Jedi Archive

Thread: How do you feel about pass thru healing?

Marrow1
Thu Sep 29, 2005 8:41 am
#1



What is pass thru healing? aka Assist healing.

When you have a mob targeted and that mob is attacking a fellow group member you will attempt to heal that group member if you use a heal such as Force Heal, B. Shot, etc. This is much like assist attacking where you target your group member and hit an attack special and you will attack the same target. However, this works in the reverse where you target the mob and attempt to heal it resulting in healing the mobs target.


Pros

1. You dont have to look at who you want to heal and can stay targeted on the mob but still heal a friendly.


Cons

a. Often you intend to heal yourself but wind up getting a "invalid target" type of error because the friendly is too far way.


b. Often heal a friendly even though you really wanted to heal yourself but with the auto target system (targets what ever is attacking you) it is difficult to get yourself targeted.


c. Often wish to heal a friendly that is targeted but wind up healing a different friendly or getting an error because just as you have your patient targeted a mob attacks you and auto targets you to them resulting in a error or a different friendly getting healed.


d. The work around many use is a macro such as "/forceheal self". The down side is one needs multiple commands so that you can still heal others as well as yourself.


e. Makes using enhancers (for non-Jedi) very difficult because there isn't a command that can be used.



What are your thoughts on this topic?

Just so everyone knows. This feature has been in the game since the CU started.

Message Edited by Marrow1 on 10-03-2005 07:17 AM




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OmniBrio
Thu Sep 29, 2005 8:47 am
#2

I kind of like the idea, it can be easily bypass with macro's and such, but sometimes I still heal the wrong person, IE not the person tanking oddly enough






Adak'u Vaedm-Element of Fear
blue-phoenix
Thu Sep 29, 2005 8:47 am
#3

thou its nice i think it has caused more pain than anything



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da-bro
Thu Sep 29, 2005 8:48 am
#4

I never liked it. The concept is good, but with all the other things (like auto target on damage etc) I find it more of a pain than a helpful mechanic.

When playing my Combat Medic character in a group environment, I don't bother looking at what is going on in the fight itself too much. When I am trying to keep everyone alive, I focus on the group window and when someone needs a heal, I simply click their name in the group window and press a relevant heal. Its alot easier to keep track of who needs what heals looking at the group window, than looking at who the creature is attacking.

There are far more drawbacks to this mechanic than advantages. On top of that, its easier to perform the healing role by using the group window. So with that in mind, I think its best that this mechanic is just removed.



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reading
Thu Sep 29, 2005 8:50 am
#5

I would like to select manually who i heal.
how should i explain it, i want the game to do what i want it to, not what it "thinks" i want to.
Default healing should always be self, unless some other person is targeted.
So i'm against it, and for removal of this feature.

Message Edited by reading on 09-29-2005 05:51 PM




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Chawncy
Thu Sep 29, 2005 8:52 am
#6

I don't like the feature , and use /healself macros



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khalis
Thu Sep 29, 2005 8:53 am
#7

I must say I totally agree that this mechanic needs to be removed. I, for one, am tired of attempting to heal myself (the usual tank) only to have the heal go to someone else. I have a macro for healing myself but two buttons for essentially the same move is a type of redundency that is not appreciated by me.



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BukuJohnson
Thu Sep 29, 2005 8:54 am
#8

You found 1 pro, and 5 cons.

Seems pretty straight forward to me.


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Akira96
Thu Sep 29, 2005 8:54 am
#9


I think it was a good idea but it's more trouble than it's worth in my opinion. It's caused my incap and death a few times.

Message Edited by Akira96 on 09-29-2005 01:20 PM



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WCjtace
Thu Sep 29, 2005 8:57 am
#10

First thing I did was to create macros for healing when this "feature" started causing me problems a long time ago.
taco_fox
Thu Sep 29, 2005 8:57 am
#11



reading wrote:
I would like to select manually who i heal.
how should i explain it, i want the game to do what i want it to, not what it "thinks" i want to.
Default healing should always be self, unless some other person is targeted.
So i'm against it, and for removal of this feature.

Message Edited by reading on 09-29-2005 05:51 PM




I agree.



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PhantomNIR
Thu Sep 29, 2005 8:58 am
#12






da-bro wrote:
I never liked it. The concept is good, but with all the other things (like auto target on damage etc) I find it more of a pain than a helpful mechanic.

When playing my Combat Medic character in a group environment, I don't bother looking at what is going on in the fight itself too much. When I am trying to keep everyone alive, I focus on the group window and when someone needs a heal, I simply click their name in the group window and press a relevant heal. Its alot easier to keep track of who needs what heals looking at the group window, than looking at who the creature is attacking.

There are far more drawbacks to this mechanic than advantages. On top of that, its easier to perform the healing role by using the group window. So with that in mind, I think its best that this mechanic is just removed.




QFE





Esar Meros - Nerfed Dark Jedi Elder

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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
DocSavag
Thu Sep 29, 2005 9:00 am
#13

I hate it!



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