Jedi Archive

Thread: Rancor Aid vs Electrolyte Drain... not Snare...

_Saevio_
Fri Sep 17, 2004 5:51 pm
#1

don't forget force wave



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MsNiL
Thu Oct 13, 2005 5:16 pm
#2




Chances are high that MBH/MCM wont be common post-toow. Also sabers will be rather deadly at short range and the 5m range of Electrolyte Drain causes the BH to get dangerously close to the Jedi.


5m is the range of Electrolyte Drain.

Now consider what a Jedi can do on <35m.

Consider fixed saberspeed.

Consider the actioncost nerf on all heals.


What's going to be the great Snarer post-toow is Crippling Shot (0400 Carbineer). That's the snare that works at 80m range. Especially nasty when combined with 0003 Pistoleer.


So Rancor's Aid... Well, if that's released as protection only against Electrolyte Drain, it's going to get dusty on the vendors.


If anyone is on the Beta Forum, maybe you should tell them to do Rancor Aid a protection against Snares, not just specificallyagainst Electrolyte Drain.


Here are all snares:


Force Weaken (Force Wielder)
Improved Cripple Attack (Fencer) (20sec)
Improved Crippling Shot (Carbineer) (20sec)
Improved Electrolyte Drain (Combat Medic) (~2min)
Improved Force Wave (Force Enhancer) (20sec)
Improved Knee-Cap Shot (Rifleman) (20sec)
Improved Restraining Shot (Smuggler) (20sec)
Phecnacine Dart (Ranger) (20sec)
Hamstring Attack (Creature Handler)

Message Edited by MsNiL on 10-14-2005 02:24 AM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Ghert
Thu Oct 13, 2005 5:17 pm
#3

1st ftw!



Ghert
Elder Jedi

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Ghert
Thu Oct 13, 2005 5:18 pm
#4

But yes, I agree, the new food should be effective to the snare issues.



Ghert
Elder Jedi

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snipaho
Thu Oct 13, 2005 5:21 pm
#5








MsNiL wrote:




If anyone is on the Beta Forum, maybe you should tell them to do Rancor Aid a protection against Snare, not against Electrolyte Drain.




You mean make it effective against both?




- Anakis Seska -
MsNiL
Thu Oct 13, 2005 5:23 pm
#6





snipaho wrote:







MsNiL wrote:
If anyone is on the Beta Forum, maybe you should tell them to do Rancor Aid a protection against Snare, not against Electrolyte Drain.


You mean make it effective against both?




Electrolyte Drain is one skill. Snare is the state it causes.


Here are all snares:

Force Weaken (Force Wielder)
Improved Cripple Attack (Fencer) (20sec)
Improved Crippling Shot (Carbineer) (20sec) Bugged, States: ui_buff:[cripplingshot_1]
Improved Electrolyte Drain (Combat Medic) (~2min)
Improved Force Wave (Force Enhancer) (20sec)
Improved Knee-Cap Shot (Rifleman) (20sec)
Improved Restraining Shot (Smuggler) (20sec)
Phecnacine Dart (Ranger) (20sec)
Hamstring Attack (Creature Handler)




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Opie76
Thu Oct 13, 2005 5:28 pm
#7


Ok, they won't be able to do any specials at 80 m range unless they are wearing cyber arms.


For a normal snare , there is a 20 second anger buff which prevents reapplying the move.


IF a jedi were to activate force run, close in on their target and hit a root or snare of their own, then I don't think that person stands much of a chance with a big fat hole in their armor.



Ho'mer
MsNiL
Thu Oct 13, 2005 5:30 pm
#8




Opie76 wrote:


Ok, they won't be able to do any specials at 80 m range unless they are wearing cyber arms.


For a normal snare , there is a 20 second anger buff which prevents reapplying the move.


IF a jedi were to activate force run, close in on their target and hit a root or snare of their own, then I don't think that person stands much of a chance with a big fat hole in their armor.




Anger is not given to Snare or Root as far as I know.

The chances that a Jedi survives 20 seconds with the new rifle is slim.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
snipaho
Thu Oct 13, 2005 5:30 pm
#9






MsNiL wrote:





snipaho wrote:







MsNiL wrote:
If anyone is on the Beta Forum, maybe you should tell them to do Rancor Aid a protection against Snare, not against Electrolyte Drain.


You mean make it effective against both?




Electrolyte Drain is one skill. Snare is the state it causes.







So, yes then. I'm not sure if ED is considered a regular snare, or if it is a seperate debuff to the movement speed. Does ED slow you down as much as the other snares?



- Anakis Seska -
MsNiL
Thu Oct 13, 2005 5:32 pm
#10





snipaho wrote:

So, yes then. I'm not sure if ED is considered a regular snare, or if it is a seperate debuff to the movement speed. Does ED slow you down as much as the other snares?




The snares are different in strength I think.


ED is one of the stronger. There are snares which allow you to move faster than with ED.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MotorPsycho
Thu Oct 13, 2005 5:36 pm
#11



snipaho wrote:


MsNiL wrote:

snipaho wrote:


MsNiL wrote:
If anyone is on the Beta Forum, maybe you should tell them to do Rancor Aid a protection against Snare, not against Electrolyte Drain.
You mean make it effective against both?

Electrolyte Drain is one skill. Snare is the state it causes.



So, yes then. I'm not sure if ED is considered a regular snare, or if it is a seperate debuff to the movement speed. Does ED slow you down as much as the other snares?





ED dosen't reduce movement speed as much as other snares, but it does last longer.



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_Saevio_
Thu Oct 13, 2005 5:51 pm
#12

don't forget force wave



Saevio Metatron

Bladeborn
ugnnnn/\]nngWXgggggggggggggggggggggggggg)
Peace is a lie...


Drop Off All Winnings @ Trade-In Vendor: /waypoint -5738 5313 (Lok)

MsNiL
Thu Oct 13, 2005 5:52 pm
#13




_Saevio_ wrote:

don't forget force wave



Improved Force Wave (Force Enhancer) (20sec)
That one is in the list.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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