Jedi Archive

Thread: Force armour

GFLSniper
Sun Sep 19, 2004 6:28 am
#1

i'm trying to work out a final template for my jedi and i was wondering is force armour 1 or 2 much good for high end pve or pvp.
Upplesnuffaguss
Sun Sep 19, 2004 6:35 am
#2

there is a lot of disagreement over these skills as to whether or not they are worth it.

Force armor I reduces damage by 25%
Force armor II reduces damage by 45%

Both of these skills drain your force pool whenever you get hit. Most people seem to agree that force armor is very good for short duration fights, but fights of any length will have your force pool emptied in no time.

Because Force armor I stops less damage than force armor II, it also drains less force per hit than FA II, so this skill is better for longer fights.

Both of these skills when coupled with synthsteak and jedi toughness ( from defender ) make you VERY VERY damage resistant.





*skothus*
(-0-) |-0-| (-0-)
Aleskander
Sun Sep 19, 2004 7:56 am
#3

Biggest problem with using force armor is the drain on your force power.


Jedi with 0 force=dead Jedi.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
rukkk
Mon Sep 20, 2004 12:25 pm
#4

it can help in some situations, but first of all you need to make an uber Saber or FA kill you.


im ehancher 4203 and def 4000.



Katrina
Dark Jedi Knight
./ Running 69 Heavy Harvester on Chimeara Europe and over 90 Heavy Harvester on Bloodfin Usa

./ Ronin Space Industries situated at : Lake Dread NABOO, left from Shuttle. Ronin Space Industries with All Jtl components, ship chassis . Mail Rukza for orders, we can do anything !


./ President of Ronin Industries Space Division
EnFERn0
Mon Sep 20, 2004 12:55 pm
#5

People don't like FA. But when the other Jedi die, i'm still around. And a hotkey later I'm over the horizon...

I like it, it's not something I got on at all times. Just when it starts to look grim.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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redegenerated
Sun Jun 05, 2005 2:01 pm
#6

any news from force arnour? fix? balancing?whatever?or will ti be as it is for ever?



Nihilum - Jedi Knight - meditating somewhere in galaxy
Xgenerated - Unknown
(gnn[[[≡≡≡≡][F]]°ggggggggggggggggggggggggggggg)
Nicholastyr
Sun Jun 05, 2005 2:20 pm
#7

The devs fixing the Jedi profession? Oh please.... you're bettter off posting in the Smuggler forums.



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Full Temp Elder Jedi
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All accounts cancelled
Quickfire04
Sun Jun 05, 2005 2:26 pm
#8

who knows devs take there time with every thing especially jedi stuff




(ggggggggggggg:WXnnnn[[[[[[[[[[nnnnWX9ggggggggggggg)

Quick-Fire -||- Da'len
Dark Jedi Knight -||- Imperial Crafter



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redegenerated
Sun Jun 05, 2005 2:57 pm
#9

well i was hoping that tehre were rumors in fan fest also for encher, which i would hate to drop .....i have always been a master enhancer...from last october, really sad for me to drop it....
if those rumors will be confirmed, few things will change deeply....and it would be nice to see FA finally usefull.......still crossing finger



Nihilum - Jedi Knight - meditating somewhere in galaxy
Xgenerated - Unknown
(gnn[[[≡≡≡≡][F]]°ggggggggggggggggggggggggggggg)
Oblox2
Thu Jun 30, 2005 1:21 am
#10

Didnt test exact numbers due to lack of time but for those considering FA id say go for it.

My temp

Ls 0400 Mpowers Enh 2404 Heal 4100 Nov def

So i have 30 innate armour as a base but with force armour my damage is nicely reduced and the FC is minimal. Tested in PVE and my force bar barely budged from being hit and i was able to happily use powers and lightsaber moves without needing to regen much afterwards.

Did one test duel against a defence stacked melee toon (no ranged available) and after i emerged victorious i was on just over half force thats with FA2 on using powers such as choke and lightning and intim and hitting with LS moves and healing.

Im sure someone like MSNil can provide hard numbers cos shes good at that but in practical tests seems a viable thing for keeping you alive that bit longer.



~ Ani'a L'o ~
Dune Sea Desperadoes
LordDesannTIO
Thu Jun 30, 2005 1:29 am
#11

cool, now test it on a ranged prof/doc and/or cm
eternalfool
Thu Sep 15, 2005 8:02 am
#12

Could anyone post the exact stats of this skill?

Im mostly concerned about the force drain per damage delt, but all stats would be usefull.


Thanks



M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


iskareot
Thu Sep 15, 2005 8:06 am
#13

25% at FA1 -and like 40% at FA2 I think.


I now forget, Im old and grumpy.


We used to have them stickey'd up there somehwhere but not sure if they still are (2 may be at 45%) -- cant rem.



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
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