Jedi Archive
Thread: I hate the CL system
PhantomNIR wrote:
I have to agree. The CL system is absolutely horrible. I really miss being able to hunt/grind in the wild.
LexMythero wrote:
Namewithheld wrote:
LexMythero wrote:
This was my first mmo game and I liked it cause it was different.
Your first MMO...and you liked it because it was different? Different from what? Those other MMOs that you didn't play?
lol sorry, couldnt resist
Different from what I had seen out there on the market. EQ2 and WoW are cartoony games designed for those nerds who were at the Attack of the clones opening where triumph wasted them. Those are the kind of games im talking about. SWG WAS different, but now its all those other crap games that I have seen people play, andread reviews etc. No I have not played them but its because they didnt look like they were worth it.
btw I dont know how to do the "someone wrote this and this is my response" so I tried to make a cheap version of it
Yeah, I thought WoW was a bit too cartoony also. But...a few RL friends of mine convinced me to sign up for the open beta (it was free, why not?) and I got used to the bubbly graphics. Once I got passed the cartoony look I really enjoyed the game. It doesn't have the "realism"that SWG has, but it doesrun a lot smoother. Also...even though it's one of those "typical" aspects of most RPG/MMOs...I love a game that has decent drops when you kill stuff. It's always fun when you play a game like that and loot a rare/unique weapon orsomething like that.
Anyway, as for quoting someone. When you want to respond to a specific person's post be sure that you click on the reply button which is attatched to their post (don't just read to the bottom of the thread and hit the last reply button you see, scroll up if you need to andgo back to the post you're answering) then above the text box in yournew post window look for a littlewhite "text bubble" like you've seen in comics. Click that and it will post the person's blocked quote.
KRAKEN666 wrote:
Agreed. Combat level games mean you dont have to be good, you just have to be good a grindng.
And good at basic math...
"Hmmm...I'm 80 and he's 56... 80 minus 56 equals I can kick his butt."
Have a look at this post.
Worth reading if you get the time ![]()
Message Edited by Leiowyn on 09-09-2005 01:07 PM
couldn't agree with you more, but what it does is make the toons drop all skills at once an totally regrind, which takes more time to do than dropping boxes off one at a time as you gain xp. This equals more time spending money on your account.
Kivrin wrote:
The CL system, IMHO, is the root of all problems. Not the fact that levels exist per se, but rather the damage multipliers in PvE and stigma associated with being non-80.
It completely killed off Crafting/Combat combo templates.
It ruined any excitement or purpose for wild exploration and experience. Wild creatures are rarely near enough to your own level to make killing them either exciting, challenging, rewarding.
It bound every character to the mission terminals for leveling.
Scores of problems when mixing level-based combat system with a profession-based skillset. A CL80 Pistoleer/Rifleman who wanted to start being a Fencer would have to kill CL80 mobs with a 25 DPS baton, or otherwise get no XP.
Encounters have become predictable.
Broke most all existing loot tables.
etc.
Leiowyn wrote:
Have a look at this post.
Clicky
Worth reading if you get the time
Message Edited by Leiowyn on 09-09-2005 01:07 PM
thank god you did this, cause I was about to go necro and find this from my past threads and was not looking forward to it. Thank you lol.
As for WOW.. I quit SWG for a while to play WOW and ended up coming back… Wow is easy, fast, well thought out, and very playable… When you compare it to SWG, Wow is like a well oiled mountain bike, and SWG is like a beat up turbo charged Corvette. Some people enjoy the simplicity and reliability of a mountain bike, while others enjoy the roar of an American muscle car. (even though it might stall on you in 5 mins)…. SWG is an infinitely more ambitious project (player cities/crafting/space/ID…could go forever here), and as a result we suffer from slower graphics, much more bugs, etc…
I still think that SWG has enormous potential, but the designers have to start listening to the community that is actually playing the game to see how to change and improve it. If they keep “dumbifying” the game only to attract new customers, the game will lose its dedicated core, and die shortly after.
Yap that clicky goes to what was discovered and posted over a week before the CU got let out onto the main servers. If SOE was intending to shift the game froma a crafting game to a level game they did a good job. Only problem I see is I only bought my other accounts because I enjoyed the old system.
I was truely impressed with SOE shifting my character and stats and belongings into the new system. That was the most impressive thing about the CU was the data adjusting on a mass level.