Jedi Archive

Thread: Revamp idea of jedi skill structure (long post)

Laney_1uk
Thu Sep 15, 2005 8:06 am
#1






Edited ....


Make jedi have basic defence of 1 million, saber damge of 5000 dps, remove sp caps and give make them a jedi master in a month!

Message Edited by Laney_1uk on 09-15-2005 09:53 AM

Laney_1uk
Thu Sep 15, 2005 9:13 am
#2


/bump


any opinions ?


KaliMaul
Thu Sep 15, 2005 9:17 am
#3



Laney_1uk wrote:

/bump

any opinions ?




NO. Why? It would force us to have double masteries. It's fine the way it is now.



Canceled
Gooba Kali - Nightelf Mage Dark Jedi Elder - pre-NGE Warmaster or whatever
Adyr Kali - Imperial slug
The pwner of Starsider's 8 year old xbox jedi (omg were do i loot a kryat peral?!?!?!)
The plural of jedi is jedi!
OMG LOLZ N00B YOU ARE PWNT OMG!!!!ONEHUNDREDANDELEVEN

Laney_1uk
Thu Sep 15, 2005 9:22 am
#4


Kinda what I was orientating the post towards to a degree, that in the sense that no template should be an all singing all dancing tempate. Most jedi have defender and was trying to maybe split the jedi into making definative choices. But thanks for input
KaliMaul
Thu Sep 15, 2005 9:26 am
#5



Laney_1uk wrote:
Kinda what I was orientating the post towards to a degree, that in the sense that no template should be an all singing all dancing tempate. Most jedi have defender and was trying to maybe split the jedi into making definative choices. But thanks for input



Well, I like to have a template that I can have fun with and is also good in pve. So I took a little bit of everything. Cloak, statis, armorbreak, aura, things like that. I don't want to be forced to give up any of it for another. BTW TKA gets improved CoB (+500 defense) at 0100 so moving improved aura to mdef is a bad idea. You know, the magic word: unbalancing. (haha speaking of balance and speaking of jedi, kinda funny)



Canceled
Gooba Kali - Nightelf Mage Dark Jedi Elder - pre-NGE Warmaster or whatever
Adyr Kali - Imperial slug
The pwner of Starsider's 8 year old xbox jedi (omg were do i loot a kryat peral?!?!?!)
The plural of jedi is jedi!
OMG LOLZ N00B YOU ARE PWNT OMG!!!!ONEHUNDREDANDELEVEN

Laney_1uk
Thu Sep 15, 2005 9:29 am
#6



BTW TKA gets improved CoB (+500 defense) at 0100. Might stop all these swordsman with tka 0100 as well. My point is basically you need to group for pvp. So if you make players (not just jedi like in this thread) group up with defferent skills it might make pvp and pve more tactical. Its only an idea


______________________________________________


You'd just adjust tka skills accordingly in line with defenders. Not like its a hard thing to do

Message Edited by Laney_1uk on 09-15-2005 09:31 AM

KaliMaul
Thu Sep 15, 2005 9:31 am
#7



Laney_1uk wrote:

BTW TKA gets improved CoB (+500 defense) at 0100. Might stop all these swordsman with tka 0100 as well. My point is basically you need to group for pvp. So if you make players (not just jedi like in this thread) group up with defferent skills it might make pvp and pve more tactical. Its only an idea

______________________________________________

You'd just adjust tka skills accordingly in line with defenders. Not like its a hard thing to do

Message Edited by Laney_1uk on 09-15-2005 09:31 AM



But why nerfing it? Defense mods are cool as they are now.



Canceled
Gooba Kali - Nightelf Mage Dark Jedi Elder - pre-NGE Warmaster or whatever
Adyr Kali - Imperial slug
The pwner of Starsider's 8 year old xbox jedi (omg were do i loot a kryat peral?!?!?!)
The plural of jedi is jedi!
OMG LOLZ N00B YOU ARE PWNT OMG!!!!ONEHUNDREDANDELEVEN

KaliMaul
Thu Sep 15, 2005 9:32 am
#8



Laney_1uk wrote:

BTW TKA gets improved CoB (+500 defense) at 0100. Might stop all these swordsman with tka 0100 as well. My point is basically you need to group for pvp. So if you make players (not just jedi like in this thread) group up with defferent skills it might make pvp and pve more tactical. Its only an idea

______________________________________________

You'd just adjust tka skills accordingly in line with defenders. Not like its a hard thing to do

Message Edited by Laney_1uk on 09-15-2005 09:31 AM



Well that would make even more gank groups and would even make a one on one (BH) fight worse...



Canceled
Gooba Kali - Nightelf Mage Dark Jedi Elder - pre-NGE Warmaster or whatever
Adyr Kali - Imperial slug
The pwner of Starsider's 8 year old xbox jedi (omg were do i loot a kryat peral?!?!?!)
The plural of jedi is jedi!
OMG LOLZ N00B YOU ARE PWNT OMG!!!!ONEHUNDREDANDELEVEN

Laney_1uk
Thu Sep 15, 2005 9:33 am
#9

Not trying to nerf anything its a total skill restructure. Obviously other similar skills would have to come into line as well. Its just an theoritical idea. I'm not trying to get into a flame war. You obviously are a happy defender or a dabbler so you don't agree. Thanks for you input

Message Edited by Laney_1uk on 09-15-2005 09:36 AM

KaliMaul
Thu Sep 15, 2005 9:36 am
#10



Laney_1uk wrote:
Not trying to nerf anything its a total skill restructure. Obviously other similar skills would have to come into line as well. Its just an theoritical idea. I'm not trying to get into a flame war.



I have a better idea then, remove defense, armor and block mods from the skill tree and give them back at knight status. When the FRS comes back. So our protections would be equal. Wait, it's a retarded idea.



Canceled
Gooba Kali - Nightelf Mage Dark Jedi Elder - pre-NGE Warmaster or whatever
Adyr Kali - Imperial slug
The pwner of Starsider's 8 year old xbox jedi (omg were do i loot a kryat peral?!?!?!)
The plural of jedi is jedi!
OMG LOLZ N00B YOU ARE PWNT OMG!!!!ONEHUNDREDANDELEVEN

Laney_1uk
Thu Sep 15, 2005 9:38 am
#11

I have a better idea then, remove defense, armor and block mods from the skill tree and give them back at knight status. When the FRS comes back. So our protections would be equal. Wait, it's a retarded idea.
_______________________________


Its an idea and at least mindly constructive. I happen to agree that there should be some bonuses upont achieving ranks. Not sure how balancing that would be but something we agree on

Message Edited by Laney_1uk on 09-15-2005 09:39 AM

Laney_1uk
Thu Sep 15, 2005 9:41 am
#12


Well that would make even more gank groups and would even make a one on one (BH) fight worse...
____________________________________


Not once pearls start dropping. We hit very very hard with them sometimes over 800 even with AB slices. So how balancing is that when most have some defender for innate armor and aura and can usually be hit for only 400-500 max from ranged professions. Once pearls start dropping 1v1 bh fights will become a formality for jedi imo. Want proof look at the thread called killed a Bh in under 1 minute

Message Edited by Laney_1uk on 09-15-2005 09:43 AM

Pday
Thu Sep 15, 2005 9:45 am
#13







Laney_1uk wrote:

Well that would make even more gank groups and would even make a one on one (BH) fight worse...
____________________________________


Not once pearls start dropping. We hit very very hard with them sometimes over 800 even with AB slices. So how balancing is that when most have some defender for innate armor and aura and can usually be hit for only 400-500 max from ranged professions. Once pearls start dropping 1v1 bh fights will become a formality for jedi imo





we are jedi, an alpha class we are supposed to be unbalanced. try not have aura up when a ranged guy hits you, even with m.def+ fa2 you get hit for 800+ every hit. with only 3k armor nov def + FA2 and no aura i get hit with 600 - 900 from critical shots, i dont think this form of nerfs is a good thing so i suggest you go back to the drawing board.
Jedi are already weak to most templates in pvp due to low healing, and low defence in most cases and in some even low offence.

A system where jedi are basically forced to dual master to get max efficiancy would have to see an increase in force armor for instance +4000 from FA1 and +6000 from FA2 with a much reduced force drain, an aura like ability would have to be given with a set base effectivness to combat the high max damage weapons available to all non jedi proffessions, 1183 max for rifles, 1060 for carbines, 1200ish for powerhammers, 1100ish for the junti mace and so on.

I still think the best way to deal with jedi is to bring back the pre 9 skilltree and make jedi diversity show in the FRS rather in base effectivness. Each single mastery would also have to get alot more def mods than currently simply to avoid making jedi more "glass" than we already are.


Oh and by this you effectivly destroy every single jedi skilltree, enhancer loses the reason for x-4-4-x FA2 and resists are pretty much redundant


Defender becomes useless since the lack of inate armor, and pretty much uselss to dabble in


+750 armor is a way to low number pr mastery, it would have to be around +2500 for all proffessions including m.enhancer, leading to 7000 - 10000 armor depending,


In short this would weaken jedi to the point of even more useless, so i agree stay in a hole for like 8000 days and then come back.

Message Edited by Pday on 09-15-2005 09:51 AM

Message Edited by Pday on 09-15-2005 09:56 AM



Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

Page 1 of 2
Previous Next