Jedi Archive
Thread: A SIMPLE PLAN TO BENEFIT POST CU JEDI TRADABLE SABERS AND PEARLS
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Maxil
Thu Oct 13, 2005 9:40 pm
#14
killtheidealist wrote:
Maxil wrote:
I personally always thought the crystals were too large.. they should be the size of the holocrons.. I mean, I knew how the backpack style system worked, but at very first in roleplay, I thought "how the hell am I gonna jam 4 of those large-ass crystals inside this tiny hilt?"
its 5 for a 4th gen
yeah, I was just referring to the power crystals really, but I mean.. seriously, those crystals are friggin huge, I would understood before I tune them and put them in, but when I take them out they are huge once more! Whoa!
groundcrew
Thu Oct 13, 2005 9:51 pm
#16
Muadib1972 wrote:
Allow Jedi to trade sabers and pearls again.........I personally have about 10 pre cu sabers and 4 packs full of pearls/crystals i tuned and do not use. A win win for everyone.
Message Edited by Muadib1972 on 10-13-2005 05:50 PM
what....do ya need the money? lol j/k
Seriously though.I guess if you dont use them the why not be able to sell them. The only logical reasonI can see fornot allowing them to be traided is that they plan onimprovingthe current system.
Cerosis
Thu Oct 13, 2005 10:28 pm
#17
Better then that, they should just make saber crafting so that the sabers you can craft now are better then the Pre-Cu ones(or at least very comparable) and they should make premium pearls drop again. This alone would help jedi out immensly. I would also like to see them take off the "biolink" crystals have when they are tuned, that doesn't make sense to me either, just because i tuned hte crystal, doesn't mean that my friend should be able to use it. But then again, BIo'linking anything doesn't make sense, neither does no drop/trade items.
Liani
Thu Oct 13, 2005 10:43 pm
#18
Muadib1972 wrote:
what we really need is to be able to trade the sabers....pearls are a secondary there. The saber hilt is the key to a good saber.
???
its all about the rocks.
most of the sabers made are done so with the best resources in the game.
the pearls and crystals make them powerful.
Muadib1972
Fri Oct 14, 2005 12:08 pm
#20
ok then if that is so then you put your best pearls in a post cu saber then into a pre cu saber and see the difference. the best pearls in the world won't make a crap saber great. I can't believe i have had to say this 2 times already. Tomorrow i will post the stats on 2 saber hilts and you can see the difference then.
Liani wrote:
Muadib1972 wrote:
what we really need is to be able to trade the sabers....pearls are a secondary there. The saber hilt is the key to a good saber.
???
its all about the rocks.
most of the sabers made are done so with the best resources in the game.
the pearls and crystals make them powerful.
Pday
Fri Oct 14, 2005 12:29 pm
#21
Cerosis wrote:
Better then that, they should just make saber crafting so that the sabers you can craft now are better then the Pre-Cu ones(or at least very comparable) and they should make premium pearls drop again. This alone would help jedi out immensly. I would also like to see them take off the "biolink" crystals have when they are tuned, that doesn't make sense to me either, just because i tuned hte crystal, doesn't mean that my friend should be able to use it. But then again, BIo'linking anything doesn't make sense, neither does no drop/trade items.
the sabers crafted with a 12 point suit, post cu are almost identical to the ones made pre cu, the difference is about 0.2 in total speed, i actually made a post cu hilt the other day, compared to my pre cu saber it has about 12 points more damage, 3 points lower sac, (97 vs 100), the same forcecost, and is 0.21 slower, the difference is not as big as you would think.
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