Jedi Archive

Thread: Focus Thread: Force Enhancer

Sorotia
Mon Jul 18, 2005 7:09 pm
#14

there is so much in the game now that can affect it now you dont have jedi spamming there strongest attack at 1 seconds anymore you got so many moves that either snare or root and ranged people have it so much easier then they did pre upgrade.
Damon123
Mon Jul 18, 2005 7:14 pm
#15

The FORCE ARMOR is a shield generated by the force - AND THUS SHOULD NOT be hampered by a PHYSICAL attack like armor breach. Thtas what FORCE BREACH is for.


It also would give enhancers a viable defense (having NO valor/aura [which are ENHANCEMENTS technically]) AND force costs for each hit it should be IMMUNE to armor breach.


D.


KelnMacil
Mon Jul 18, 2005 7:19 pm
#16

Just to add to the pot..


- Meditate needs to be alot faster, or a improved version at Master perhaps.


- Allow FR1 to be used as a seperate power from FR2 and 3 (this has been asked for a million times)


- FR3 really needs to be faster. It should at minimum be as fast as a swoop if nota bit faster. Really, however fast FR3 is isn't going to be game breaking as long as the dmg reduction still applies. I think it would be nice if us MEnh could use FR3 as a replacement for vehicles, and also use it to be able to outrun our enemies.


- I'm not going to say that Enhancer should be as good as Defender when it comes to defending oneself...but because of the way the skillpoints work out, you can't be a Mpowers/Mdef/Menhancer or Mpowers/Mdef/Msaber , etc...So if you want powers, you really want enhancer too. They kind of go together..and doing so is at the sacrifice of Defender skills. Problem is when it comes to Jedi vs Jedi...that saber isn't really being stopped much by force armor. Force shield doesnt seem to effect it either. I think perhaps if Force sheild specifically reduced saber dmg, this would allow the powers/enhancer to be able to go up against the saber/def and be even as far as dmg output vs reduction is concerned. If force shield is blocking it...I have not seen it. I was being hit for 1100-1400 per hit by a guy with a saber the other day, and I had on imp force armor and shield.


- An extra level of Force speed at Master...this would help out us Powers users alot.


That's all I can think of





[Ì[[[[≡≡≡≡≡[F]]]°ggggggggggggggggggggggggggggggggg)


The Darkside of the Force is neither Evil nor Good, it is simply an aspect of the Force, just as the Light side is neither Good nor Evil. The Darkside is an offensive and powerful side of the Force, where the Light is defensive and mundane. One is reached through emotion, the other through the absence of emotion. Hatred, Love, and Passion are the most powerful of emotions. Embrace them and you will be able to draw upon the true power of the Force.

....

Nibo
Mon Jul 18, 2005 7:23 pm
#17


I agree with quite alot things here:


- a whole branch of enhancer is useless atm


- Forcerun 1 needs to be sperated or the damage reduction from 2 and 3 should be removed


- Meditate needs a boost and please stop the constant repeating flash animations...


- also Channel is not very useful in combat


- Forcearmor is nice now but could use a slight reduction in force cost


- Regain Consciousness is having a debuff on force regen for an hour, this also stacks if one is happening on using it more often. This makes cloning preferable to RC even if you have the force left. Please do away with that force regen debuff.


Message Edited by Nibo on 07-19-2005 04:28 AM



_____________________________________________________________

short story, mirrors break, asleep in a crack, man-made aid to alleviate a man-made pain
Metalsaber
Mon Jul 18, 2005 7:24 pm
#18

yes with the introductions of Snares/Roots (whatever each is called) There is no need to have the Dmg Reduction on FR2/3. Especially when us Master Enhancers dont have the ability to use FR1.

The I agree with the first poster i think it was. Add more buff abilities to us (possibly allowing us to buff others).

The Resist States is kinda useless atm. Possibly make it work or replace with new useful specials.

Force Armor possibly adding inate Jedi Armor with it. So Regular FA gives say an extra +15 and FA2 gives say +30 jedi Armor.

I guess with the removal of xp loss besides a Bh DB...should Regain Conciousness be reconsidered as being a move thats has any real use. before it was a nice trick to save some xp debt.

Force armor Durations act like FR in that it stays on all the time (remove timer) unless toggled off?

Possibly adding a Aura type abilty to enhancer to "Enhancer our evasion" just a wish but oh well but at a force costs drain like FR.



Ilyria
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exy
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Elder



Scorpious
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ast
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espec
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Vash72
Mon Jul 18, 2005 7:24 pm
#19






Baciacca wrote:
Focus Thread: Force Enhancer



OkEnhancers this is your chance to let me and the rest of the community know what is going on with your profession. I realize that there are certain issues that may or may not be considered exploits that have recently brought up, please send me PMs if you have any questions about this. DONT post them in this thread!

Message Edited by Baciacca on 07-18-2005 07:31 PM






Force Celerity Tree


Bugs-

Force Run Sticks without damage reduction. This is not a highly repeatable bug but when it happens can cause an unfair advantage.


Wish list-

Increase Improved and Advanced Force Run Speeds slightly.

Increase Force Speed to 25 and Advanced Force Speed to 40 (no reason we shouldn't be able to buff the same as a doctor imo)


Force Protection Tree


Bugs-Issues

None that I am aware of.


Wish list

Removal of Force Feedback or Force Absorb. I think Enhancer has enough protection vs our weaker powers counterparts. Force Feedbackor Absorb could be replaced by moving theStates part ofForce Resistance Tree to the protection tree. Honestly does +25 vs states need to have it's own tree? and move the resist poison/disease to the healer profession.


Force Resistance Tree


Bugs-Issues

Hard to tell since most states do not work.


Wish List

Movethe StateResists to Force Protection and Poison and Disease Resists to Healer. Replace Force Resistance with "Force (omg) Enhancements"


Force Enhancement 1

Buff health 10% 30min duration

Buff action regeneration 10% 30min duration.


Force Enhancement 2

Buff mind regeneration 10% 30min duration

Buff force (yes i said it) regeneration 10% 30min duration


Force Enhancement 3

Buff Health 20% 45min duration

Buff Action regneration 20% 45min duration


Force Enhancement 4

Buff Mind regeneration 20% 45min duration.

Buff Force regeneration 20% 45min duration.


Force Synergy


Bugs/issues

None that I am aware of.


Wish List

Reduce Force Drain timer a hair. Not enough to make it drain wars again but enough to make it effective vs Avoid Incap.

Allow Force Meditate to heal wounds as the TKM version does.


Master Enhancer


Bugs/Issues

Regain appears to cause a force regeneration debuff. This may be intended but is not listed as part of the skill. Either remove the debuff or add it to the description so players can chose their templates based on more accurate information.


Regain force regeneration Debuff stacks apon multiple uses of the skill. This can lead to a full force regeneration time that can last up to 90minutes without using Channel Force. This stackin of the debuff can last until a server reset in extream cases. More testing on thisbug needs to be done.


Stasis. Remove the targets ability to accept duels while delayed (this should be done to all forms of delay that are being exploited)


Stasis. Remove whatever bug causes a KD'd person that is stasised (or any form of delay) from being able to recover after taking inital damage. This is probably due to server lag though.


Wish List

Master Enhancer already has the best Master Skills of all the Jedi Professions. No need to fix anything here. It's just too bad we have to take a whole tree of useless skills (Force Resistance) to become Masters. Seriously, even if states worked or dots were higher damage. +25 resistance is no help at all. If we are forced to keep the Resistance Tree Increase the Resistance to +60 or better. Something that might help.



I don't need a sig. You know who the %$#* this is

da-bro
Mon Jul 18, 2005 7:38 pm
#20

Every Jedi disciplines has skill mods apart from Healer and Enhancer. What this does is allow dabblers to achieve a vast majority of the disciplines power. Introduce skill mods for Enhancer and Healing and you make the master boxes more worth while. If not skill mods, then perhaps an advanced version of more of the skills in the master boxes for each of these disciplines.

Aside from that, my only beef is with the resistance tree. I am not convinced that they have any effects on my resistances.

I have a small issue with Enhancer and that is as a master (and master Lightsaber), I have way too many different icons and I think some of them should be combined. For example, have 1 buff that increases both disease and poison resistance instead of seperate ones and then have another that covers bleeds and states. Perhaps combine Force Armor and Force Shield into one buff aswell and call it Force Protection.

Another thing I would like to see, is a buff that changes the way Saber Block works. Whilst the buff is activated, blaster bolts are reflected back to their source for say 10-15% of their original damage.

Infact, in general I would like to see more enhancements like this as opposed to mirroring stuff from defender (armor/state resists). The two professions share too many things and this doesn't make them as unique and different as they should be. Defender should be concerned with non Force based attacks, where as Enhancer should basically be the defence versus Force based attacks. This will also give Powers a boost at the same time because defenders won't be getting stacked levels of protection from their attacks (armor + aura + force defence is too much).

As Enhancers, we should be by nature Enhancers and very proficient with using the force directly.



Jocelynn [SFR]
Sunfall Rebels Helperbear
Jocelynn - Elder Jedi & Rebel Ace Pilot
Evvosas - Elder Bounty Hunter & Master Pilot

Home Is where the Sun Falls



Orowaw
Mon Jul 18, 2005 7:48 pm
#21

OMG



What can enhancer possible need? Lets see Stasis + FR3 = Never Die.. Add that to cloak and you have the new GOD mode. Just ask all your rebel brethren on Tempest.


Menh so you can't solo a krayt. Wow, so what, you have the skills to never die and escape every possible engagement or fight.


I don't care that people call mdefs the FOTM. I see a ton more MENH the MDefs out now. Thanks to the CU we sawpeople go from the old FOTM to lemme see right back to it again with the exception they threw cloak into their templates.





-Orowaw-

Dark Jedi Knight
Laous
Mon Jul 18, 2005 7:55 pm
#22



*Gulp* I hate to say I agree with you Orowaw. It is probably the lamest thing I have ever seen done when a jedi is fighting, heals up the arse, stasis, peace, sit, regen, channel, aura, drain, attack. I've seen rotate this technique over andover until the jedi without stasis was killed on a forcebar of 0.


Stasis r teh suk. But I'm not asking for a nerf, they can keep that. Just don't give them more poop to throw at us.

Message Edited by Laous on 07-18-2005 10:59 PM



Laous Lao - Jedi Master
Popsicle - Master Bounty Hunter
Gramercy - Spy
There is only one "Return", and it is of the Jedi, not the king.

Enfuri
Mon Jul 18, 2005 7:56 pm
#23

Different levels of forcerun need to be accessable.

Tricks can be done by groups to break stasis.

people can use personal stims while stasised (or could last time i was logged on, about a week ago).

The resistance line that gives resist states, poison, bleed, and disease doesnt appear to be very useful.


if i think of more i will post.



Fare Starlighter
Jedi Knight, and friend of Captain Solo. (actually we just met once).
Enfuri Starlighter, Science experiment
Mfodish
Mon Jul 18, 2005 8:02 pm
#24

PLEASE ask the devs for us bac...



  • 20% increase in force max and regeneration when using force meditating for an X amount of time.



(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Faris Odish
Jedi Elder
Legend of a New Republic
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
StoneRook1
Mon Jul 18, 2005 8:03 pm
#25

Points taken above.



My ideas:


State Resists should affect the "root" and "daze" attacks. Enhancers are using the force to enhance themselves.


Increase the length of time for some of the force buffs.


Remove damage from fr2/3 or allow to toggle to the fr1 if wanted.


meditate needs to "zip" the force up the same as normals action and health while sitting.


some sort of AOE buff. (mind regen?)





"A great game cannot be destroyed from the outside, it can only be destroyed from the inside..."


gailon24
Mon Jul 18, 2005 8:22 pm
#26

I'd like to see a lower or shorter force regen penalty.



Gailon Miles - Master Healer Extraordinaire - Wanderer
Cyban Miles - Friendly Neighborhood Squad Leader Ranger - OpF

Burried 12/7/2005 - Murdered by the NGE, the Scythe of SOE


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