Jedi Archive

Thread: Force armour

eternalfool
Thu Sep 15, 2005 8:07 am
#14

Do you 25% of damage delt? So it would be 0.25 force lost per 1damage point delt?



M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


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eternalfool
Thu Sep 15, 2005 8:20 am
#15





iskareot wrote:




eternalfool wrote:
Do you 25% of damage delt? So it would be 0.25 force lost per 1damage point delt?






percent of damage mitigated//


But remember unlike Defender its force based.. so actully you take a small drain to force each hit. (Defender is inate Defense vs Enhancer is Force Based and time as well -- 15 min at FA1 and 30 min at FA2 ) not that the time is a big deal.. if your going to be a tank dont do Enhancer... if your crowd control and and semi-support damage dealer Enhancer is great.






Thanks, but im really most interested in how much force drain is imposed per damage delt as this is a deciding factor for me on what templateI chose



M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


iskareot
Thu Sep 15, 2005 8:28 am
#16






eternalfool wrote:





iskareot wrote:




eternalfool wrote:
Do you 25% of damage delt? So it would be 0.25 force lost per 1damage point delt?






percent of damage mitigated//


But remember unlike Defender its force based.. so actully you take a small drain to force each hit. (Defender is inate Defense vs Enhancer is Force Based and time as well -- 15 min at FA1 and 30 min at FA2 ) not that the time is a big deal.. if your going to be a tank dont do Enhancer... if your crowd control and and semi-support damage dealer Enhancer is great.






Thanks, but im really most interested in how much force drain is imposed per damage delt as this is a deciding factor for me on what templateI chose





Well ok oddly this is different per hit or per damage perse. Lets put it this way, Defender takes less worry to Defenses then Enhancer, by all means Enahncer can hold its own but is not a Nercosis tank... so with that said think of it like this:


Defender is a no brainer Defense... its inate uses damn near no force to even worry about (unless you count avoid incap and aua).. While Enhancer is all force based.. you will need to learn how to use or manipulate the force a bit better. The amount of force used per hit is different per hit.. so it may never be the same depending on what you are fighting.


Hit for 1000 , 400 of it is mitigated etc... (Then that cost of force varries at times as I have seen) -- say it takes 40 force away or so.. each hit.. etc..or less. its funny but the harder you get hit the more it drops and fast.





__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
eternalfool
Thu Sep 15, 2005 8:30 am
#17

Ok, so there isnt a fixed damage to force ratio for it?


Shame.. I guess i'll just go enhancer and hope its not too bad.




M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


HyperTension
Thu Sep 15, 2005 8:45 am
#18

force armor givesyou 4k armor and jedi intitate givesyou 2k so u you will have 6k armor and i think its 8 force a hit not sure .I got novice defender to for 1k more armorso i got the same armor as a md but i dont have arua or the melee and range def they have.







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MetalReaper
Thu Sep 15, 2005 9:39 am
#19

I think it both is 4k innate armor bonus, and FA1 is 1.5 fc/damage point (100 damage= 150 fc) and FA2 is 1.2 fc/damage point (100 damage=120 fc) this is the damage points absorbed by the armor, so only the damage absorbed by the 4k innate armor.




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Haerb
Thu Sep 15, 2005 9:40 am
#20

Best numbers I've seen that seem to match up are this: Force Armor increases your innate armor by 4000 rating (+40), and 8% of the damage your armor blocks is taken from your Force pool per hit.



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MasterSheep
Thu Sep 15, 2005 9:43 am
#21

ok exact stats are these


2000 innate armour from FA1 - 15 min buff


4000 innate armour from FA2 - 30 min buff


the force cost for FA2 is


150 to activate


then 8% force per damage - so absorbing 100 damage mitigatedcost you 8 Force


HOWEVER it only costs you force for the portion your armour absorbs - so with 3000 innate from Nov Def and 4000 from FA youll only cost yourself 4.5ish force per 100 damage mitigated





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iskareot
Thu Sep 15, 2005 9:52 am
#22






MasterSheep wrote:

ok exact stats are these


2000 innate armour from FA1 - 15 min buff


4000 innate armour from FA2 - 30 min buff


the force cost for FA2 is


150 to activate


then 8% force per damage - so absorbing 100 damage mitigatedcost you 8 Force


HOWEVER it only costs you force for the portion your armour absorbs - so with 3000 innate from Nov Def and 4000 from FA youll only cost yourself 4.5ish force per 100 damage mitigated






Yep the 4.5ish is goofy though I have seen that range alot so its back to (it varries alot at times)... lol




__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
eternalfool
Thu Sep 15, 2005 9:54 am
#23

Many thanks for that precise reply mastersheep! Was exactly what i was looking for


I think I can safely say that closes this thread from my point of view





M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


Phenix1050
Thu Sep 15, 2005 9:59 am
#24

So in the opinion of the "elders" would 4040 defender and 3402 Enhancer be a good combo with MLS and 4000 Healer? I get aura, I get a bunch of innate defense, and I can also use aura + Force Armor. Be like 8000 armor, if my calculations are correct.



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eternalfool
Thu Sep 15, 2005 10:04 am
#25

8200 to be exact.. and that is a template I am considering as well



M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


MasterSheep
Thu Sep 15, 2005 10:10 am
#26


the difference between 7000 armour and 8200 armour isnt actually that much - about 5% i think..


my temp just has xx4x defender and FA2 for defence - its more than enough - personally i feel 20 SP for 5% more defence isnt really worth it





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Guns n Roses Weaponry @ -2971 +0147 on Naboo
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