Jedi Archive

Thread: Silent Nerf Bat on Dots.......

Jakkarus
Tue Mar 29, 2005 8:18 am
#1

Maybe too good to be true:


On October 1, 2005 at 4:00 AM PDT all servers will be taken down for maintenance and a hot fix.

The hot fix will address the issue with DOTs are not working properly.

Hot Fix Update
October 1, 2005



  • Fixed an issue where DOT effects would play until a player logged out.
  • Fixed an issue where DOT damage was not happening





Jakkarus Nightstalker
Proud Elder Creature Handler & Elder Jedi
Former BEAST Guildmaster of Starsider
uhhhhh
Fri Sep 30, 2005 1:50 pm
#2

I am thinking that the way the code got broken for dots is, they were messing with something, a silent nerf, or a silent tweak.

this time the bat broke on contact, so you think that the devs were gunna nerf the CM dots silently and went a little to far?


I cannot think of anything in city maint. to affect dots.


The X files of SWG I would love to see this cabinet.



Aden Rise Lvl 90 Elder Jedi Oppresor
SWG Veteran Born on Date 08/04/2003
Architect Vendors and Auction Drop Offs
Naboo, Theed -4675 3243
Dantooine, MO -963 2947
abbink
Fri Sep 30, 2005 1:51 pm
#3

ill bet they did...LOL and good for them! It aint the first time they tried to nerf something silently.

Message Edited by abbink on 09-30-2005 01:52 PM






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


Maxil
Fri Sep 30, 2005 1:57 pm
#4

I wouldn't doubt it, there's been plenty mbh/mcm bragging about how they can solo krayts.... /shrug



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
uhhhhh
Fri Sep 30, 2005 2:00 pm
#5






abbink wrote:

ill bet they did...LOL and good for them! It aint the first time they tried to nerf something silently.

Message Edited by abbink on 09-30-2005 01:52 PM




Yeah, its funny watching them complain, rightly so, but if our sabers stopped doing damage I bet they would be luaghing at us just as much. Of course they will say that Jedi dont belong in this timeline, but then again what does CM's have to do with Star wars?



Aden Rise Lvl 90 Elder Jedi Oppresor
SWG Veteran Born on Date 08/04/2003
Architect Vendors and Auction Drop Offs
Naboo, Theed -4675 3243
Dantooine, MO -963 2947
mero909
Fri Sep 30, 2005 2:02 pm
#6

I think that CM at 4000 is overpowered right now. A 4000 CM shouldn't be able to heal as well as a Master. The Master boxes in this game just don't give enough it seems.






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NNIIINININNINNNIIININNNINNNNINNNNIN
NIINNINNINNIINNNNNNINNNNIINNINNINII
NNNNNNNNNIININNNNNNNNNININIINNNNNNI
INNNINIINIINNNINNNNIINNINNNINNIINNN
NNNINNINNNNNININNNNIINNNNNNNNNINNII
NNNININIIINNNNININNINNNNNNIIINNININ
IINNNNNNINNNNNINNINNNIIINIINNIINIII
NIINNNNNNNNININIINNNNNNNNNININININN


AvataroftheSith
Fri Sep 30, 2005 2:05 pm
#7






uhhhhh wrote:

I am thinking that the way the code got broken for dots is, they were messing with something, a silent nerf, or a silent tweak.

this time the bat broke on contact, so you think that the devs were gunna nerf the CM dots silently and went a little to far?


I cannot think of anything in city maint. to affect dots.


The X files of SWG I would love to see this cabinet.






LOL


Sad part is that they will be fixed LONG before we are.





Artus Cimber
Elder

_ Troll Learner Award


uhhhhh
Fri Sep 30, 2005 2:09 pm
#8






mero909 wrote:

I think that CM at 4000 is overpowered right now. A 4000 CM shouldn't be able to heal as well as a Master. The Master boxes in this game just don't give enough it seems.







Jedi heals should be 1.5 that of a Cm/Doc heal for same skill sets. So if 4000 CM or doc can heal 1500 the 4000 Jedi should be 1.5 that number.



Aden Rise Lvl 90 Elder Jedi Oppresor
SWG Veteran Born on Date 08/04/2003
Architect Vendors and Auction Drop Offs
Naboo, Theed -4675 3243
Dantooine, MO -963 2947
PhantomNIR
Fri Sep 30, 2005 2:11 pm
#9

I left my fire and poison dots burning all day yesterday. The flames look kinda cool when they don't hurt.





Esar Meros - Nerfed Dark Jedi Elder

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
AvataroftheSith
Fri Sep 30, 2005 2:14 pm
#10






PhantomNIR wrote:
I left my fire and poison dots burning all day yesterday. The flames look kinda cool when they don't hurt.





lol



Artus Cimber
Elder

_ Troll Learner Award


RosaShyanne
Fri Sep 30, 2005 2:20 pm
#11

According to the CM forums, this is a bug that is supposed to be fix.... I'll look for a link.



---Rosa, Jedi
maigy
Fri Sep 30, 2005 2:30 pm
#12






uhhhhh wrote:





mero909 wrote:

I think that CM at 4000 is overpowered right now. A 4000 CM shouldn't be able to heal as well as a Master. The Master boxes in this game just don't give enough it seems.







Jedi heals should be 1.5 that of a Cm/Doc heal for same skill sets. So if 4000 CM or doc can heal 1500 the 4000 Jedi should be 1.5 that number.






I dont think so... each SP of Jedi should be 1.5 times more effective than a non-jedi SP.... Healer 4000 costs 28 sp should be the equivalent of 42 SP spent on non-jedi skills CM 4000 is 78 SP... 44 SP will buy you marksman 0000/medic 0400 Wont even get you novice CM ... if you add the 24 SP onto the cost for Jedi it will get you 66SP 64 SP= Novice CM sojedi healer 4000 should be about equal to Novice CM


If you just wanted to compare to doc that would make more sense 63 SP will got you Doc 4000 so healer 4000 should roughly equal doc 4000


and I love the silent nerfs... the are so deadly...Cause then it reveals SOE for what they truly are.






Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
uhhhhh
Fri Sep 30, 2005 3:05 pm
#13






maigy wrote:





uhhhhh wrote:





mero909 wrote:

I think that CM at 4000 is overpowered right now. A 4000 CM shouldn't be able to heal as well as a Master. The Master boxes in this game just don't give enough it seems.







Jedi heals should be 1.5 that of a Cm/Doc heal for same skill sets. So if 4000 CM or doc can heal 1500 the 4000 Jedi should be 1.5 that number.






I dont think so... each SP of Jedi should be 1.5 times more effective than a non-jedi SP.... Healer 4000 costs 28 sp should be the equivalent of 42 SP spent on non-jedi skills CM 4000 is 78 SP... 44 SP will buy you marksman 0000/medic 0400 Wont even get you novice CM ... if you add the 24 SP onto the cost for Jedi it will get you 66SP 64 SP= Novice CM sojedi healer 4000 should be about equal to Novice CM


If you just wanted to compare to doc that would make more sense 63 SP will got you Doc 4000 so healer 4000 should roughly equal doc 4000


and I love the silent nerfs... the are so deadly...Cause then it reveals SOE for what they truly are.









You are also forgetting the 24 FS points that need spending in order to be jedi, so one can argue that those 24 points are equal to novice medic, thus making it 78 to actually get 4000 healer.


So your wrong, sorry





Aden Rise Lvl 90 Elder Jedi Oppresor
SWG Veteran Born on Date 08/04/2003
Architect Vendors and Auction Drop Offs
Naboo, Theed -4675 3243
Dantooine, MO -963 2947
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