Jedi Archive

Thread: Patched Master Power Ability! ***NEW*** Get rid of Heal in your Mpower Template! (imagine)

jonstraf
Tue Oct 25, 2005 8:59 am
#14


THEsmuggla wrote:


jonstraf wrote:
Wow, next please. I support powers being stronger - Same with every jedi disciple currently. But think about it. This skill combined with 4000 healer = almost full HAM heal in less than 6 seconds. Where's the balance in that? Especially considering that a Master healer can't even heal that good, for that low of FC.


o
It would be always possible to make Life Drain NOT stackable with Force Heal. What about this?





It could work if it were put on the same 6 second cooldown as Force heal. But I would still expect it to have a longer cooldown, when used itself. IE - When it is used, it has a 10 second cooldown timer. But when Force Heal is used, it is put on that same cooldown as forceheal. I would also expect the healing to be random. IE - One time you use it *You steal 500 health* ... another time *600 health*. I wouldn't think it would be balanced to get over 1,000 though, or even 600. As stealing 1,000 health instantly from someone and giving it right back to you is a little unbalanced in any given situation; Especially considering the FC you proposed. I think maybe it should have around the same FC as the debuff - around 400-500 or so.

This skill shouldn't be an alternative to healing, if implemented. It should be more of a last resort kind of thing.

Message Edited by jonstraf on 10-25-2005 12:05 PM



Elder Jedi
jonstraf
Tue Oct 25, 2005 9:03 am
#15



Steegee wrote:


jonstraf wrote:
Wow, next please. I support powers being stronger - Same with every jedi disciple currently. But think about it. This skill combined with 4000 healer = almost full HAM heal in less than 6 seconds. Where's the balance in that? Especially considering that a Master healer can't even heal that good, for that low of FC.


oh and 4000cm isn't overpowered as is? Full ham in the same amount of time with no "real" cost (regens in seconds). Even less cost when used with the med droid exploit. 1500 heals is a joke to a 4000cm with a droid and med BE clothes.

As for your master healer... that's an entirely different issue. However is you wish to compair, you forget that total heal takes care of everything. Wounds, fire, health, etc.

I like the idea, but i highly doubt it would even be considered since you are doing damage as well as healing in the same move. It's obvious that the devs want you to choose when to do either, not both at the same time. That would please all the power users and we can't have that.






I feel CM healing is overpowered. But why force every jedi to go MPowers to be able to heal like one? That's outragious. Total heal kills force by the way.



Elder Jedi
THEsmuggla
Tue Oct 25, 2005 9:05 am
#16






murugumapa wrote:
lo,, c'mon man...give it UP! You want to be able to be MLS and MPowers, and your enhancer part too?! Basically the best dmg dealer possible with MLS and some added bonuses with Mpowers (choke, intimidate,etc.) and still be able to heal as well as 4/0/0/0 healer. No, I don't think so. You can have that but with everythign you need to sacrifice something, and currently it's healing. Can't have your pie and eat it too. Not a welll thought out suggestion.




/washes envy




MAn, if you read with caution you see that the skill im talkin about its not overpowered.



It costs more than a normal heal (and this template is REALLY force intensive)


It heals less than an Healer heal


It uses the same cooldown timer used by /forceheal so no /healstack



Viable, Fun and NOT overpowering ( i will never heal like a 4xxx healer with this ability------>NO Force INFUSION, Less Healing potential, Higher Cost)



THEsmuggla
Tue Oct 25, 2005 9:06 am
#17






jonstraf wrote:




THEsmuggla wrote:






jonstraf wrote:
Wow, next please. I support powers being stronger - Same with every jedi disciple currently. But think about it. This skill combined with 4000 healer = almost full HAM heal in less than 6 seconds. Where's the balance in that? Especially considering that a Master healer can't even heal that good, for that low of FC.




o
It would be always possible to make Life Drain NOT stackable with Force Heal. What about this?







It could work if it were put on the same 6 second cooldown as Force heal. But I would still expect it to have a longer cooldown, when used itself. IE - When it is used, it has a 10 second cooldown timer. But when Force Heal is used, it is put on that same cooldown as forceheal. I would also expect the healing to be random. IE - One time you use it *You steal 500 health* ... another time *600 health*. I wouldn't think it would be balanced to get over 1,000 though, or even 600. As stealing 1,000 health instantly from someone and giving it right back to you is a little unbalanced in any given situation; Especially considering the FC you proposed. I think maybe it should have around the same FC as the debuff - around 400-500 or so.

This skill shouldn't be an alternative to healing, if implemented. It should be more of a last resort kind of thing.

Message Edited by jonstraf on 10-25-2005 12:05 PM





You have to read better...My attack does not steals 1000 HP from the target, only 100-120.

Bahamut_farstar
Tue Oct 25, 2005 9:19 am
#18

Hmm not a bad idea m8, i must admit, the power's side of jedi really lack's somwhat.


Also maybe having some diffrent power's to, like i don't know erm "dark wraith", this skill could slow your opponent down by a quarter or halfhis/her speed , or "force curse", where you pinch maybe 250-300 health of your opponent every 6-10secs?


Imo opinion , there is alot of thing's SOE could bring to the power tree's.


I still think you are forced to rely to heavily on def, or ehancer tree's, therefore limiting what you can actually have as a temp, and taking on mpower's is a gurantee that you mostly have to be a background fighter





Bahamut - Sith Lord - Pre-CU Jedi - Farstar

Paige' - MBH - Farstar


SoloBacca1
Tue Oct 25, 2005 9:24 am
#19

a Life Drainer sill is soo much wanted...




Mossa TheGreat

FIGHT
Light up your Lighter


DavtyDibal
Tue Oct 25, 2005 9:25 am
#20


I dont see a problem with it whatsoever. The devs apparently seem to think its perfectly acceptable for BH to use SL buffs so they can one shot kill jedi. Lets keep this imbalance theme going.




jonstraf wrote:
Wow, next please. I support powers being stronger - Same with every jedi disciple currently. But think about it. This skill combined with 4000 healer = almost full HAM heal in less than 6 seconds. Where's the balance in that? Especially considering that a Master healer can't even heal that good, for that low of FC.







Jedi Padawan Vade Oochri
THEsmuggla
Tue Oct 25, 2005 9:27 am
#21






SoloBacca1 wrote:
a Life Drainer sill is soo much wanted...







stefwright
Tue Oct 25, 2005 9:29 am
#22






murugumapa wrote:
lo,, c'mon man...give it UP! You want to be able to be MLS and MPowers, and your enhancer part too?! Basically the best dmg dealer possible with MLS and some added bonuses with Mpowers (choke, intimidate,etc.) and still be able to heal as well as 4/0/0/0 healer. No, I don't think so. You can have that but with everythign you need to sacrifice something, and currently it's healing. Can't have your pie and eat it too. Not a welll thought out suggestion.





whats the point in having pie if u cant eat it?



Stef(SDW) Jedi with no cause


Trader-(MTrev) just floating around




account cancelled runs until 3/12/06

THEsmuggla
Tue Oct 25, 2005 9:32 am
#23






stefwright wrote:





murugumapa wrote:
lo,, c'mon man...give it UP! You want to be able to be MLS and MPowers, and your enhancer part too?! Basically the best dmg dealer possible with MLS and some added bonuses with Mpowers (choke, intimidate,etc.) and still be able to heal as well as 4/0/0/0 healer. No, I don't think so. You can have that but with everythign you need to sacrifice something, and currently it's healing. Can't have your pie and eat it too. Not a welll thought out suggestion.





whats the point in having pie if u cant eat it?





LOL

stefwright
Tue Oct 25, 2005 9:33 am
#24


i think this idea would be good, would jsut have to refine it alittle to make sure it couldnt be bugged/overpowered etc.



Stef(SDW) Jedi with no cause


Trader-(MTrev) just floating around




account cancelled runs until 3/12/06

THEsmuggla
Tue Oct 25, 2005 9:37 am
#25






stefwright wrote:


i think this idea would be good, would jsut have to refine it alittle to make sure it couldnt be bugged/overpowered etc.





i agree...Im not a ame designer so i cant put very well balanced idea maiby but at least i give ideas LOL

twenty
Tue Oct 25, 2005 9:38 am
#26

yeah, great idea. As soon as they add 1500 heals to enhancer, sabers and defender powers should get theirs too. Guess we can get rid of healer when this goes live.

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