Jedi Archive

Thread: Snare Patch

Hot-Dog
Wed Oct 19, 2005 3:39 am
#1

I hope every Jedi has their nerf pants on. Now when BH's come it wont even be worth our time to fight because we will never catch them, and of course they will win. As it stands right now most BH's who win are well equipped with SAC/DMG capped weapons, and Armor with high energy resists fully sliced for armor break. Soon BH's will stop wearing armor because it will be pointless towear if the Jedi cant move. I've been a melee profession player since day 1 of SWG, and I have to say that kiting has been something that ranged profs have always done, but at least we use to have moves like lunge that had 15 meter radius and posture change to slow them up a bit. I propose that Jedi Force Suppression be changed to allow jedi to apply damage for 5 seconds without the target being able to move. The root effect for 3xxx enhancer would remain the same, and on the same timer, but if a jedi were to attack root would wear off 5 seconds after the first strike. That idea would allow us awayto apply some damage to our targets before they kite again. As an additional proposal perhaps at Master Enhancer the effect should last longer.
Kaylais
Wed Oct 19, 2005 4:39 am
#2

I think I spotted a paragraph in there somewhere.

Oh, no, wait. I didn't.

(hint hint)



-Fallen Angels- Kaylais -Fallen Angels-
Corbantis
Baby Jedi
Imperial Ace Pilot
Hey Devs! My Nerf Protection Suit is not working!
Click here if you want to ban broken links


CURBhater
Wed Oct 19, 2005 4:42 am
#3

Well,if all melee folks cry for nerf there is a chance we can fight it. Seems like CM/doc cried alot to get action and mindcost on heals to get back to normal




. : .God Ofebay. : .
_______________________________________________________________
'Knuckles' - Elder Jhedeye
_______________________________________________________________
I stole this sig from a PreCU/CU/NGE Nonfactor
/spit
"Consider Yourself Murked

benvoit
Wed Oct 19, 2005 6:27 am
#4

Would be nice if they increased jedi's force wave, or force supression distance to 64 meters!



Rebellion Colonel:
Dialgo Elanzo - Elder jedi, now Commando since Jedi is now the newb prof :-(
Kattarn Kiho - Master Combat Medic, Master Teras Kasi, Novice Pikeman
Dialga Elanza - Master Shipwright, Master Artisan, Archetect
(Kettemoor-Home of the best pilots of SWG))

SAVE CREATURE HANDLERS U BAZNITCHES!
CURBhater
Wed Oct 19, 2005 6:59 am
#5

Does the range matter when it takes us 30seconds to walk 60meters when snared?...NO it doesnt

Message Edited by CURBhater on 10-19-2005 07:00 AM




. : .God Ofebay. : .
_______________________________________________________________
'Knuckles' - Elder Jhedeye
_______________________________________________________________
I stole this sig from a PreCU/CU/NGE Nonfactor
/spit
"Consider Yourself Murked

Eskie
Wed Oct 19, 2005 7:04 am
#6



Hot-Dog wrote:
I hope every Jedi has their nerf pants on. Now when BH's come it wont even be worth our time to fight because we will never catch them, and of course they will win. As it stands right now most BH's who win are well equipped with SAC/DMG capped weapons, and Armor with high energy resists fully sliced for armor break. Soon BH's will stop wearing armor because it will be pointless to wear if the Jedi cant move. I've been a melee profession player since day 1 of SWG, and I have to say that kiting has been something that ranged profs have always done, but at least we use to have moves like lunge that had 15 meter radius and posture change to slow them up a bit. I propose that Jedi Force Suppression be changed to allow jedi to apply damage for 5 seconds without the target being able to move. The root effect for 3xxx enhancer would remain the same, and on the same timer, but if a jedi were to attack root would wear off 5 seconds after the first strike. That idea would allow us a way to apply some damage to our targets before they kite again. As an additional proposal perhaps at Master Enhancer the effect should last longer.




An Enhancer 2xxx or 4xxx can root and inflict damage without the root breaking. The problem is not doing the damage as soon as you are at 32m to root them so you can catch up, the problem is you are not able to get within 32m because your Force Run will be completely negated by a snare.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Goddess101
Wed Oct 19, 2005 7:05 am
#7

meh jedi being nerfed to death... isnt new.. lol




-Trina - Dark Jedi Guardian
finished knight trials in under 24 hours
Rank IV Enforcer - Jedi Guardian achieved without fight club
Sith Goddess -Empress of Ahazi







JediAsh
Wed Oct 19, 2005 7:07 am
#8


Hot-Dog wrote:
I hope every Jedi has their nerf pants on. Now when BH's come it wont even be worth our time to fight because we will never catch them, and of course they will win. As it stands right now most BH's who win are well equipped with SAC/DMG capped weapons, and Armor with high energy resists fully sliced for armor break. Soon BH's will stop wearing armor because it will be pointless to wear if the Jedi cant move. I've been a melee profession player since day 1 of SWG, and I have to say that kiting has been something that ranged profs have always done, but at least we use to have moves like lunge that had 15 meter radius and posture change to slow them up a bit. I propose that Jedi Force Suppression be changed to allow jedi to apply damage for 5 seconds without the target being able to move. The root effect for 3xxx enhancer would remain the same, and on the same timer, but if a jedi were to attack root would wear off 5 seconds after the first strike. That idea would allow us a way to apply some damage to our targets before they kite again. As an additional proposal perhaps at Master Enhancer the effect should last longer.





block of text.. didnt read

D




Ashmanos Lohi
* HOBO*
Ashye Rober
The crotch high bothan

Nastypope
Wed Oct 19, 2005 7:19 am
#9

Man I cant stand the Devs all they done is nerf us in so long I dont know what a good publish looks like anymore!



I hate Gungans, I hate Ewoks and I hate Jawas....so why am I a Rebel you ask? It is my overriding hate of the MAN !!!


Pre CU Jedi and Day 2 Vet since the game didnt work on day one.
Amsterdoominator
Wed Oct 19, 2005 7:21 am
#10






Hot-Dog wrote:

I hope every Jedi has their nerf pants on. Now when BH's come it wont even be worth our time to fight because we will never catch them, and of course they will win. As it stands right now most BH's who win are well equipped with SAC/DMG capped weapons, and Armor with high energy resists fully sliced for armor break. Soon BH's will stop wearing armor because it will be pointless towear if the Jedi cant move. I've been a melee profession player since day 1 of SWG, and I have to say that kiting has been something that ranged profs have always done, but at least we use to have moves like lunge that had 15 meter radius and posture change to slow them up a bit. I propose that Jedi Force Suppression be changed to allow jedi to apply damage for 5 seconds without the target being able to move. The root effect for 3xxx enhancer would remain the same, and on the same timer, but if a jedi were to attack root would wear off 5 seconds after the first strike. That idea would allow us awayto apply some damage to our targets before they kite again. As an additional proposal perhaps at Master Enhancer the effect should last longer.






I'm a Master Enhancer and I never have problems catching them. I mean the force run abilities are in the same tree as force supression.





_____________________________________________
Daniwez Amsterdoom: Pre CU, Jedi Knight.
Back in black, ready for action.
Evane Scence, Master Smuggler.
There's only one way, melee.
Yep we're leaving again, SWG still sucks
Goddess101
Wed Oct 19, 2005 7:22 am
#11

constant nerf < Pre Cu




-Trina - Dark Jedi Guardian
finished knight trials in under 24 hours
Rank IV Enforcer - Jedi Guardian achieved without fight club
Sith Goddess -Empress of Ahazi







Kresh_Azzo
Wed Oct 19, 2005 7:31 am
#12

This is actually more of a Jedi nerf than a ranged nerf.

1) Snares no longer stack.
-This affects us non-jedi melee players when we are using /burstrun, but the duration and cooldown makes it a hit or miss tactic for us anyway. Other than that is keeps us from being stacked when we are in normal movement mode. As is stands before publish 24 we could be stacked into absolutely no movement. That will not happen to us now.

2) Why is this a Jedi nerf and not a melee nerf?
-You have been able to force run at will until now. We (regular melee) do not have an at will movement buff other than /bu, which as stated above is useless if the fight lasts beyond the initial timer.



You know that scene, the one where Marlon Brando did that little hand wave right before he died. Yeah. That was beautiful man.

I wrote this before the NGE, now I feel like Brando

Boomshalock
Wed Oct 19, 2005 7:38 am
#13

A few friends and i tested this last night. Got snared by a bh and he went out of my 32m distance, and out of cloak distance. And just cloaked, it kills the snare/root and poof no kiting.


So if a bh wants to come after you and try to keep you in riffle range all you do is cloak, he will get tired quick. Now if hes in 32m range you can root him yourslf or for powers you can own him. So his distance of oportunity is 33m-35m doubt anyone is that good they can stay there the entire time. Hope this helps.
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