Jedi Archive
Thread: Melee stackers your opinions..
my opinion is sad.
we went to the all wonderful great cu to fix the balance isues , to get rid of melee stackers, and dot s.
well here we are again, pre cu, with melee stackers, and range dot stackers, in a far worse system.
so we are even worse off then we were before.
and everything to do with jedi is broke,
Melee stacking was...and still is...in my opinion...one of the largest problems with game balance.The main thing I hate about the CU is the fact that it did NOTHING to stop melee stacking, it simply made melee stackers go about it in a different way.
I'm not going to go off on a rant, but simply put...aproficient melee fighter against an equally trained Jedi...should never win. Jedi take melee combat to a whole new level, one in which theycan use it against ranged combatants...yet SOE somehow thinks a guywith a sword could survive....riiiight.
CU= jedi nerfage
thats all, all the old problems (except with the necessities to pve w/o buffs) are still there. New ones added such as insane heals, ranged arms etc. Still need buffs/food in order to pvp, the CU was close to fixing stuff but it was allawaste in the end.
Rafian wrote:
Kinda makes me wonder if balance is even possible when this game allows us to dabble in numerous professions. Maybe a defensive hard cap could fix this but then that would negate skill tapes, buffs and other things. Nerfing them isn't the answer, I used to stack pre-Cu and whenever they changed it, it wasn't hard to find another good mix to change my template to. Honestly I don't think it can be fixed, or truly balanced.
I completely agree with you. While I am not a fan of WoW at all, I honestly have come to embrace the traditional "role-based" system of it and other MMO's. While proverbial "freedom" is sacrificed in a system like that, players at least know their role and have a dedicated "job" assigned to them. In that respect there is a naturally generated balance in that only certain classes can do certain things exceptionally well. Is it limiting, yeah, but it works in its own right.
A defensive hard cap as you say would likely work, but how well...who knows.
HarlequinMK19 wrote:
Rafian wrote:
Kinda makes me wonder if balance is even possible when this game allows us to dabble in numerous professions. Maybe a defensive hard cap could fix this but then that would negate skill tapes, buffs and other things. Nerfing them isn't the answer, I used to stack pre-Cu and whenever they changed it, it wasn't hard to find another good mix to change my template to. Honestly I don't think it can be fixed, or truly balanced.
I completely agree with you. While I am not a fan of WoW at all, I honestly have come to embrace the traditional "role-based" system of it and other MMO's. While proverbial "freedom" is sacrificed in a system like that, players at least know their role and have a dedicated "job" assigned to them. In that respect there is a naturally generated balance in that only certain classes can do certain things exceptionally well. Is it limiting, yeah, but it works in its own right.
A defensive hard cap as you say would likely work, but how well...who knows.
well, But think about it... If they did that, Jedi would be the same... So you would have to choose between healing/ dealing damage/ etc....
Pday wrote:
only tankin 4 full temps? ive done 6 at most, its pretty easy post cu. Pre cu these guys were outbalanced by CMs and DOT's now they cant be.
see thats what i am talking about , come on between 4..6 full temps and you can happily tank them didnt some alarm bells ring in your head after you celebrated your alpha class status ? didnt it strike you as odd that end game alpha class chars were been beaten by a class that only takes 3 weeks max to get and a fiew mill coin wich by the way you can buy on ebay for 10$ a mill
i dont mean to sound like i am whineing if this is the way the game is going then a. i can accept it and b. can live with it and find other ways to stay alive. But its the instant insanity of seeing this happen in this particular time frame where it isnt suposed to be like that stories and then seeing it for my self only make me wonder more if any of the DEVS actuallly even play this game let alone wonder outcomes of there stupidity...
its not correct, but its why i play my lvl73 single master melee in pvp instead of my full temp jedi with a 700+ max saber.
adetether wrote:
Pday wrote:
only tankin 4 full temps? ive done 6 at most, its pretty easy post cu. Pre cu these guys were outbalanced by CMs and DOT's now they cant be.
see thats what i am talking about , come on between 4..6 full temps and you can happily tank them didnt some alarm bells ring in your head after you celebrated your alpha class status ? didnt it strike you as odd that end game alpha class chars were been beaten by a class that only takes 3 weeks max to get and a fiew mill coin wich by the way you can buy on ebay for 10$ a mill
i dont mean to sound like i am whineing if this is the way the game is going then a. i can accept it and b. can live with it and find other ways to stay alive. But its the instant insanity of seeing this happen in this particular time frame where it isnt suposed to be like that stories and then seeing it for my self only make me wonder more if any of the DEVS actuallly even play this game let alone wonder outcomes of there stupidity...