Jedi Archive

Thread: Something to Consider...

FelonyArson
Sun Sep 07, 2003 11:08 am
#1

"Will I be able to play a Jedi?
Potentially. For those who succeed in opening the Force Sensitive slot, the journey to become a Jedi will be very difficult and rewarding. It may be months before the first Jedi appears in a given galaxy. "



It may be months before the first Jedi appears. This sentence does *NOT* say, "It may be months before the first force-sensative slots are opened." The devs have already clearly said that the path to Jedi is a grueling one. They have not focused, however, on the time-table for the FSCS. It may be closer than we think. And even while we have no definitive proof of jedi code in the game, this still does not mean that one cannot open the slot. I say this because we have no idea how long after someone acquires their slot that the "Novice Jedi" skill may be available.



Something to think about...




Dimok
Skyyr
Thu Oct 20, 2005 9:09 am
#2


Before:

Jedi were powerful when they were rare. To get a Jedi, it took anywhere from 5-32 professions to unlock your Jedi. Many forget that this was in a time where the economy was relatively uninflated, making crafting professions a financial nightmare to grind. It used to take 2+ months minumum if you played for 8-10 hours a day, every day, to get to full template. For the average player, this was 6-8 months. It took many (including myself) 10+ hours to get the novice LS box alone. When you were done with your template, you had a character that was 3-5x more powerful than the average player.

Your saber then, contrary to popular belief, took the same amount of tunes to create... there were just more pearls on average and so it seemed to non-Jedi that the Jedi had it pretty easy making their sabers. Any time you died and cloned, you lost double your skillpoints x1000 in Jedi XP. Bounty Hunters could group TEF you, and you had to grind alone. In addition, terminals had your name listed, so it was easy for Bounty Hunters to note low skills level andtake out grinding padawans over and over and over until you were maxed at negative xp.


Now:

Now, it takes 6 quests at the village, 3 months waiting time doing nothing but maxing out your XP a few times a day, and then grinding for 2-3 weeks in a group where all you have to do it hit your target once, then sit and regen while your group tank kills everything else. You lose no XP upon cloning.



AND YOU DON'T UNDERSTAND WHY YOU AREN'T GODS ANYMORE?!?!?!?!?


WAKE UP PEOPLE! If you want Jedi to be powerful in a time no Jedi were supposed to exist, then either make the profession harder andthe dangers more prevalent, which is what they have done.


Jedi are SUPPOSED to be in hiding. Since when do you think you can go around swinging your lightsaber in Theed without the Empire going after you.


You respec'ing, post-CU, easily ground-outJedi have ruined and all enjoyment and pride kept by the pre-CU Jediin having a Jedi. Wake up and quit your whining before you break your own profession even further.

Message Edited by Skyyr on 10-20-2005 09:14 AM





||||||||||||||||||||||||||||||Skyyr
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noxin
Thu Oct 20, 2005 9:12 am
#3

i dont think the problem here is about being god or not,i think its more like atleast balance us instead of nerfing us to nothing+ offcourse the insanly stupid post by garva



Oxide/Roana

Vendor Moenia 4990 -4106 Naboo
majorglory
Thu Oct 20, 2005 9:17 am
#4






Skyyr wrote:


Before:

Jedi were powerful when they were rare. To get a Jedi, it took anywhere from 5-32 professions to unlock your Jedi. Many forget that this was in a time where the economy was relatively uninflated, making crafting professions a financial nightmare to grind. It used to take 2+ months minumum if you played for 8-10 hours a day, every day, to get to full template. For the average player, this was 6-8 months. It took many (including myself) 10+ hours to get the novice LS box alone. When you were done with your template, you had a character that was 3-5x more powerful than the average player.

Your saber then, contrary to popular belief, took the same amount of tunes to create... there were just more pearls on average and so it seemed to non-Jedi that the Jedi had it pretty easy making their sabers. Any time you died and cloned, you lost double your skillpoints x1000 in Jedi XP. Bounty Hunters could group TEF you, and you had to grind alone. In addition, terminals had your name listed, so it was easy for Bounty Hunters to note low skills level andtake out grinding padawans over and over and over until you were maxed at negative xp.


Now:

Now, it takes 6 quests at the village, 3 months waiting time doing nothing but maxing out your XP a few times a day, and then grinding for 2-3 weeks in a group where all you have to do it hit your target once, then sit and regen while your group tank kills everything else. You lose no XP upon cloning.



AND YOU DON'T UNDERSTAND WHY YOU AREN'T GODS ANYMORE?!?!?!?!?


WAKE UP PEOPLE! If you want Jedi to be powerful in a time no Jedi were supposed to exist, then either make the profession harder andthe dangers more prevalent, which is what they have done.


Jedi are SUPPOSED to be in hiding. Since when do you think you can go around swinging your lightsaber in Theed without the Empire going after you.


You respec'ing, post-CU, easily ground-outJedi have ruined and all enjoyment and pride kept by the pre-CU Jediin having a Jedi. Wake up and quit your whining before you break your own profession even further.

Message Edited by Skyyr on 10-20-2005 09:14 AM





LOL, if u think that a pre-cu jedi was 3x5 times more powerful than regular profs, you were smoking something good. Melee BH could easily OWN Fully templated FRS knights, guardians, etc. Yes, there was a huge advantage to ranged with the high block, but that gap was closing with new Legendary weapons dropping, WS krayted T-21's that could hit for 1500 damage, etc etc etc.


You make alot of good points, but this one is dead wrong.
bigpimpdx
Thu Oct 20, 2005 9:21 am
#5

Ok, so what about me, I didn't make the rules as to how to become a Jedi, I just knew I wanted to be one when I bought the game. I would have preferred something other than grinding pikets and bols for months, would have been nicer to do something fun to get to jedi, but telling me your woes of how hard it used to be, big deal. If I want to complain about the direction these professions are going , so be it, you dont have to read it. Their is no other way for anyone to complain about the changes being made in the game other than the forums. So, your post is in turn just another gripe at someone or something in these forums as unconstructive as most of the posts in this particular forum are. In my opinion nothing more than a general flame, because thats all that seems to show up in these forums anyway......



Bigglesworth Bogladash / Elder Jedi
Bugglesworth Bogladash / Elder Weaponsmith
Bygglesworth Bogladash / Future Officer

Vendors located in the NERFD Mall in Zephyrus on Rori
Vendor WP / -3693 , -5839

Court-Jester
Thu Oct 20, 2005 9:23 am
#6

No relative risk = No relative reward.


I say we go back to skill loss and/or xp loss on death. Make Jedi a grind you do solo. Make Jedi go back in to hiding. Bring back our power the right way.


Maybe even weed out the fan boi's that whine when they have it too hard.



_______________________________________
G h e i s t v C o u r t - J e s t e r v L i l i t h
Death Before Dishonor - Master of 32 professions
Future Jedi Correspondent and Defender of the Jedi Profession

[ ] Has beaten SWG on Ultra Bring the PainMode (Perma Death)
[x] Has beaten SWG on Super Difficult Mode (Saber-tef / Skill Loss)
[x] Has beaten SWG on Chap my Hide Mode (Post-9)
[x] Has beaten SWG on Bring out the Gimp Mode (Post-Curb)
[x]Refuses to play SWG on Carebear Mode (Post-NGE)
M1zary
Thu Oct 20, 2005 9:24 am
#7






Court-Jester wrote:

No relative risk = No relative reward.


I say we go back to skill loss and/or xp loss on death. Make Jedi a grind you do solo. Make Jedi go back in to hiding. Bring back our power the right way.


Maybe even weed out the fan boi's that whine when they have it too hard.






QFMFE~




aY Mizary Ya

Soup Nazi's suck!

''Fighting for peace is like screwing for lunch's virginity''
majorglory
Thu Oct 20, 2005 9:25 am
#8






Court-Jester wrote:

No relative risk = No relative reward.


I say we go back to skill loss and/or xp loss on death. Make Jedi a grind you do solo. Make Jedi go back in to hiding. Bring back our power the right way.


Maybe even weed out the fan boi's that whine when they have it too hard.





QFE
Azzurri15
Thu Oct 20, 2005 9:25 am
#9

Back before CU I could take down a Jedi with easy. Defence stacking made ti super easy. I dont see 3.5 timsstronger in that.
sm1550
Thu Oct 20, 2005 9:33 am
#10






Skyyr wrote:


Before:

Jedi were powerful when they were rare. To get a Jedi, it took anywhere from 5-32 professions to unlock your Jedi. Many forget that this was in a time where the economy was relatively uninflated, making crafting professions a financial nightmare to grind. It used to take 2+ months minumum if you played for 8-10 hours a day, every day, to get to full template. For the average player, this was 6-8 months. It took many (including myself) 10+ hours to get the novice LS box alone. When you were done with your template, you had a character that was 3-5x more powerful than the average player.

Your saber then, contrary to popular belief, took the same amount of tunes to create... there were just more pearls on average and so it seemed to non-Jedi that the Jedi had it pretty easy making their sabers. Any time you died and cloned, you lost double your skillpoints x1000 in Jedi XP. Bounty Hunters could group TEF you, and you had to grind alone. In addition, terminals had your name listed, so it was easy for Bounty Hunters to note low skills level andtake out grinding padawans over and over and over until you were maxed at negative xp.


Now:

Now, it takes 6 quests at the village, 3 months waiting time doing nothing but maxing out your XP a few times a day, and then grinding for 2-3 weeks in a group where all you have to do it hit your target once, then sit and regen while your group tank kills everything else. You lose no XP upon cloning.



AND YOU DON'T UNDERSTAND WHY YOU AREN'T GODS ANYMORE?!?!?!?!?


WAKE UP PEOPLE! If you want Jedi to be powerful in a time no Jedi were supposed to exist, then either make the profession harder andthe dangers more prevalent, which is what they have done.


Jedi are SUPPOSED to be in hiding. Since when do you think you can go around swinging your lightsaber in Theed without the Empire going after you.


You respec'ing, post-CU, easily ground-outJedi have ruined and all enjoyment and pride kept by the pre-CU Jediin having a Jedi. Wake up and quit your whining before you break your own profession even further.

Message Edited by Skyyr on 10-20-2005 09:14 AM




You obviously didn't hologrind.


Every elite combat profession took me about 1-2 days. The only one that took longer than that was BH as the missions were longer with 10 minute shuttle & SP waits and bugged missions.


Crafting, I could do 2 professions a day if I played 8 hours. and if you grinded the combat professions first, you generally had more than enough money to pay for anyamount of crafting supplies you needed.


ID? 1 hour. TheDancer and Musician 3 days. Merchant 2 weeks.



catanho
Thu Oct 20, 2005 9:36 am
#11


i did my jedi pub 9 and what your saying is bs....... it's not their fault jedi in the cu that it was made easier to get.the devs wanted more ppl paying to play the game most people wanted to be jedi so they bought the game for that reason. now they nerf them to death to stop people playing jedi what's needed is a new system so jedi can play a part , or if they do not want anymore new jedi kill the system and be done with it and let us all leave or stay without jedi but don't f...k ppl about with changes all the time they want the money then give us a game sick of all the changes every five mins

Message Edited by catanho on 10-20-2005 09:39 AM

switch42
Thu Oct 20, 2005 10:01 am
#12

mmmmmm other things to consider??


1. Getting XP for crafting the saber parts...

2. Getting XP for healing on rooftops??

3. GEO CAVE!!!

4. Many others Im sure...


We all grinded 1 way or another.. Come together as 1 and get these issues resolved.
MauiBeach
Thu Oct 20, 2005 10:07 am
#13






Azzurri15 wrote:

Back before CU I could take down a Jedi with easy. Defence stacking made ti super easy. I dont see 3.5 timsstronger in that.





It can still be done very easily. Melee stacker temp, mbrawler, cob, polearms,swordsman,8k energy resist armor, a/b sliced,using stims while k/d is in effect, same foods but no force power bar to regulate. Melee stacker > Jedi.



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