Jedi Archive
Thread: Why is this system reverting back to pre CU in some ways ** Baciacca Please read this **
CtsDruid wrote:
What i mean is that one of the big reasons for the CU was to balance things out and remove 90% resist armour, but yet this armour is creeping back there are Bounty Hunters and normal players that have 8000+ resist to energy armour now if i am correct this is equal to 56% armour in the old days... Second they get a anti armour break slice that reduces the dmg of a armour break and the following attacks now i am not been silly here but that will put the resist into 70% ish...
It doesn't reduce the damage of AB, in fact armor break does little to no damage. Armor break reduces the effectiveness of their armor, so following attacks willbe hit withless mitigation. An armor break slice reduces the amount that Armor break reduces.
Thank you.
Akast wrote:
this makes me laugth. be a Bh and attack a MDef there armour is like the old composite, my cri thits for like 200 actual damage 1000 before armour what that tell u/?
That you don't have a clue, about what your saying
M Def has 7000 armour, 1000 LESS than a Energy Layerd Recon
Armour Break Slice reduces the chance of a Armour Braek sticking,
Daelus wrote:
CtsDruid wrote:
What i mean is that one of the big reasons for the CU was to balance things out and remove 90% resist armour, but yet this armour is creeping back there are Bounty Hunters and normal players that have 8000+ resist to energy armour now if i am correct this is equal to 56% armour in the old days... Second they get a anti armour break slice that reduces the dmg of a armour break and the following attacks now i am not been silly here but that will put the resist into 70% ish...
It doesn't reduce the damage of AB, in fact armor break does little to no damage. Armor break reduces the effectiveness of their armor, so following attacks willbe hit withless mitigation. An armor break slice reduces the amount that Armor break reduces.
Thank you.
Message Edited by Jkoku on 09-10-2005 01:50 PM
Jkoku wrote:
Armour Break Slice reduces the chance of a Armour Braek sticking,
Daelus wrote:
CtsDruid wrote:
What i mean is that one of the big reasons for the CU was to balance things out and remove 90% resist armour, but yet this armour is creeping back there are Bounty Hunters and normal players that have 8000+ resist to energy armour now if i am correct this is equal to 56% armour in the old days... Second they get a anti armour break slice that reduces the dmg of a armour break and the following attacks now i am not been silly here but that will put the resist into 70% ish...
It doesn't reduce the damage of AB, in fact armor break does little to no damage. Armor break reduces the effectiveness of their armor, so following attacks willbe hit withless mitigation. An armor break slice reduces the amount that Armor break reduces.
Thank you.
Thank You
Message Edited by Jkoku on 09-10-2005 01:50 PM
I've never noticed this being true, but whatever. Regardless it doesn't actually raise the amount being mitigated.
You just want an I win button. AB sliced armor brings balance against those sabers. Steak is only good for so long so your going to have to fight it out longer vs a BH with Steak and AB slice armor.
Why don't you just keep spaming knock down AB untill the KD bug sets in like 90% of the rest of the Jedi do?
Right now the KD bug is the only thing that makes a Jedi 1.5 % better than a really well equiped Bounty Hunter.
Some rare Jedi with the really powerfull Sabers can still defeat a BH very quickly if the BH is a little slow to react or lag hits at the right moment but for the rest of the Jedi the KD bug is the only thing that keep most fights from being a stalemate if a BH CM mix manges his mind pool correctly.
It is almost a draw now for me and most fights take 1 hour or more to conclude and they all normally end with a KD bug. This is from the perspective of my MBH and my Full temp Jedi. I play both almost the same amount of time.
Your Jedi should not be able to destroy Bounty Hunters. A very good PvP Bounty Hunter in really good equipment should be able to take down any Jedi that is not a really good PvPer or a Jedi with lame or disfuntional Temps.
I think if you do not have MDef you should be fairly weak Jedi in PvP. If Jedi had remained rare then I could see Jedi being extreemly uber but the way the game has turned out Jedi should have to chose carefully between PvP templates and "Fun" templates or PvE Templates just like Bounty Hunters and other professions do.
Lastly, I hope some day there are Dark and Light side mission terminals were Jedi can "Hunt" oposite side Jedi like BH hunt Jedi. Then the weak Jedi will really have to lay low and keep those sabers turned off in town because you will have other Jedi (Equals) hunting you as well. You will really wine then I bet. Nurf Dark Jedi I cannot kill them with one hit!!
Daelus wrote:
Jkoku wrote:
Armour Break Slice reduces the chance of a Armour Braek sticking,
Daelus wrote:
It doesn't reduce the damage of AB, in fact armor break does little to no damage. Armor break reduces the effectiveness of their armor, so following attacks willbe hit withless mitigation. An armor break slice reduces the amount that Armor break reduces.
Thank you.
Thank You
Message Edited by Jkoku on 09-10-200501:50 PM
I've never noticed this being true, but whatever. Regardless it doesn't actually raise the amount being mitigated.
pre cu i hit every single second with my 1 hand saber at 4-0-0-4 LS and it was unresisted
Post CU : every 2 - 3 seconds, vs 8000 (56% damage reduction) + 75% armor break defence slices, + aura/cob/duelist stance means that my bh gets hit with 600ish from powerattack using a 730 max saber.