Jedi Archive

Thread: Why is this system reverting back to pre CU in some ways ** Baciacca Please read this **

Jkoku
Sat Sep 10, 2005 5:24 am
#14


Only Recon armour can get to 8000+ Energy so they would need to be Master Smug/Pistol or Rifle to use it with out penalties.


You won't find many ppl with a 75% armour break slice, as 1 of the parts are v rare, on gorath they sell for 1 mil each.


I had a BH come just before D/T with a AB slice, yeah its a pain in the rear,but you just have to attack at the right time.


I had Sap before they nerfed it, and found it very good against Doc/Cm combos, but its still good.



Jkoku Jkoku'
-FW- House of Armour12pt Master Armoursmith

Ris / Rebel / BH / Custom Freedom City Mall / Rori


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CtsDruid
Sat Sep 10, 2005 5:30 am
#15


Yea i agree that they are rare...


And i agree that sap works well against them i have been grinding and regrinding templates for a while now.. LOL


i am up to my 7th regrinded template...


I don't want a I win button but i do want more balance, i mean how is it that a doc 4000 can heal mega loads and it costs nearly no mind and a healer 4000 costs mind / force and a little action?? tell me thats fair...



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
Jkoku
Sat Sep 10, 2005 5:39 am
#16

I agree, the heal on Doc/Cm/Medic and Jedi need to be looked at, in fact the whole Action/Mind and Force as well.

Good to see that Sap is still worth it, i've been thinking of picking it up again



Jkoku Jkoku'
-FW- House of Armour12pt Master Armoursmith

Ris / Rebel / BH / Custom Freedom City Mall / Rori


- - 5839

Akast
Sat Sep 10, 2005 5:41 am
#17

this makes me laugth. be a Bh and attack a MDef there armour is like the old composite, my cri thits for like 200 actual damage 1000 before armour what that tell u/?



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Daelus
Sat Sep 10, 2005 5:45 am
#18






CtsDruid wrote:









What i mean is that one of the big reasons for the CU was to balance things out and remove 90% resist armour, but yet this armour is creeping back there are Bounty Hunters and normal players that have 8000+ resist to energy armour now if i am correct this is equal to 56% armour in the old days... Second they get a anti armour break slice that reduces the dmg of a armour break and the following attacks now i am not been silly here but that will put the resist into 70% ish...




It doesn't reduce the damage of AB, in fact armor break does little to no damage. Armor break reduces the effectiveness of their armor, so following attacks willbe hit withless mitigation. An armor break slice reduces the amount that Armor break reduces.


Thank you.





Jola Eran
My sig can beat up your sig


Jkoku
Sat Sep 10, 2005 5:46 am
#19








Akast wrote:
this makes me laugth. be a Bh and attack a MDef there armour is like the old composite, my cri thits for like 200 actual damage 1000 before armour what that tell u/?






That you don't have a clue, about what your saying


M Def has 7000 armour, 1000 LESS than a Energy Layerd Recon





Jkoku Jkoku'
-FW- House of Armour12pt Master Armoursmith

Ris / Rebel / BH / Custom Freedom City Mall / Rori


- - 5839

Akast
Sat Sep 10, 2005 5:47 am
#20

yeah but they also have force aura and force valour, obviously uve never been a BH attakign a mdef



My Gun


o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:{}ggg
''.''''''''''''///_/''^=====///
__._,...///_________________
A K A S T - B O U N T Y H U N T E R
L I T T L E - B R I T A I N
125 J E D I K I L L S

Jkoku
Sat Sep 10, 2005 5:49 am
#21






Daelus wrote:





CtsDruid wrote:









What i mean is that one of the big reasons for the CU was to balance things out and remove 90% resist armour, but yet this armour is creeping back there are Bounty Hunters and normal players that have 8000+ resist to energy armour now if i am correct this is equal to 56% armour in the old days... Second they get a anti armour break slice that reduces the dmg of a armour break and the following attacks now i am not been silly here but that will put the resist into 70% ish...




It doesn't reduce the damage of AB, in fact armor break does little to no damage. Armor break reduces the effectiveness of their armor, so following attacks willbe hit withless mitigation. An armor break slice reduces the amount that Armor break reduces.


Thank you.






Armour Break Slice reduces the chance of a Armour Braek sticking,


Thank You

Message Edited by Jkoku on 09-10-2005 01:50 PM



Jkoku Jkoku'
-FW- House of Armour12pt Master Armoursmith

Ris / Rebel / BH / Custom Freedom City Mall / Rori


- - 5839

Daelus
Sat Sep 10, 2005 5:50 am
#22

It is not the master defender that is the problem you are describing. It is Aura. It will lower your weapons damage to the it's minimum, and make it harder to hit them. Valor on top of this will reduce your damage to nothing.



Jola Eran
My sig can beat up your sig


Daelus
Sat Sep 10, 2005 5:51 am
#23






Jkoku wrote:






Daelus wrote:





CtsDruid wrote:









What i mean is that one of the big reasons for the CU was to balance things out and remove 90% resist armour, but yet this armour is creeping back there are Bounty Hunters and normal players that have 8000+ resist to energy armour now if i am correct this is equal to 56% armour in the old days... Second they get a anti armour break slice that reduces the dmg of a armour break and the following attacks now i am not been silly here but that will put the resist into 70% ish...




It doesn't reduce the damage of AB, in fact armor break does little to no damage. Armor break reduces the effectiveness of their armor, so following attacks willbe hit withless mitigation. An armor break slice reduces the amount that Armor break reduces.


Thank you.






Armour Break Slice reduces the chance of a Armour Braek sticking,


Thank You

Message Edited by Jkoku on 09-10-2005 01:50 PM




I've never noticed this being true, but whatever. Regardless it doesn't actually raise the amount being mitigated.



Jola Eran
My sig can beat up your sig


Xevin
Sat Sep 10, 2005 6:02 am
#24


You just want an I win button. AB sliced armor brings balance against those sabers. Steak is only good for so long so your going to have to fight it out longer vs a BH with Steak and AB slice armor.


Why don't you just keep spaming knock down AB untill the KD bug sets in like 90% of the rest of the Jedi do?


Right now the KD bug is the only thing that makes a Jedi 1.5 % better than a really well equiped Bounty Hunter.


Some rare Jedi with the really powerfull Sabers can still defeat a BH very quickly if the BH is a little slow to react or lag hits at the right moment but for the rest of the Jedi the KD bug is the only thing that keep most fights from being a stalemate if a BH CM mix manges his mind pool correctly.


It is almost a draw now for me and most fights take 1 hour or more to conclude and they all normally end with a KD bug. This is from the perspective of my MBH and my Full temp Jedi. I play both almost the same amount of time.



Your Jedi should not be able to destroy Bounty Hunters. A very good PvP Bounty Hunter in really good equipment should be able to take down any Jedi that is not a really good PvPer or a Jedi with lame or disfuntional Temps.


I think if you do not have MDef you should be fairly weak Jedi in PvP. If Jedi had remained rare then I could see Jedi being extreemly uber but the way the game has turned out Jedi should have to chose carefully between PvP templates and "Fun" templates or PvE Templates just like Bounty Hunters and other professions do.


Lastly, I hope some day there are Dark and Light side mission terminals were Jedi can "Hunt" oposite side Jedi like BH hunt Jedi. Then the weak Jedi will really have to lay low and keep those sabers turned off in town because you will have other Jedi (Equals) hunting you as well. You will really wine then I bet. Nurf Dark Jedi I cannot kill them with one hit!!


CtsDruid
Sat Sep 10, 2005 6:04 am
#25






Daelus wrote:





Jkoku wrote:






Daelus wrote:

It doesn't reduce the damage of AB, in fact armor break does little to no damage. Armor break reduces the effectiveness of their armor, so following attacks willbe hit withless mitigation. An armor break slice reduces the amount that Armor break reduces.


Thank you.






Armour Break Slice reduces the chance of a Armour Braek sticking,


Thank You

Message Edited by Jkoku on 09-10-200501:50 PM





I've never noticed this being true, but whatever. Regardless it doesn't actually raise the amount being mitigated.





Well the people that i have fought that have this skill i had no problem applying this but there was a reduction in the dmg they received.. So you do the maths and unless you post actually stats from a dev's or coro thread or have a screeny to back this up please don't post about rumors.. they just distract from what the thread is about..



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
Pday
Sat Sep 10, 2005 6:04 am
#26

pre cu i hit every single second with my 1 hand saber at 4-0-0-4 LS and it was unresisted


Post CU : every 2 - 3 seconds, vs 8000 (56% damage reduction) + 75% armor break defence slices, + aura/cob/duelist stance means that my bh gets hit with 600ish from powerattack using a 730 max saber.





Iadao

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GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

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