game breaking as it was in the old system.





or atleast give us the fr 1,2,3 versions like pre-cu



Soujiro Seta
The Tenken - Master Swordsman
Master of the Shukuchi

"The only thing stronger than anything is me. If you're strong, you live. If
you're weak, you die. And im the one who deserves to live. The weak shall
become food for the strong, so die and let me feast." - Makoto Shishio

Vash72
Mon Jul 18, 2005 6:43 pm
#8






Sorotia wrote:

id like to see the damage reduction off of fr2/3 because it would be no were near game breaking as it was in the old system.






there is a bug that allows damage with fr2/3 on and it is just about as game braeking as it was before. Try being a ranged fighter vs a jedi with advanced force run and full damage.



I don't need a sig. You know who the %$#* this is

Bucke-Thead
Mon Jul 18, 2005 6:47 pm
#9

We need to be able to use FR1 at master. Fighting without TN and speed is insane, when a dabbler with minor investment in the discipline gets a better combat bonus. At master the skill is only useful to travel or escape, not as an offensive bonus as FR1 is. (Ok we can toggle, but try doing that with a decent kiter and you will soon be out of force)

I do not agree with the damage redcution going away with Fr2 and 3, but it could be reduced a little.



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MDBangs
Mon Jul 18, 2005 6:49 pm
#10

A master enhancer should be able to use force run one. It is just plain stupid that one of enhancers must useful skills can not be used. If there is no hope to make it so enhancers can use any version they want, then I suggestion they make the speed of force two and three slower, then removethe damage reduction. Either one of thsoe options would be great, it you could have a move that is faster then a burst run with no damage reduction it could help Master Enhancers get an advantage over 2000 enhancers.
kpr
Mon Jul 18, 2005 6:50 pm
#11


resists do nothing noticible


with root fr2 and fr3 should have there damage reduction removed


dueling to get out of stasis


docs speed buffs way better than our own force speed


having to sit first before activiating meditate (not game breaking but annoying)


could use something to resist armor break (normal prof get it...both enhancers and defenders also need it)





Nevek
Master Rifleman(retired)
Master Marksman(retired)
Master Creature Handler(retired)
Master TKA (retired)
Master Squad Leader(retired)
Master Commando(retired)
Master Medic(retired)
Master Doctor(retired)
Master Swordsman(retired)
master lightsaber/master enhancer/healer4/4/0/0
UberNinjaOfDoom
Mon Jul 18, 2005 6:59 pm
#12

1. Force Run 1 needs to be a seperate skill from ForceRun2/3 which have dmg reduction.
2. Meditate needs to be a lot faster (5x) would be a good number.



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squallff99
Mon Jul 18, 2005 7:07 pm
#13



kpr wrote:

resists do nothing noticible

with root fr2 and fr3 should have there damage reduction removed

dueling to get out of stasis

docs speed buffs way better than our own force speed

having to sit first before activiating meditate (not game breaking but annoying)

could use something to resist armor break (normal prof get it...both enhancers and defenders also need it)





just make a make for meditate, here mine


/sit;
/pause 1;
/forcemed;



Soujiro Seta
The Tenken - Master Swordsman
Master of the Shukuchi

"The only thing stronger than anything is me. If you're strong, you live. If
you're weak, you die. And im the one who deserves to live. The weak shall
become food for the strong, so die and let me feast." - Makoto Shishio

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