Jedi Archive
Thread: Something to Consider...
"Will I be able to play a Jedi?
Potentially. For those who succeed in opening the Force Sensitive slot, the journey to become a Jedi will be very difficult and rewarding. It may be months before the first Jedi appears in a given galaxy. "
It may be months before the first Jedi appears. This sentence does *NOT* say, "It may be months before the first force-sensative slots are opened." The devs have already clearly said that the path to Jedi is a grueling one. They have not focused, however, on the time-table for the FSCS. It may be closer than we think. And even while we have no definitive proof of jedi code in the game, this still does not mean that one cannot open the slot. I say this because we have no idea how long after someone acquires their slot that the "Novice Jedi" skill may be available.
Something to think about...
Message Edited by Skyyr on 10-20-2005 09:14 AM
Skyyr wrote:
Before:
Jedi were powerful when they were rare. To get a Jedi, it took anywhere from 5-32 professions to unlock your Jedi. Many forget that this was in a time where the economy was relatively uninflated, making crafting professions a financial nightmare to grind. It used to take 2+ months minumum if you played for 8-10 hours a day, every day, to get to full template. For the average player, this was 6-8 months. It took many (including myself) 10+ hours to get the novice LS box alone. When you were done with your template, you had a character that was 3-5x more powerful than the average player.
Your saber then, contrary to popular belief, took the same amount of tunes to create... there were just more pearls on average and so it seemed to non-Jedi that the Jedi had it pretty easy making their sabers. Any time you died and cloned, you lost double your skillpoints x1000 in Jedi XP. Bounty Hunters could group TEF you, and you had to grind alone. In addition, terminals had your name listed, so it was easy for Bounty Hunters to note low skills level andtake out grinding padawans over and over and over until you were maxed at negative xp.
Now:
Now, it takes 6 quests at the village, 3 months waiting time doing nothing but maxing out your XP a few times a day, and then grinding for 2-3 weeks in a group where all you have to do it hit your target once, then sit and regen while your group tank kills everything else. You lose no XP upon cloning.
AND YOU DON'T UNDERSTAND WHY YOU AREN'T GODS ANYMORE?!?!?!?!?
WAKE UP PEOPLE! If you want Jedi to be powerful in a time no Jedi were supposed to exist, then either make the profession harder andthe dangers more prevalent, which is what they have done.
Jedi are SUPPOSED to be in hiding. Since when do you think you can go around swinging your lightsaber in Theed without the Empire going after you.
You respec'ing, post-CU, easily ground-outJedi have ruined and all enjoyment and pride kept by the pre-CU Jediin having a Jedi. Wake up and quit your whining before you break your own profession even further.
Message Edited by Skyyr on 10-20-2005 09:14 AM
Court-Jester wrote:
No relative risk = No relative reward.
I say we go back to skill loss and/or xp loss on death. Make Jedi a grind you do solo. Make Jedi go back in to hiding. Bring back our power the right way.
Maybe even weed out the fan boi's that whine when they have it too hard.
Court-Jester wrote:
No relative risk = No relative reward.
I say we go back to skill loss and/or xp loss on death. Make Jedi a grind you do solo. Make Jedi go back in to hiding. Bring back our power the right way.
Maybe even weed out the fan boi's that whine when they have it too hard.
QFE
Skyyr wrote:
Before:
Jedi were powerful when they were rare. To get a Jedi, it took anywhere from 5-32 professions to unlock your Jedi. Many forget that this was in a time where the economy was relatively uninflated, making crafting professions a financial nightmare to grind. It used to take 2+ months minumum if you played for 8-10 hours a day, every day, to get to full template. For the average player, this was 6-8 months. It took many (including myself) 10+ hours to get the novice LS box alone. When you were done with your template, you had a character that was 3-5x more powerful than the average player.
Your saber then, contrary to popular belief, took the same amount of tunes to create... there were just more pearls on average and so it seemed to non-Jedi that the Jedi had it pretty easy making their sabers. Any time you died and cloned, you lost double your skillpoints x1000 in Jedi XP. Bounty Hunters could group TEF you, and you had to grind alone. In addition, terminals had your name listed, so it was easy for Bounty Hunters to note low skills level andtake out grinding padawans over and over and over until you were maxed at negative xp.
Now:
Now, it takes 6 quests at the village, 3 months waiting time doing nothing but maxing out your XP a few times a day, and then grinding for 2-3 weeks in a group where all you have to do it hit your target once, then sit and regen while your group tank kills everything else. You lose no XP upon cloning.
AND YOU DON'T UNDERSTAND WHY YOU AREN'T GODS ANYMORE?!?!?!?!?
WAKE UP PEOPLE! If you want Jedi to be powerful in a time no Jedi were supposed to exist, then either make the profession harder andthe dangers more prevalent, which is what they have done.
Jedi are SUPPOSED to be in hiding. Since when do you think you can go around swinging your lightsaber in Theed without the Empire going after you.
You respec'ing, post-CU, easily ground-outJedi have ruined and all enjoyment and pride kept by the pre-CU Jediin having a Jedi. Wake up and quit your whining before you break your own profession even further.
Message Edited by Skyyr on 10-20-2005 09:14 AM
You obviously didn't hologrind.
Every elite combat profession took me about 1-2 days. The only one that took longer than that was BH as the missions were longer with 10 minute shuttle & SP waits and bugged missions.
Crafting, I could do 2 professions a day if I played 8 hours. and if you grinded the combat professions first, you generally had more than enough money to pay for anyamount of crafting supplies you needed.
ID? 1 hour. TheDancer and Musician 3 days. Merchant 2 weeks.
Message Edited by catanho on 10-20-2005 09:39 AM
Azzurri15 wrote:
Back before CU I could take down a Jedi with easy. Defence stacking made ti super easy. I dont see 3.5 timsstronger in that.
It can still be done very easily. Melee stacker temp, mbrawler, cob, polearms,swordsman,8k energy resist armor, a/b sliced,using stims while k/d is in effect, same foods but no force power bar to regulate. Melee stacker > Jedi.