Jedi Archive

Thread: Is mLS, mDefender, Enh 0404 possible

J-J
Tue Sep 27, 2005 8:52 pm
#1

I am looking at the possibility of the above template. I appreciate that without healing skills and infusion, life might be very difficult but then with the above, i will have excellent saber block, aura, force armor and also force shield, with the helpof some or a lot ofstims, might this be possible?



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j-j prum | dark jedi padawan | generally a noob
foeshizzle
Tue Sep 27, 2005 8:57 pm
#2


not trying to flame or be mean, but i think you will be in serious trouble with 0 healing, besides from stims and ruby. Once your tummy is filled you are toast, especially without any FR for escape. I also think that having FA isnt really needed since you have Mdef, maybe swap FA out for some healing /shrug


just my thoughts
ShailaDrake
Tue Sep 27, 2005 9:18 pm
#3

Might wanna double check J-J but im pretty sure with novice defender and FA2 your capped on innate armor anyway, pretty sure FA2 gives 40 innate armor and between jedi initiate giving 20 innate armor and nov defender giving 10, im pretty sure the innate armor cap is 70, like i said im not 100% sure on this so you may want to verify the info



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Kurtisclip
Tue Sep 27, 2005 9:20 pm
#4

You need healer if you're going to PVE and PVP. It's that simple.
Darkknight109
Tue Sep 27, 2005 9:20 pm
#5

I don't think you'd last long at all without any healer. Pre-CU you could get away without healer in your template thanks to buffs and saber block, but these days healing is pretty much a requirement in any combat template.



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JediScout
Tue Sep 27, 2005 9:42 pm
#6

I am Master Defender, Master Saber and Enhancer 4xx4. I enjoy it. Have to keep stims and ruby handy. I prefer playing with friends so there are usually healers around.


Sadly though, I had to take this over the Master Healer temp I had wanted just to be useful to my buddies.





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Oss_Wilum
Tue Sep 27, 2005 9:48 pm
#7

i'm going to be mean here:


anyone that takes MDef AND forcearmor as a single line in enhancer is dumb.


you have ENOUGH defense without force armor draining force, getting breached, or whatever. it's just a stupid move in all respects and it doesn't even look cool when it's active





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Skwall
Tue Sep 27, 2005 10:16 pm
#8

J-J, there are a couple things you might want to consider in choosing that temp.


Due to the diminishing returns formula, I believe that after Master Defender is shy of 9 - 10% of capping in defenses. With that being said you should gain about 8% (out of a possible 9 - 10)in damage reduction from Force Armor 1 + Master Defender. If I remember correctly, you only gain 1% in damage reduction if you choose to take up Force Armor 2, which is by fara waste of sps. Its debateable whether or not the skillpoints are worth the the extra 8% in damage reduction.


Also, xxx2 Enhancer is great for replenishing force (just needs to be used in moderation) but Force meditate + wave+ shield can be considered a waste of sps given for the usefulness of the abilities.


And not having healing is seriously not an option... no amount of defenses + ruby biel, + stim pack can keep you alive from the damage you're going to recieve. You can learn to rely on AI, but you shouldn't because its not very useful anymore.


If you really want to pick up those enchancers skills you have a couple of options. I'm pretty sure you have a good saber (I'm on Corbantis as well) so you might want to consider the diminishing returns in speed + accuracy given at MLS, especially since you are more or less likely capped on mods (which aren't working fully atm).


I could give you a couple of template choices that work really well w/ defender, but w/ the template you're considering, you're selling yourself short.



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J-J
Tue Sep 27, 2005 11:08 pm
#9






Skwall wrote:

J-J, there are a couple things you might want to consider in choosing that temp.


Due to the diminishing returns formula, I believe that after Master Defender is shy of 9 - 10% of capping in defenses. With that being said you should gain about 8% (out of a possible 9 - 10)in damage reduction from Force Armor 1 + Master Defender. If I remember correctly, you only gain 1% in damage reduction if you choose to take up Force Armor 2, which is by fara waste of sps. Its debateable whether or not the skillpoints are worth the the extra 8% in damage reduction.


Also, xxx2 Enhancer is great for replenishing force (just needs to be used in moderation) but Force meditate + wave+ shield can be considered a waste of sps given for the usefulness of the abilities.


And not having healing is seriously not an option... no amount of defenses + ruby biel, + stim pack can keep you alive from the damage you're going to recieve. You can learn to rely on AI, but you shouldn't because its not very useful anymore.


If you really want to pick up those enchancers skills you have a couple of options. I'm pretty sure you have a good saber (I'm on Corbantis as well) so you might want to consider the diminishing returns in speed + accuracy given at MLS, especially since you are more or less likely capped on mods (which aren't working fully atm).


I could give you a couple of template choices that work really well w/ defender, but w/ the template you're considering, you're selling yourself short.





tyvm for the info .... as u know, i craft more than i fight yes i have a very good saber, mLS when it was made, 4 x -9s and 115 average made from +25 exp and best resources from corbantis. i am currently LS 0404, enh 3402, mdefender, heal 4000......... but i wish to do a little more damage, ... i was once FOM in mLS, mDef and heal 4040.



philippine | 12pt ris armorsmith | 12 pt weaponsmith | 14 pt artistan
{BioTech Armor} manufacturer of 450+ sets of imp armor & 80+ sets of ris armor
{BioTech Industries} resouces | be clothes | premium enhanced weapons | uber pups
all vendors located at city of ceres, talus -2988 1598
j-j prum | dark jedi padawan | generally a noob
Jedi-15
Tue Sep 27, 2005 11:25 pm
#10

J-J you should talk to Sythe in <SK> He's got something like that, but i wont say it here...he's picky bout that.



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DarkPlace
Wed Sep 28, 2005 1:46 am
#11






ShailaDrake wrote:
Might wanna double check J-J but im pretty sure with novice defender and FA2 your capped on innate armor anyway, pretty sure FA2 gives 40 innate armor and between jedi initiate giving 20 innate armor and nov defender giving 10, im pretty sure the innate armor cap is 70, like i said im not 100% sure on this so you may want to verify the info






I think the cap is 100 so if you were master def with FA2, 10 of your inate armor would not count. Personally I've been thinking of switching to master def MLS 4004 enhancer. I just get pissed with all the lag that I end up dead before I even see myself take hits so atleast with that temp I could run to my death and try and take as many people out before my 3-3.5 mins were up, oh yeah and I've also thought about how a master enhancer "stasis" could totatlly spoil my propsed temp, but what the hell that would mean the rebs would have to work well together not to accidently break the stasis while I'm AIing





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MsNiL
Wed Sep 28, 2005 2:15 am
#12






Jedi-15 wrote:

J-J you should talk to Sythe in. He's got something like that, but i wont say it here...he's picky bout that.



No need for it when you can cloak out of combat at any time.

The nerf wont do his template any good though.




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paolo_ikro
Wed Sep 28, 2005 2:27 am
#13






Lolindir wrote:





Kurtisclip wrote:
You need healer if you're going to PVE and PVP. It's that simple.





no you don't.

My friend is MLS, M enhancer and defender 4x4x. He haven't lost to a bh yet and when I hunt whit him he do very well.

But I wouldn't have gone MLS, M defender and x4x4 enhancer though!




That looks like a lot of fun




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