Jedi Archive
Thread: Proposal for an *RXP* system *Please sticky*
Proposal to allow casual players to have a chance to keep up, but not exceed the hardcore players.
The system would see a character that has been logged out for some time earn up to 2x XP for a period of time.
This system is not new, its in EQ2 (another SOE MMORPG) and since we have some of those developers here (and core game code) the whole system makes sense and could be easily be ported or implemented. Especially based on how easily we have seen an XP change can be done, not even requiring a server reboot.
Lets call is Rested XP (RXP)
Your RXP level depends on how long you have been logged in and regens when you stay logged out.
As an example of this I have created a simple table:
Hours ingame...XP Rate.....Logout time (to get back to 200%)
0..............200%........0 days
1..............190%........1 days
2..............180%........2 days
3..............170%........3 days
4..............160%........4 days
5..............150%........5 days
6..............140%........6 days
7..............130%........7 days
8..............120%........8 days
9..............110%........9 days
10.............100%........10 days
This will allow casual players who may play for less than 1 hour a day on average the chance to stay competitive and not feel so far behind that they quit the game (important point).
It also ensure that real hardcore players are rewarded for their efforts by not letting casual players maintain excessive XP gains for more than a few hours and requiring days of logout time to gain back their advantage.
So if a player logs in for 4 hours, by the end of their session they are earning 160% (or 150% if they click to hour 5).
For each day that they stay logged out after this session the get 10% of their RXP level back.
So being logged out for 4 days will return them to their 200% level.
A Powergamer on the other hand would have played (lets assume only 6 hours per day), at the end of their first session they are earning 140%. The next day they log in (24 hours later to get the 10% RXP gain) and are getting 150% and logout at 100%. each day (24 hour pause) for the first hour they get 110% (121% with inspiration buff - stacking is an extra bonus).
If the powergamer logs out for 10 days (or 240 server hours) their RXP level is now 200%
This is a porposal for all professions. It's in the Jedi forum because thats where most people seem to go.
My last post like this got deleted (I was AFK and don't know if thread got hijakced).
/Sign if you support
Message Edited by S0ldad0 on 08-23-2005 05:22 PM
I didnt read it so i may b wrong but from the title.
Jedi should not be available to casual players, Jedi should be like the FRS system was, where there was decay (which i glared at ur post and seen) Looks nice but if you stop 4 so long u . Nm am shuttin up tbh its probably exactly wot am saying u proposing
Message Edited by Staveeno on 08-23-2005 10:26 AM
Staveeno wrote:
I want a job that requires a college education, yet I don't want to finish college because I don't have the time for it.
I think this is exactly the opposite of the point that hes making
Staveeno wrote:
I want a job that requires a college education, yet I don't want to finish college because I don't have the time for it.
Thanks for the constructive feedback there.
Oh btw have you heard of credit based on experience? Example: If you have been working in a bank for 10 years in certain roles, then for your accounting degree you do not have to do certain subjects.
Please post informitavley and thank you for helping further my point.
Message Edited by S0ldad0 on 08-23-2005 05:25 PM
I have been thinking about this alot and yes I agree that it's only a time until something like this should be implemented in SWG.
It could be called MMORPG evolution and most new MMORPG's have something like it.
Dakaraim wrote:
Staveeno wrote:
I want a job that requires a college education, yet I don't want to finish college because I don't have the time for it.
I think this is exactly the opposite of the point that hes making![]()
That is exactly what he is saying. He doesn't have hours and hours to grind, so he wants it cut in half since he only plays 5 minutes a day. It will still take him 10 years to unlock at that rate, and in fact it will take him 2 gaming sessions just to convert XP in the village and then get back to lok, but it is better than a 20 year grind. Right?
Do the grind or don't do it. It is up to you. Stop trying to make Jedi easy.
TheBlacknight15 wrote:
Dakaraim wrote:
Staveeno wrote:
I want a job that requires a college education, yet I don't want to finish college because I don't have the time for it.
I think this is exactly the opposite of the point that hes making![]()
That is exactly what he is saying. He doesn't have hours and hours to grind, so he wants it cut in half since he only plays 5 minutes a day. It will still take him 10 years to unlock at that rate, and in fact it will take him 2 gaming sessions just to convert XP in the village and then get back to lok, but it is better than a 20 year grind. Right?
Do the grind or don't do it. It is up to you. Stop trying to make Jedi easy.
Yes 10 years is better than 20
TheBlacknight15 wrote:
Dakaraim wrote:
Staveeno wrote:
I want a job that requires a college education, yet I don't want to finish college because I don't have the time for it.
I think this is exactly the opposite of the point that hes making![]()
That is exactly what he is saying. He doesn't have hours and hours to grind, so he wants it cut in half since he only plays 5 minutes a day. It will still take him 10 years to unlock at that rate, and in fact it will take him 2 gaming sessions just to convert XP in the village and then get back to lok, but it is better than a 20 year grind. Right?
Do the grind or don't do it. It is up to you. Stop trying to make Jedi easy.
What I was reffering to was that college is Real Life and galaxies is only a game. The argument that he wants things simplier in real life as well as the game is pretty stupid, because hes only making this post because hes busy with real life and doesnt have time for a game
Honestly I dont care if they do this or not, I just like to b*tch i guess
TheBlacknight15 wrote:
Dakaraim wrote:
Staveeno wrote:
I want a job that requires a college education, yet I don't want to finish college because I don't have the time for it.
I think this is exactly the opposite of the point that hes making![]()
That is exactly what he is saying. He doesn't have hours and hours to grind, so he wants it cut in half since he only plays 5 minutes a day. It will still take him 10 years to unlock at that rate, and in fact it will take him 2 gaming sessions just to convert XP in the village and then get back to lok, but it is better than a 20 year grind. Right?
Do the grind or don't do it. It is up to you. Stop trying to make Jedi easy.
There is nothing hard about getting Jedi, and there never has been. Attaining Jedi is nothing more than a time sink. Jedi just takes time and no skill. The skill in jedi is what you do with him PvP wise. I think the Jedi grind should be the same as any other profession XP wise but like FS quest's you would have to unlock branches before you trained them. Example: To master any Jedi profession you would have to complete 5 quests. The first 4 quests would unlock tiers, so you would have to train 1/1/1/1 LS first before you could train say 2/1/1/1. Just like in space. The 5th and final quest for LS profession would be solely to unlock the Master LS block. How about the quest being you have to fend off and sucessfully kill 20 Master Bounty hunters and they each have to be a diffrent player. Repeat kills of the same player do not count, to prevent exploiting. For the lower lvl tiers you could have assasination missions where you are randomly assigned to kill an online player of the oposite faction who is special forces.(The game would only assign to kill a player who is actually overt at the time you are assigned a mission.) Grinding sucks!