Jedi Archive

Thread: Will Pub 24 Bring stronger BHs?

PodgerTheGreat
Sat Sep 03, 2005 8:27 am
#14






hockeyguy586 wrote:

This could be a potential problem.






there are two things wrong with the above statement... "could" and "potential"


this is going to be a problem it'll be pushed to live and sorted in Patch 25... but not before a lot of Jedi have been hounded from one end of the game to the other by the new uber-enhanced bounty hunter.





Rurke ustin (Jedi Elder Bunty Hunter Hunter) Pdger (General Lay-about)
Terrr f the Chimaera Frums, Lurker f teh GAT, Jedi Extraordinaire & all arund Gd Guy!!!Creatr f the migraine inducing signature! PH34R TEH SIG!!112elevendy
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delanstarrunner
Sat Sep 03, 2005 8:38 am
#15


Rurke Austin (Jedi Knight &Bunty Hunter Hunter) Pdger (Chef and Smuggler)


Terrr f the Chimaera Frums, Lurkerf teh GAT, Jedi Extraordinaire &all arund Gd Guy!!!
bombuchu
Sat Sep 03, 2005 9:02 am
#16

Steady Aim (Strategy I) - Enhances group accuracy.


Call to Arms (Strategy III) - Enhances group armor ratings.


Volley Fire (Strategy IV) - Gives group members the chance to bypass enemy armor.


Tactics (Tactics I) - Enhances group defenses.


Blaze of Glory (Tactics III) - Gives or enhances the chance to score a critical hit.


Double Time (Tactics IV) - Reduces cooldown times for group members.


Boost Morale (Leadership IV) - Enhances group Action/Mind regeneration.


Form Up (Mobility II) - Enhances group movement speed.


---------------------------------------------------------------------------------------------------------------------------------------------------------------


double time times 7 and with mcm.... omg , we should just to start to runaway now and forget about fighting




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suck it 8LU3 !!!!!

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chewboywa
Sat Sep 03, 2005 9:09 am
#17

Could someone say master bounty hunter/squad leader 0404/combat medic 4000 FOTM?

I fought a bounty hunter/squad leader last week and that volley fire hurts.



eKravin f
Dark Jedi Knight
Dark Legion
Pre-9 Ten Profession Unlock Club
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aose
Sat Sep 03, 2005 9:17 am
#18

first offbh shouldnt benifit from outside help once combat has started with the jedi.. And neither should jedi... If a BH can still benifit from a SL help even after combat has started then SOE is so dam stupid its not even funny anymore.. If this is true I see alot of jedi accounts going bye bye..
goldragon76
Sat Sep 03, 2005 9:23 am
#19

just wanted to point out that alot of those names are specials from eq2 like call to arms and tactics. and they do the same thing btw.




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Dr_Nalio
Sat Sep 03, 2005 9:30 am
#20







chewboywa wrote:
Could someone say master bounty hunter/squad leader 0404/combat medic 4000 FOTM?

I fought a bounty hunter/squad leader last week and that volley fire hurts.





Not enough points I think. I could only get novice combat medic with 3 points left over when Iadded it up.


edit: Ooops thought you had master bh/sl and then a bit of combat medic. Read it wrong. Still a serious template to be sure. But I think it's more likely they'll keep the bh/cm one and then just get a sl to come along. Unless it's made so that the buffs won't work in a mission vs Jedi.

Message Edited by Dr_Nalio on 09-03-2005 12:32 PM

delanstarrunner
Sat Sep 03, 2005 9:32 am
#21






chewboywa wrote:
Could someone say master bounty hunter/squad leader 0404/combat medic 4000 FOTM?

I fought a bounty hunter/squad leader last week and that volley fire hurts.





Hmm . . . now shouldn't this break on first strike!? Or, perhaps . . . we could go EU where Jedi can use the force to sway a battle.



Really, this comes down to no cost bonuses, if it does not break at first strike. If it does not break at first strike, then let other Jedi heal, transfer force, and infuse their fellow Jedi.





__________SWAT__________________________________


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___________________________AZZHAT TEH NOUN______


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chewboywa
Sat Sep 03, 2005 9:32 am
#22



Dr_Nalio wrote:


chewboywa wrote:
Could someone say master bounty hunter/squad leader 0404/combat medic 4000 FOTM?

I fought a bounty hunter/squad leader last week and that volley fire hurts.


Not enough points I think. I could only get novice combat medic with 3 points left over when I added it up.



There is indeed enough skillpoints for:

master bounty hunter
pistoleer 0003
squad leader 0404
combat medic 4000

One of the bounty hunters last week had that identical template and was rather tough to fight.



eKravin f
Dark Jedi Knight
Dark Legion
Pre-9 Ten Profession Unlock Club
gnnnnnnnngggggggggggggggggggg

Eleutherios
Sat Sep 03, 2005 9:38 am
#23

Actually, I plan on going:


Master BH / 0404SL / 4044 CM. I may have to change the 2 trees of SL depending on what's actually good, but woot!




Colonel ||
Asada Tiberius ||
TXF || Elder Bounty Hunter
|| Elder Carbineer
|| Elder Pistoleer
|| Elder Teras Kasi
|| Elder Brawler
|| Elder Marksman





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ther34p
Sat Sep 03, 2005 9:44 am
#24

Simple fix, when BH take mission, auto-kick from group.



Just call me reap
CL80 BioEngineer
ther34p
Sat Sep 03, 2005 9:47 am
#25






bombuchu wrote:

Steady Aim (Strategy I) - Enhances group accuracy.


Call to Arms (Strategy III) - Enhances group armor ratings.


Volley Fire (Strategy IV) - Gives group members the chance to bypass enemy armor.


Tactics (Tactics I) - Enhances group defenses.


Blaze of Glory (Tactics III) - Gives or enhances the chance to score a critical hit.


Double Time (Tactics IV) - Reduces cooldown times for group members.


Boost Morale (Leadership IV) - Enhances group Action/Mind regeneration.


Form Up (Mobility II) - Enhances group movement speed.


---------------------------------------------------------------------------------------------------------------------------------------------------------------


double time times 7 and with mcm.... omg , we should just to start to runaway now and forget about fighting





They can only ever have 1 buff effect active at a time, so it means that a BH with 7 SL could have 8 different effects going, not 7 of the same. That would be insane.




Just call me reap
CL80 BioEngineer
ther34p
Sat Sep 03, 2005 9:50 am
#26

Just to let you see the source :


Squad Leader New Group Buffs


The buff system has been enhanced to allow group buffs. The core of the Squad Leader abilities are based on these new group buffs. Any group buff that a Squad Leader has active will automatically take affect on all the members of the group. The Squad Leader group buffs have been designed so only one buff can be in effect at a time so care will need to be taken by the Squad Leader to make sure the most important enhancement is active when it is most needed. Multiple Squad Leaders can have different group buffs active and they will all stack.


Squad Leader New Individual Buffs


In addition to the ability to enhance overall group performance a Squad Leader can choose to place their attention towards a single group member to give them even greater benefits than the general group enhancements. Like the group buffs these enhancements are designed to only allow one to be in effect at any one time though multiple Squad Leaders can combine their abilities for increased enhancement.





Just call me reap
CL80 BioEngineer
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