Jedi Archive

Thread: Will Pub 24 Bring stronger BHs?

Ciri
Sat Sep 03, 2005 7:24 am
#1

Check it out. with the new Squad leader changes will BHs come grouped up and buffed up with SL buffs?

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Test Center Pre-Publish 24

Squad Leader Enhancements


Publish 24 will be bringing you significant changes and enhancements to the Squad Leader profession. The goal of these enhancements is to maintain the essence of the Squad Leader skills, leadership and group enhancement, while making the profession more robust and entertaining to play.


Here's just a few of the things that we've changed:




    • Squad Leaders no longer need to be the group leader to benefit the group.
    • Multiple Squad Leaders can combine their skills for greater group enhancement.
    • New group buffs that give Squad Leaders more control and flexibility for how they enhance the group.
    • All passive abilities changed to more easily used and understood active abilities.
    • New group waypoint ability

The changes and enhancements are all intended to better allow a Squad Leader to enhance and lead their group. Lots of new abilities have been added and most of the existing abilities have been changed. The most useful of the existing abilities have stayed the same though their names may have been changed to keep things a bit more cohesive. The Squad Leader skill set concentrates solely on group enhancing abilities, while they do include a full set of combat skill mods (defense, accuracy and speed) a Squad Leader is still strongly encouraged to pick up another combat profession skill set to flesh out their combat abilities.


All the passive abilities of the Squad Leader have been removed and changed to active buff abilities. This will make it easier to understand exactly what benefit is taking affect when. Also Squad Leader's no longer need to be the group leader for their abilities to take affect. This allows them more flexibility to benefit the group even when they are not the "official" leader as well as allowing multiple Squad Leaders in a group to combine their abilities.


Squad Leader New Group Buffs


The buff system has been enhanced to allow group buffs. The core of the Squad Leader abilities are based on these new group buffs. Any group buff that a Squad Leader has active will automatically take affect on all the members of the group. The Squad Leader group buffs have been designed so only one buff can be in effect at a time so care will need to be taken by the Squad Leader to make sure the most important enhancement is active when it is most needed. Multiple Squad Leaders can have different group buffs active and they will all stack.


Steady Aim (Strategy I) - Enhances group accuracy.


Call to Arms (Strategy III) - Enhances group armor ratings.


Volley Fire (Strategy IV) - Gives group members the chance to bypass enemy armor.


Tactics (Tactics I) - Enhances group defenses.


Blaze of Glory (Tactics III) - Gives or enhances the chance to score a critical hit.


Double Time (Tactics IV) - Reduces cooldown times for group members.


Boost Morale (Leadership IV) - Enhances group Action/Mind regeneration.


Form Up (Mobility II) - Enhances group movement speed.


Retreat! (Mobility III) - Significantly enhances group movement speed for a short duration.Prevents all other combat actions.


Charge! (Mobility IV) - Significantly enhances group movement speed for a short duration. Places the Squad Leader at heightened risk by reducing their defenses.


Squad Leader New Individual Buffs


In addition to the ability to enhance overall group performance a Squad Leader can choose to place their attention towards a single group member to give them even greater benefits than the general group enhancements. Like the group buffs these enhancements are designed to only allow one to be in effect at any one time though multiple Squad Leaders can combine their abilities for increased enhancement.


Toughen (Tactics II) - Increases the armor rating of a single group member.


High Yield (Strategy II) - Increases the damage output of a single group member.


Verbal Assault (Leadership II) - Increases the amount of aggro generated by a single group member.


Combat Feint (Leadership III) - Decreases the amount of aggro generated by a single group member.


New Squad Leader Abilities

Finally a few completely new abilities have been added to the Squad Leader repertoire to flesh out their combat utility plus a couple of the original Squad Leader abilities have remained while others have had their names or effects changed slightly.

Group System Message (Novice SL) - Sends an on screen system message to all group members. (Same as previously.)


Called Shot (Novice SL) - Significantly increases the accuracy and damage of the next attack to the designated target. Only works for one attack and then must be reapplied. The accuracy and damage bonus increases as the Squad Leader learns more skills.


Rally Point () - Creates a waypoint for all group members. (Functions similar to the /waypoint command.)


Paint Target (Leadership I) - Increases the accuracy and damage for allattacks to the painted targetin the next 20 seconds (Same as old Volley Fire.)


Second Chance (Master Squad Leader) - Equalizes all damage and wounds across all group members in the area. This ability has a very long recharge time.


Please take a look at these new Squad Leader enhancements on Test Center and give us any feedback. We want Squad Leader skill set to be as useful and funto playas we all know it can be.

Eleutherios
Sat Sep 03, 2005 7:27 am
#2

That's what I'm talking about.



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Zorrion
Sat Sep 03, 2005 7:29 am
#3

More likely will be that Jedi will have an easier grind because it's so easy for them to group with one.



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TheCapn2000
Sat Sep 03, 2005 7:30 am
#4

works both ways...I have already started making one of my alts to be a SL...



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TaranDraconise
Sat Sep 03, 2005 7:30 am
#5

OMG i want to be MSL now........ This is cool but i can see it becoming part of the BH temp in some way.


Glad to see SL getting some new abilities.





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PodgerTheGreat
Sat Sep 03, 2005 7:31 am
#6

oh dear... someone hasn't thought this through much have they...


but then again, bh v jedi is a 'locked' encounter so bh shouldn't (theoretically) benefit from any SL buffs once it begins (or be able to have them reapplied once the combat has begun)


of course... theory and reality are completely unrelated where SOE are concerned and not merely content with infinitely healable droids tanking for BHs, they'll be SL enhanced too.





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EvilAztec
Sat Sep 03, 2005 7:42 am
#7

I predict many /follow buffbots on both sides...



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The combat system is being reduced to Enemy Territory online
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Ged_FM
Sat Sep 03, 2005 7:45 am
#8



Nice that Squad Leader is gettin some lovin. Rangers there may be love for you soon yet. Opps sorry they took the last workable trap away from ya. That said just two words to describe the way I think the Jedi VS Bh pub 24 will turn out:


"Just Great!"


Say that slow with an exasperation and a sigh to get the feeling those words convey. Well thats sorta a downer. just another way for me to get pawned. Guess I'll just havta be perma cloaked.

Message Edited by Ged_FM on 09-03-2005 07:49 AM



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delanstarrunner
Sat Sep 03, 2005 7:47 am
#9

No, I think it will just bring better looking BHs, quite frankly.



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PodgerTheGreat
Sat Sep 03, 2005 8:05 am
#10

tbh, it'll benefit BHs more than Jedi.... BH chooses when to take a mission, Jedi would need a SL following constantly if they wanted to benefit. all it takes is for BH to pull the mission, find their target and hire a SL to group with for the duration of the duel.


of course, an unscrupulous SL would also allow himself to be hired by the jedi so that BH, Jedi and SL are all in the same group





Rurke ustin (Jedi Elder Bunty Hunter Hunter) Pdger (General Lay-about)
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-I support Hammeh's Mum... (and a cool head on the Forums...) kthxbye
djkarlkanii
Sat Sep 03, 2005 8:09 am
#11

i see a lot of bhs either getting friends who are sl to group with them for missions. If they get the sl buff before they attack it could make a bh a lot harder to fight for at least the first min or so of a battle. I expect that there will be future revesions when they realise they made sl too powerful. A group with 2 sl's in it with these changes will be twice as hard to take out.



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MasterRobin
Sat Sep 03, 2005 8:15 am
#12

hmmmm they can't seriously do this.... i mean... if you group with 7 MSL ...you'd be unbeatable....



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hockeyguy586
Sat Sep 03, 2005 8:24 am
#13

This could be a potential problem.





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