Jedi Archive
Thread: Rancor Aid vs Electrolyte Drain... not Snare...
masteroftheblade wrote:
The stats so far that have been created from resource packs. It has a 1 minute and 2 second duration with 0 to speed buff, with a 17 fill. Considering that Electrolite drain lasts 2 minutes and its spamable the drink is useless.
Actually Red-Dwarf tested it, and it did give a movement buff. The display screen for the drink info might be bugged right now. Did you miss the part also where i stated It nullifies E Drain for the duration it's in your system? Seeing how E Drain is only usuable at 5m, i think this move is no longer a concern of a jedi. Just go buy yourself some Rancor Aid.
Message Edited by Opie76 on 10-13-2005 06:38 PM
I agree it should protect some How, But Not Completelly remove the eefects of The snare., maybe Eatting the food made with best ressources, Should reduce snare's effects by 50%?? so jedi will still not as fast, but not too slow.
Also keep in mind that electrolyte = 2mins Other profs snare = 30secs?
MsNiL wrote:
Here are all snares:Force Weaken (Force Wielder)
Improved Cripple Attack (Fencer) (20sec)
Improved Crippling Shot (Carbineer) (20sec)
Improved Electrolyte Drain (Combat Medic) (~2min)
Improved Force Wave (Force Enhancer) (20sec)
Improved Knee-Cap Shot (Rifleman) (20sec)
Improved Restraining Shot (Smuggler) (20sec)
Phecnacine Dart (Ranger) (20sec)
Hamstring Attack (Creature Handler)
thanks for listing all the snares in the game! i realize it isn't your job, but do you happen to have all the mezzes and roots too?
I've always wanted to see a list like you just put together, but i never have the time to gather the info
thanks !
Message Edited by Epak on 10-13-2005 07:00 PM
Epak wrote:
MsNiL wrote:
Here are all snares:
Force Weaken (Force Wielder)
Improved Cripple Attack (Fencer) (20sec)
Improved Crippling Shot (Carbineer) (20sec)
Improved Electrolyte Drain (Combat Medic) (~2min)
Improved Force Wave (Force Enhancer) (20sec)
Improved Knee-Cap Shot (Rifleman) (20sec)
Improved Restraining Shot (Smuggler) (20sec)
Phecnacine Dart (Ranger) (20sec)
Hamstring Attack (Creature Handler)
thanks for listing all the snares in the game! i realize it isn't your job, but do you happen to have all the mezzes and roots too?
I've always wanted to see a list like you just put together, but i never have the time to gather the info
thanks !
Message Edited by Epak on 10-13-2005 07:00 PM
Actually MsNil missed one, there is one given by a grenade for Commandoes, I can't remember the exact one but take a look at them and you'll see
But lets ask the obvious question, why in the hell do you need snare to debuff speed, thats what root was for?
Let's these players grind a root ability, why would you ever consider making snare the same as root?
KRAKEN666 wrote:
I dont know about you guys, but i am getting sick and tired of having to carry about 20 types of foods and drinks with me to counter what bh can produce naturally. its getting to the point that i dont have room to loot anything since we cant wear back packs.
Don't wear your robe then... I don't..
MsNiL wrote:
Chances are high that MBH/MCM wont be common post-toow. Also sabers will be rather deadly at short range and the 5m range of Electrolyte Drain causes the BH to get dangerously close to the Jedi.