Jedi Archive

Thread: Why is this system reverting back to pre CU in some ways ** Baciacca Please read this **

CtsDruid
Sat Sep 10, 2005 4:10 am
#1








Right for a start i would like to thank Baciacca for taking time to look at this.


Also this is not a rant just what i have noticed and things that disturb me..



I thought the new system was to bring a whole new balance to this game, yes in some ways it has, but it has brought unbalance also...


What i mean is that one of the big reasons for the CU was to balance things out and remove 90% resist armour, but yet this armour is creeping back there are Bounty Hunters and normal players that have 8000+ resist to energy armour now if i am correct this is equal to 56% armour in the old days... Second they get a anti armour break slice that reduces the dmg of a armour break and the following attacks now i am not been silly here but that will put the resist into 70% ish...

But please also consider the steak and then not to mention the fact we now hit SLOWER, and the fact that our dmg has been DECREASED..


Now thats a lot of resist to our not so great sabers i am fairly well blessed i suppose i have a 645 dmg saber with 655 dps, so i am not a weak foe but even i am struggling to beat these new armours..


The biggest problem is notjust the armourbut alsothe template they have for instance aCombat hybrid or Doctor hybribcan heal like crazy, the Lightsaber is just been resolved to nothing with the 8000+ resist armour and the anti armour break slice then these heals your talking insane amounts of tanking here..


Now the second thing what is quite alarming is the way that they can alternate different heals (I know this takes skill at doing) and manage to constantly heal back to full health in a matter of seconds then if they need so they can pop a stim yet more healing and with the way that Ruby is currently working it means that you have a VERY long and fustrating fight that you can't do anything about apart from lose force and die or run.


I am not annoyed at been weaker in a view against these types of fighters it is fair play in there hands but what i want to know is why the armour reverting back to pre cu, why is it that they can end up with such high resists, and also why is our proffesion so broken...


In broken i am refering to the Healer Skill set is nearly useless our healer line 4000 eats so much force and mind its crazy a Doctor 4000 can heal for longer and with less mind cost than us... Then with the 6 second waiting time (that i will point out lags up and can mean longer delays without heals), but not just all this why is the master box of healer so useless it does nothing i mean your heals don't get any better, the remove states tree is useless, the force sap tree is nice (only useful skill in healer) and the heal fire / wounds in my eyes and i presume others are awaste of skill points, this is really a complete waste of a proffesion they have converted it to the old system and not updated all the new debuffs e.t.c.


In my opinion the healer template needs to be reworked and skills like heal all states ammended or changed so it counters the new debuffs, maybe armour break (like armours already have.) e.t.c.


Also why are speed debuffs = more than the speed buff that any proffesion can apply?? it seems totaly weird to me that they are 15 - 20 points more than any buff can acheive, combine this with the current armour and yet more tanking power this in its self is seriously unbalanced..


Also i was thinking about slicing weapons i mean why can we not modify our finished lightsabers (i.e. slicing them) , maybe add some looted components or something to make them faster or more powerful or maybe even enhance certain attacks like say saber head hit by finely tuning it to how you hold or use your saber.. just a thought but i mean every over proffesion in game can have this done why can't we??



And before any of the flames i actually like the CU i just wish it was fixed, 2 yearsof"Fixing" the gameyou would have thought it would be nearly perfect by now.


Also Please take time to FULLY READ before switching on the flame torches..



Thank you all for your time.


IGN Dagis

Server Corbantis

Message Edited by CtsDruid on 09-10-2005 04:56 AM

Message Edited by CtsDruid on 09-10-2005 05:22 AM



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
-Biosphere-
Sat Sep 10, 2005 4:14 am
#2

Isn't like 10K resist Armor 60% damage mitigation? Thought No armor would be able to exceed that kind of protection for the exact purposes you've mentioned above.




Biosphere - Jedi - Master Pilot - M.Politican
Oneiros - Master Bounty Hunter -M. Fire Starter
Drayko - Master Shipwright - Vendors at 3254 3298, Rori.
"The only good is knowledge and the only evil is ignorance.
" - Socrates


CtsDruid
Sat Sep 10, 2005 4:20 am
#3


You are more than likely correct, but if you also consider the speed that our weapons hit for and they damage they can cause has been changed also.


not to mention that the fact that with my ls i can hit a max of about 400 - 600per hit against this kind of armour and they can heal massive amount very quickly with little to no cost.


Perhaps a little more i will test out the exact dmg i can cause if you require these results.

Message Edited by CtsDruid on 09-10-2005 04:22 AM



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
NkikHet
Sat Sep 10, 2005 4:34 am
#4






CtsDruid wrote:




Right for a start i would like to thank Baciacca for taking time to look at this.


Also this is not a rant just what i have noticed and things that disturb me..



I thought the new system was to bring a whole new balance to this game, yes in some ways it has, but it has brought unbalance also...


What i mean is that one of the big reasons for the CU was to balance things out and remove 90% resist armour, but yet this armour is creeping back there are Bounty Hunters and normal players that have 8000+ resist to energy armour now if i am correct this is equal to 80% armour in the old days...



wrong. there isa table to convert the 1000-8000 values into %.


1000 = 10.5%

2000 = 20.0%

3000 = 28.5%

4000 = 36.0%

5000 = 42.5%

6000 = 48.0%

7000 = 52.5%

8000 = 56.0%

9000 = 58.5%

10000 = 60%

Message Edited by NkikHet on 09-10-2005 01:39 PM



Vrashnak [REJEK]
master tank from nov 03 till nov 05


Apollyon-Eclipse
Sat Sep 10, 2005 4:48 am
#5


Hmmm, so 8k resist plus a 2k ish energy resist PSG givesyou 10k total which is 60% resist. Then add some synthsteak, uber non stop healing and 75% AB sliceto the equation....



Do PSG's work only against ranged?

Message Edited by Apollyon-Eclipse on 09-10-2005 04:52 AM

CtsDruid
Sat Sep 10, 2005 4:48 am
#6

Ahh thats right flame the post before even reading what the hell its about..



Sounds like a smart move..


But hey if it makes you feel better..


Also there is 2 things to consider with this one with a ls you was speed capped pre cu (means hitting for every second remember) also then consider the fact our dmg output has been reduced...



Now tell me that there is no difference, ok it might not translate to that exactly but when you take the dmg away and the speed then we would be hitting a 85% armour i would imagine...


They have just changed the values a bit in other areas.





Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
CtsDruid
Sat Sep 10, 2005 4:49 am
#7






Apollyon-Eclipse wrote:

Hmmm, so 8k resist plus a 2k ish energy resist PSG givesyou 10k total which is 60% resist. Then add some synthsteak and uber non stop healing to the equation....



Do PSG's work only against ranged?






No psg's only work for ranged attacks..



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
Apollyon-Eclipse
Sat Sep 10, 2005 4:50 am
#8






Would saber throw be considered a ranged attack ?


I would never ask for another class to be nerfed, in fact my biggest problem with jedi at the moment is I think force should regen much faster than it does. I have not lost to a BH in a long time but that also includes the times I had to run away because there heals outlast 12k force w/holo. Nowadays, all a BH has to do is wait till the force runs out. But they are screwing themselves with that type of strategy cause jedi will run in that case so no DB or payout for them.


Seriously though, I have not a clue to what the answer is. Lets pretend they made force regen much faster which in turn gave us more staying power to offset there heals. Then the BH would cry nerf at us for being able to do that. I am to the point where I think the whole BH vs Jedi scenario is broken beyond repair.

Message Edited by Apollyon-Eclipse on 09-10-2005 04:56 AM


Message Edited by Apollyon-Eclipse on 09-10-2005 04:58 AM


Message Edited by Apollyon-Eclipse on 09-10-2005 05:03 AM


Message Edited by Apollyon-Eclipse on 09-10-2005 05:03 AM

Message Edited by Apollyon-Eclipse on 09-10-2005 05:05 AM

CtsDruid
Sat Sep 10, 2005 4:52 am
#9

Lol, no though i like your thinking lol...


No that is still a Melee attack unsure of the reasoning as it prob a melee weapon doing the attacking but who knows.





Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
battledroid01
Sat Sep 10, 2005 4:59 am
#10




SHDWSSHDWSSHDWSSHDWSEmox Darksky
SHDWSSHDWSSHDWSSHDWS
SHDWSSHDWSSHDWSSHDW
SSHDWS

SHDWSSHDWSSHDWSSHDWS
SHDWSSHDWSSHDWSSHDW
S
SHDWSSHDWSSHDWSSHDWSPRE-CU MBH
SHDWSSHDWSSHDWSSHDWSNot a Jedi
SHDWSSHDWSSHDWSSHDWSImperial Sargeant
SHDWSSHDWSSHDWSSHDWSOne must be patient to be a success

CtsDruid
Sat Sep 10, 2005 5:05 am
#11


I am unsure what your point is but....


The fact that you guys can tank us all day long without running out of mind or heals i would say thats unbalanced, i don't want to be uber but i do want to be able to have good fights without the factor of them waiting for my force to burn so i die no other proffesion has this worry, now if they removed the force bari wouldn't care, then that way we can tank each other all day and no one wins..




Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
CtsDruid
Sat Sep 10, 2005 5:16 am
#12






Apollyon-Eclipse wrote:







I would never ask for another class to be nerfed, in fact my biggest problem with jedi at the moment is I think force should regen much faster than it does. I have not lost to a BH in a long time but that also includes the times I had to run away because there heals outlast 12k force w/holo. Nowadays, all a BH has to do is wait till the force runs out. But they are screwing themselves with that type of strategy cause jedi will run in that case so no DB or payout for them.


Seriously though, I have not a clue to what the answer is. Lets pretend they made force regen much faster which in turn gave us more staying power to offset there heals. Then the BH would cry nerf at us for being able to do that. I am to the point where I think the whole BH vs Jedi scenario is broken beyond repair.




To be honest i think you have a point i don't to nerf anyone and i do find a challenge and a pleasure fighting bh i just think that for a game thats is supposed to be balanced it is not, i feel that we are on a slipperly slop i have been Jedi for a long time and i don't want to lose him but i am so fed up with the game and the constant "FIXES" it doesn't feel any better than pre cu at least then i could have my alt with his mind fire pikes and 90% comp armour.. and been a Jedi actually felt like i was a Jedi...



I lost to a few bh beat a lot also pre cu but it always felt like fun now just fighting a TANK BOT is boring and unfun...





Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
Apollyon-Eclipse
Sat Sep 10, 2005 5:22 am
#13




I must admit that over the past few days my mouse has hovered (on numorous occasions)over the "cancel" buttonwhile I sat in quiet comtemplation. Yea I know....WOOT! one less jedi, but I dont care if thats how you feel. Just seems sad that SOE can't figure out how to fix this once and for all.


And noooo, you can not have my stuff n00bs


Message Edited by Apollyon-Eclipse on 09-10-2005 05:23 AM

Message Edited by Apollyon-Eclipse on 09-10-2005 05:23 AM

Page 1 of 4
Previous Next