Jedi Archive
Thread: Patched Master Power Ability! ***NEW*** Get rid of Heal in your Mpower Template! (imagine)
Message Edited by THEsmuggla on 10-25-2005 11:53 AM
Ive always thought that powers needed a force drain similar to other jedi games that removed a small part of health (1-300)from another person and moved it into their own health (750-1500 heal)
I do agree it should be a master box so that it cant be combined easily with healer.
This would probably make a master powers template viable without healer
DavtyDibal wrote:
/sign
This would actually make my template of MLS/MP viable.
murugumapa wrote:
Nice try to save yourself the skill points to get 4/0/0/0 healer.
i think 4xxx Healer should not be mandatory to survive. Hell i want to play my fun template (Mpowers MSabers 4xx4 Enhncer) and being able to heal a little too....and this skill im describing is a good one imo.
Its not unbalancing, it quite inspired by what a Force Wielder can do with the force too.
THEsmuggla wrote:
murugumapa wrote:
Nice try to save yourself the skill points to get 4/0/0/0 healer.
i think 4xxx Healer should not be mandatory to survive. Hell i want to play my fun template (Mpowers MSabers 4xx4 Enhncer) and being able to heal a little too....and this skill im describing is a good one imo.Its not unbalancing, it quite inspired by what a Force Wielder can do with the force too.
It is very unbalancing. Read my above post for further details. Furthermore, any other profession can have that argument as well "they don't want to have the necessity for healer" but unfortunately, in the CU, it is all about healing.
jonstraf wrote:
Wow, next please. I support powers being stronger - Same with every jedi disciple currently. But think about it. This skill combined with 4000 healer = almost full HAM heal in less than 6 seconds. Where's the balance in that? Especially considering that a Master healer can't even heal that good, for that low of FC.
o
THEsmuggla wrote:
jonstraf wrote:
Wow, next please. I support powers being stronger - Same with every jedi disciple currently. But think about it. This skill combined with 4000 healer = almost full HAM heal in less than 6 seconds. Where's the balance in that? Especially considering that a Master healer can't even heal that good, for that low of FC.
oIt would be always possible to make Life Drain NOT stackable with Force Heal. What about this?
ya you could put them on the same cooldown timer.. that would fix it.