Jedi Archive
Thread: No confirmation on Cloak Nerf
Being a cloak user......I don't mind the snare (I wonder if mixing it with force run, will reduce the snare or might even break the cloak).
Currently the effects of snareare reduced by force run. FR2 and snare is about the same as normal movement.
To me it would be a big pain. Could I live with it? Maybe. But since I use it to evade, I would prefer to be able to run my butt out of the area while cloaked.
jultam wrote:So with FR3 you are at FR2 when you are snared?
I would say it is more like between normal run and FR1...
No matter what FR you have, if you are snared, anyone's burst is going to catch and kill you, and if they have good burst food, they could be a crap player that didn't even realize they could root or snare and the game dynamics let them win... (Speaking from AI Snare experience in PVP.)
Daisame wrote:
Everyone,
Until we get confirmation that cloaked characters will suffer a root or snare, I would encourage you all to remain calm.
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You actually think Cloak will stay in its current form?, Stop fooling yourself...
jultam wrote:
I wonder if you can still channel during cloak...I hope so then you will not be able to cloak for long.
HeadRoll wrote:
You actually think Cloak will stay in its current form?, Stop fooling yourself...
What I am saying is we should not jump to conclusions. We are certainly all very gun shy as the nerf bat has been swung with little mercy in SOE. Based on the description of the skills for Ranger and the wording of the text, I think people are reading into the statement and assuming that cloak will also get a snare added.
What was posted is supposedly the way the system works now. I am remaining hopeful that means that is how the engine will treat comouflage and stealth skills, not the cloak ability. Again, I think folks heared a bang and everyone is hitting the floor before anyone knows whether the bang was a car backfiring or a gunshot. ![]()
Daisame wrote:
HeadRoll wrote:
You actually think Cloak will stay in its current form?, Stop fooling yourself...
What I am saying is we should not jump to conclusions. We are certainly all very gun shy as the nerf bat has been swung with little mercy in SOE. Based on the description of the skills for Ranger and the wording of the text, I think people are reading into the statement and assuming that cloak will also get a snare added.
What was posted is supposedly the way the system works now. I am remaining hopeful that means that is how the engine will treat comouflage and stealth skills, not the cloak ability. Again, I think folks heared a bang and everyone is hitting the floor before anyone knows whether the bang was a car backfiring or a gunshot.
Message Edited by Grunzer on 09-18-2005 01:55 PM
Daisame wrote:
6. You are afflicted with a movement snare when you are stealthy (rooted when just camouflaged)
You will notice the wording "movement snare when you are stealth (rooted when just camouflaged)"
These are both Ranger skills. Yes, we could all read into this and say anythink that renders the character invisable will get at leasta snare affect, and if only camouflaged, a root.
This makes sense for a skill like abilty of steath and camo. The more something moves, the easier it is to spot (unless it moces faster than you can percieve, ie a bullet). Things that are camouflaged are at their most hidden when stationary. This is why Snipers crawl very slowly and deliberately to reduce signs of motion.
For a pseudo magic ability like Cloak, the suspension of disblief can be stretched a lot further.
I may be completey wrong and they make cloak snare the player. But before I jump to any "Everyone Look!!! The Sky is falling... the ski is falling!!!", I am going to wait for confirmation calmly. Getting all worked up by interpretation of what was said is pointless.
Message Edited by Grunzer on 09-18-2005 02:05 PM