Jedi Archive
Thread: A SIMPLE PLAN TO BENEFIT POST CU JEDI TRADABLE SABERS AND PEARLS
Message Edited by Muadib1972 on 10-13-2005 05:50 PM
Message Edited by Muadib1972 on 10-14-2005 12:09 AM
this shouldbe a gimme,absolutely thexp cap should match the negative you can go
Muadib1972 wrote:
While your at it how about increasing the max xp cap to match the negative cap at 12 mil.
Muadib1972 wrote: what we really need is to be able to trade the sabers....pearls are a secondary there. The saber hilt is the key to a good saber.
Don't agree at all. With the introduction of the "30K Free resource kits", virtually any Jedi that cares to (temporarily) invest in MLS, that can raise a little cash and make friends with or join a guild with a LS Experimentation kit can craft the exact same saber hilts with the exact same stats.
Pearls are the only difference between the best sabers on my server and the mediocre ones. Getting rid of biolinking of pearls would certainly help. Of course, I've long been a proponent of getting rid of this KOTOR inspired LS crafting system with pearls and having us mine andrefine crystals as has been described in the EU (See "Shadows of the Empire"). Simply make crystal packs an item dependent on good resources that you experiment on for damage, speed, and SAC reduction.
How the hell do you tightly focus a beam of light through an opaque pearl to begin with????
Muadib1972 wrote:
While your at it how about increasing the max xp cap to match the negative cap at 12 mil.
AnknSkywlkr wrote:
Muadib1972 wrote: what we really need is to be able to trade the sabers....pearls are a secondary there. The saber hilt is the key to a good saber.
Don't agree at all. With the introduction of the "30K Free resource kits", virtually any Jedi that cares to (temporarily) invest in MLS, that can raise a little cash and make friends with or join a guild with a LS Experimentation kit can craft the exact same saber hilts with the exact same stats.
Pearls are the only difference between the best sabers on my server and the mediocre ones. Getting rid of biolinking of pearls would certainly help. Of course, I've long been a proponent of getting rid of this KOTOR inspired LS crafting system with pearls and having us mine andrefine crystals as has been described in the EU (See "Shadows of the Empire"). Simply make crystal packs an item dependent on good resources that you experiment on for damage, speed, and SAC reduction.
How the hell do you tightly focus a beam of light through an opaque pearl to begin with????
I don't know what is up with your saber or where you are getting this that you can match pre cu sabers but i know for a fact that you can't even come close to my pre cu sabers post cu. No way no how even with an artisan buff. I had the best resources pre cu and have the best resources now. Infact i was the first guy selling saber resource kits on intrepid whenthe 30k deeds came out. And i can't come even close myself. Granted yes pearls make a big difference between a crap and decent saber but the hilt of the saber is the foundation. You either get low damage low speed or high sac and force cost post cu. Infact i may post some stats on the hilts i made post cu versus my pre cu sabers.
Maxil wrote:
I personally always thought the crystals were too large.. they should be the size of the holocrons.. I mean, I knew how the backpack style system worked, but at very first in roleplay, I thought "how the hell am I gonna jam 4 of those large-ass crystals inside this tiny hilt?"