Jedi Archive

Thread: Melee stackers your opinions..

adetether
Tue Oct 04, 2005 10:17 am
#1


Was pvping the other day got ganked a fiew times { getting used to it now and not whineing as much as i used to } gotta say was some of the best pvp i have seen since cu came in not much decent pvp about any more anyways


We had fended off a fiew skirmishes there was about 20 on 20 was pretty fair fighting both sides loseing a fiew to various kd bugs and healing timers + lag bugs when all of a sudden i looked around to see the weirdest site ever.


This normal melee guy was fending off 4 full temp jedi i didnt interveen cause i thought for on 1 was a pretty **edit**e deal for the normal anyways as i chuckled to my self about how he was gunna get powed i noticed a fiew things.


1. This guys health wasnt going down much at all and when it did he healed it back to top instantly

2. The combat logs showed he was only getting hit for like 200 .. 300 damage max

3. Watching the anims i noticed a lot of nockdowns where missing and a lot more strikes were missing then hitting.


after the battle i spoke with him to find out his temp and armour stats and stuff he had 7k energy resist armour with max ab resist and also had a 1.2k max damage hammer with crit hit slice and speed pups. he told me his temp was master swords master tk and doc 4xxx { not sure about doc was either 4xxx or xxx4}


To cut along story short this one normal guy was tanking 4 full temp jedi and was happlily doing it for nearly 5 mins, now dont get me wrong it was a site to behold and props to this guy but come on think for a minuit standing toe to toe with all these jedi and been able to do that just isnt cricket is it really, this is just way beyond fantasy even in a fantasy game.


So basically i said this is wrong its not how it should be and certainly not against 4 full temp jedi, he actually agreed but said its part of the game so he has no issues with it and refused to go jedi while melee stackers can easily outway jedi by a mile. I personally am sick in my heart about this just wonderd what others actually thought about the status of this and storys like this ,so my quesetions are


1. Should this be how the game is and how the inbalance has become part of every day gameing and needs to be addressed


2. Are people happy with the way this is and think that jedi shouldnt be an alpha class any more or an end game but should be thrown in the mix with everything else.


My thoughts on it at the end of the day are jedi is not end game at all or an alpha class but a class that is now intergrated and part of the game in general.


your thoughts flames and anything else would be interesting to read....





Do You suffer from long term memory Loss ?

I dont remember !
freak88
Tue Oct 04, 2005 10:22 am
#2

my opinion is sad.


we went to the all wonderful great cu to fix the balance isues , to get rid of melee stackers, and dot s.


well here we are again, pre cu, with melee stackers, and range dot stackers, in a far worse system.


so we are even worse off then we were before.


and everything to do with jedi is broke,


HarlequinMK19
Tue Oct 04, 2005 10:23 am
#3

Melee stacking was...and still is...in my opinion...one of the largest problems with game balance.The main thing I hate about the CU is the fact that it did NOTHING to stop melee stacking, it simply made melee stackers go about it in a different way.


I'm not going to go off on a rant, but simply put...aproficient melee fighter against an equally trained Jedi...should never win. Jedi take melee combat to a whole new level, one in which theycan use it against ranged combatants...yet SOE somehow thinks a guywith a sword could survive....riiiight.







-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
abbink
Tue Oct 04, 2005 10:29 am
#4


The real problem is the concept of balance. We need un-balance. About the only thing the cu really gave us was colorful icons.






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


Zekk-
Tue Oct 04, 2005 10:30 am
#5

CU= jedi nerfage


thats all, all the old problems (except with the necessities to pve w/o buffs) are still there. New ones added such as insane heals, ranged arms etc. Still need buffs/food in order to pvp, the CU was close to fixing stuff but it was allawaste in the end.





Jurri Cerae
Scylla
Railyn Trelura
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Rafian
Tue Oct 04, 2005 10:35 am
#6

Kinda makes me wonder if balance is even possible when this game allows us to dabble in numerous professions. Maybe a defensive hard cap could fix this but then that would negate skill tapes, buffs and other things. Nerfing them isn't the answer, I used to stack pre-Cu and whenever they changed it, it wasn't hard to find another good mix to change my template to. Honestly I don't think it can be fixed, or truly balanced.



Colonel Rafian Heilong
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DaTick
Tue Oct 04, 2005 10:36 am
#7

I can't take on more then 2 jedi at a time & even that only lasts for acouple min with my jedi butwith my master fencer sword 0444 doc 4014 temp I held my own agains 3 of them & I have unsliced 5200 resist armor & was using togrind with while I'm waiting on a good set to get crafted but I have to say dispite this I like playing my jedi toon more still because Ilove master Powers & what it can bring to a group.



Datick, CIA, Ahazi
Former Master Powers Jedi
Spies Are Proof That Natural Selection Works
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acmtalk
Tue Oct 04, 2005 10:42 am
#8

Nah.. The 4 Jedi atacking him SUX Bad... thats all.



Swg ...........................$50
JTL/ROTW .............................$25
Obi-wan trials............ $30
Monthly FEE ...............$14.99 x 30+ months x 3 accounts
SWG VETERAN ......... Priceless (too bad SOE doesnt realize that)
Acmtalk - IRG -Co Leader Dark Jedi Sith - Storm Trooper Forever!

Pday
Tue Oct 04, 2005 10:43 am
#9

only tankin 4 full temps? ive done 6 at most, its pretty easy post cu. Pre cu these guys were outbalanced by CMs and DOT's now they cant be.



Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

HarlequinMK19
Tue Oct 04, 2005 10:51 am
#10






Rafian wrote:
Kinda makes me wonder if balance is even possible when this game allows us to dabble in numerous professions. Maybe a defensive hard cap could fix this but then that would negate skill tapes, buffs and other things. Nerfing them isn't the answer, I used to stack pre-Cu and whenever they changed it, it wasn't hard to find another good mix to change my template to. Honestly I don't think it can be fixed, or truly balanced.




I completely agree with you. While I am not a fan of WoW at all, I honestly have come to embrace the traditional "role-based" system of it and other MMO's. While proverbial "freedom" is sacrificed in a system like that, players at least know their role and have a dedicated "job" assigned to them. In that respect there is a naturally generated balance in that only certain classes can do certain things exceptionally well. Is it limiting, yeah, but it works in its own right.


A defensive hard cap as you say would likely work, but how well...who knows.







-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
acmtalk
Tue Oct 04, 2005 10:55 am
#11






HarlequinMK19 wrote:





Rafian wrote:
Kinda makes me wonder if balance is even possible when this game allows us to dabble in numerous professions. Maybe a defensive hard cap could fix this but then that would negate skill tapes, buffs and other things. Nerfing them isn't the answer, I used to stack pre-Cu and whenever they changed it, it wasn't hard to find another good mix to change my template to. Honestly I don't think it can be fixed, or truly balanced.




I completely agree with you. While I am not a fan of WoW at all, I honestly have come to embrace the traditional "role-based" system of it and other MMO's. While proverbial "freedom" is sacrificed in a system like that, players at least know their role and have a dedicated "job" assigned to them. In that respect there is a naturally generated balance in that only certain classes can do certain things exceptionally well. Is it limiting, yeah, but it works in its own right.


A defensive hard cap as you say would likely work, but how well...who knows.










well, But think about it... If they did that, Jedi would be the same... So you would have to choose between healing/ dealing damage/ etc....






Swg ...........................$50
JTL/ROTW .............................$25
Obi-wan trials............ $30
Monthly FEE ...............$14.99 x 30+ months x 3 accounts
SWG VETERAN ......... Priceless (too bad SOE doesnt realize that)
Acmtalk - IRG -Co Leader Dark Jedi Sith - Storm Trooper Forever!

adetether
Tue Oct 04, 2005 10:56 am
#12






Pday wrote:
only tankin 4 full temps? ive done 6 at most, its pretty easy post cu. Pre cu these guys were outbalanced by CMs and DOT's now they cant be.





see thats what i am talking about , come on between 4..6 full temps and you can happily tank them didnt some alarm bells ring in your head after you celebrated your alpha class status ? didnt it strike you as odd that end game alpha class chars were been beaten by a class that only takes 3 weeks max to get and a fiew mill coin wich by the way you can buy on ebay for 10$ a mill


i dont mean to sound like i am whineing if this is the way the game is going then a. i can accept it and b. can live with it and find other ways to stay alive. But its the instant insanity of seeing this happen in this particular time frame where it isnt suposed to be like that stories and then seeing it for my self only make me wonder more if any of the DEVS actuallly even play this game let alone wonder outcomes of there stupidity...





Do You suffer from long term memory Loss ?

I dont remember !
Pday
Tue Oct 04, 2005 10:58 am
#13






adetether wrote:





Pday wrote:
only tankin 4 full temps? ive done 6 at most, its pretty easy post cu. Pre cu these guys were outbalanced by CMs and DOT's now they cant be.





see thats what i am talking about , come on between 4..6 full temps and you can happily tank them didnt some alarm bells ring in your head after you celebrated your alpha class status ? didnt it strike you as odd that end game alpha class chars were been beaten by a class that only takes 3 weeks max to get and a fiew mill coin wich by the way you can buy on ebay for 10$ a mill


i dont mean to sound like i am whineing if this is the way the game is going then a. i can accept it and b. can live with it and find other ways to stay alive. But its the instant insanity of seeing this happen in this particular time frame where it isnt suposed to be like that stories and then seeing it for my self only make me wonder more if any of the DEVS actuallly even play this game let alone wonder outcomes of there stupidity...






its not correct, but its why i play my lvl73 single master melee in pvp instead of my full temp jedi with a 700+ max saber.




Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

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