Jedi Archive
Thread: Let us discuss this logically...
All snares slow speed by a different amount. Maybe versus Kneecap shot FR1 cancels it out, but with the AI snare, FR1 still only puts me at around walking speed.
e3ApeXX wrote:
ebeans21 wrote:
if a jedi is snared and they force run the snare is NOT eliminated fyi
This thread pisses me off on so many lvls...a fencer calling for nerfs on jedi
Message Edited by ebeans21 on 09-17-2005 12:19 PM
Your kidding me, right? If you run FR1 and I snare you, you lose NO movement speed. I also asked for logical statements, but like I had feared, you bunch are too immature to discuss things without flaming.
Logic > Jedi
Message Edited by e3ApeXX on 09-17-2005 12:31 PM
e3ApeXX wrote:
I feel that Force Run 1-3are over-powered in some ways. Let me explain before you start to rant. As of right now, it costs very little force to run any of them. (So little that I have seen jedi run it AFK.) This however I think is balanced, as jedi should have a movement advantage. The main thing that really makes me mad is how when any version of FR is on, snare becomes completely useless. As a master fencer, I can beat almost any melee/non-jedi type with somewhat ease. If any part of my mind or action gets to low, I snare and run away. Now with jedi, I cannot do this. Niether can any other profession. And we all know that everyone has atleast FR1, so you can't say "Well not everyone has it!". So anyway, here is my idea:
When running FR1 and you are snared, yourmovement speed is now equal to that of if you were running just normally.
When running FR2 and you are snared, your movement speed is now equal to that of FR1.
When running FR3 and you are snared, your movement speed is now equal to that of FR2.
If you do not like this idea, please post why and try not to flame me. Also make sure you have a logically reason to why this is not balanced.
/equip flame retardent suit
Moron.
/sarcasm on
After we nerf the FR line, can we modify the CM paralyze ability so that we can attack with out breaking it? I mean it's only fair!
/sarcasm off
Ok i only have and use FR1 this is because it is low cost and does not effect my damage. I am told FR2 and i know FR3 when on reduces our damage to the target we are fighting. because of this i wont get FR2. Dont even want it.
I have been snared with FR1 running and i know it slows me down. is it eqal to me running normally without FR1?? i dont know... could i live with it... yes... but this means you and me are now running at the same speed. /saberthrow your dead anyway. dont forget i also have /forceroot (whatever the real command is for it).
i could live with what your asking for but i also agree with the others here i think FR is balanced well enough the way it is. you really are not going to get as much of a advantage as your thinking with this change your suggesting.
e3ApeXX wrote:I feel that Force Run 1-3 are over-powered in some ways. Let me explain before you start to rant. As of right now, it costs very little force to run any of them. (So little that I have seen jedi run it AFK.) This however I think is balanced, as jedi should have a movement advantage. The main thing that really makes me mad is how when any version of FR is on, snare becomes completely useless. As a master fencer, I can beat almost any melee/non-jedi type with somewhat ease. If any part of my mind or action gets to low, I snare and run away. Now with jedi, I cannot do this. Niether can any other profession. And we all know that everyone has atleast FR1, so you can't say "Well not everyone has it!". So anyway, here is my idea:When running FR1 and you are snared, your movement speed is now equal to that of if you were running just normally.When running FR2 and you are snared, your movement speed is now equal to that of FR1.When running FR3 and you are snared, your movement speed is now equal to that of FR2.If you do not like this idea, please post why and try not to flame me. Also make sure you have a logically reason to why this is not balanced./equip flame retardent suit
Soooo... Every time someone loses to a Jedi who knows how to kill, they come screaming here for nerfs, is that it?
Message Edited by Strykorr on 09-17-2005 02:12 PM
iskareot wrote:
Dude FR3 costs a crap load of force FYI
Yes and we're forced to use it, what is it like 600-1000? It's almost likeusing AI.....The only balance problem here is that a dabbler is more effective then a master.
if a jedi is snared and they force run the snare is NOT eliminated fyi
This thread pisses me off on so many lvls...a fencer calling for nerfs on jedi ![]()
Message Edited by ebeans21 on 09-17-2005 12:19 PM
e3ApeXX wrote:I feel that Force Run 1-3 are over-powered in some ways. Let me explain before you start to rant. As of right now, it costs very little force to run any of them. (So little that I have seen jedi run it AFK.) This however I think is balanced, as jedi should have a movement advantage. The main thing that really makes me mad is how when any version of FR is on, snare becomes completely useless. As a master fencer, I can beat almost any melee/non-jedi type with somewhat ease. If any part of my mind or action gets to low, I snare and run away. Now with jedi, I cannot do this. Niether can any other profession. And we all know that everyone has atleast FR1, so you can't say "Well not everyone has it!". So anyway, here is my idea:When running FR1 and you are snared, your movement speed is now equal to that of if you were running just normally.When running FR2 and you are snared, your movement speed is now equal to that of FR1.When running FR3 and you are snared, your movement speed is now equal to that of FR2.If you do not like this idea, please post why and try not to flame me. Also make sure you have a logically reason to why this is not balanced./equip flame retardent suit
rofl. First, we get all our abilities nerfed, why do you want to nerf this? Second, FR2 or FR3 is totally useless in combat because you had to keep turning it on and off all the time so it actually has a high force cost. Third, not everyone has it, so you're wrong.