Jedi Archive
Thread: Focus Thread: Force Enhancer
The FORCE ARMOR is a shield generated by the force - AND THUS SHOULD NOT be hampered by a PHYSICAL attack like armor breach. Thtas what FORCE BREACH is for.
It also would give enhancers a viable defense (having NO valor/aura [which are ENHANCEMENTS technically]) AND force costs for each hit it should be IMMUNE to armor breach.
D.
Just to add to the pot..
- Meditate needs to be alot faster, or a improved version at Master perhaps.
- Allow FR1 to be used as a seperate power from FR2 and 3 (this has been asked for a million times)
- FR3 really needs to be faster. It should at minimum be as fast as a swoop if nota bit faster. Really, however fast FR3 is isn't going to be game breaking as long as the dmg reduction still applies. I think it would be nice if us MEnh could use FR3 as a replacement for vehicles, and also use it to be able to outrun our enemies.
- I'm not going to say that Enhancer should be as good as Defender when it comes to defending oneself...but because of the way the skillpoints work out, you can't be a Mpowers/Mdef/Menhancer or Mpowers/Mdef/Msaber , etc...So if you want powers, you really want enhancer too. They kind of go together..and doing so is at the sacrifice of Defender skills. Problem is when it comes to Jedi vs Jedi...that saber isn't really being stopped much by force armor. Force shield doesnt seem to effect it either. I think perhaps if Force sheild specifically reduced saber dmg, this would allow the powers/enhancer to be able to go up against the saber/def and be even as far as dmg output vs reduction is concerned. If force shield is blocking it...I have not seen it. I was being hit for 1100-1400 per hit by a guy with a saber the other day, and I had on imp force armor and shield.
- An extra level of Force speed at Master...this would help out us Powers users alot.
That's all I can think of
I agree with quite alot things here:
- a whole branch of enhancer is useless atm
- Forcerun 1 needs to be sperated or the damage reduction from 2 and 3 should be removed
- Meditate needs a boost and please stop the constant repeating flash animations...
- also Channel is not very useful in combat
- Forcearmor is nice now but could use a slight reduction in force cost
- Regain Consciousness is having a debuff on force regen for an hour, this also stacks if one is happening on using it more often. This makes cloning preferable to RC even if you have the force left. Please do away with that force regen debuff.
Message Edited by Nibo on 07-19-2005 04:28 AM
The I agree with the first poster i think it was. Add more buff abilities to us (possibly allowing us to buff others).
The Resist States is kinda useless atm. Possibly make it work or replace with new useful specials.
Force Armor possibly adding inate Jedi Armor with it. So Regular FA gives say an extra +15 and FA2 gives say +30 jedi Armor.
I guess with the removal of xp loss besides a Bh DB...should Regain Conciousness be reconsidered as being a move thats has any real use. before it was a nice trick to save some xp debt.
Force armor Durations act like FR in that it stays on all the time (remove timer) unless toggled off?
Possibly adding a Aura type abilty to enhancer to "Enhancer our evasion" just a wish but oh well but at a force costs drain like FR.
Baciacca wrote:
Focus Thread: Force Enhancer
OkEnhancers this is your chance to let me and the rest of the community know what is going on with your profession. I realize that there are certain issues that may or may not be considered exploits that have recently brought up, please send me PMs if you have any questions about this. DONT post them in this thread!
Message Edited by Baciacca on 07-18-2005 07:31 PM
Aside from that, my only beef is with the resistance tree. I am not convinced that they have any effects on my resistances.
I have a small issue with Enhancer and that is as a master (and master Lightsaber), I have way too many different icons and I think some of them should be combined. For example, have 1 buff that increases both disease and poison resistance instead of seperate ones and then have another that covers bleeds and states. Perhaps combine Force Armor and Force Shield into one buff aswell and call it Force Protection.
Another thing I would like to see, is a buff that changes the way Saber Block works. Whilst the buff is activated, blaster bolts are reflected back to their source for say 10-15% of their original damage.
Infact, in general I would like to see more enhancements like this as opposed to mirroring stuff from defender (armor/state resists). The two professions share too many things and this doesn't make them as unique and different as they should be. Defender should be concerned with non Force based attacks, where as Enhancer should basically be the defence versus Force based attacks. This will also give Powers a boost at the same time because defenders won't be getting stacked levels of protection from their attacks (armor + aura + force defence is too much).
As Enhancers, we should be by nature Enhancers and very proficient with using the force directly.
OMG
What can enhancer possible need? Lets see Stasis + FR3 = Never Die.. Add that to cloak and you have the new GOD mode. Just ask all your rebel brethren on Tempest.
Menh so you can't solo a krayt. Wow, so what, you have the skills to never die and escape every possible engagement or fight.
I don't care that people call mdefs the FOTM. I see a ton more MENH the MDefs out now. Thanks to the CU we sawpeople go from the old FOTM to lemme see right back to it again with the exception they threw cloak into their templates.
Message Edited by Laous on 07-18-2005 10:59 PM
PLEASE ask the devs for us bac...
- 20% increase in force max and regeneration when using force meditating for an X amount of time.
Points taken above.
My ideas:
State Resists should affect the "root" and "daze" attacks. Enhancers are using the force to enhance themselves.
Increase the length of time for some of the force buffs.
Remove damage from fr2/3 or allow to toggle to the fr1 if wanted.
meditate needs to "zip" the force up the same as normals action and health while sitting.
some sort of AOE buff. (mind regen?)