Jedi Archive
Thread: The true uber template in the game now is nolonger Jedi.
Message Edited by EVILxWARLOCK on 10-12-2005 06:27 AM
We do ok against ranged targets, problem is, if you give us a boost it will be like it was again PreCU. Ranged being totaly devistated by jedi, and Jedi/Melee fights coming to draws alot.
It is sad when a lvl 71 character can tank 3 lvl 80 PreCU jedi. There is something wrong there.
Message Edited by lajduke on 10-12-2005 09:17 AM
actually drop pike down to 0-0-4-0, get m.brawler, and get 0-1-0-0 tk for imp cob.
EVILxWARLOCK wrote:
It is sad but we are for sure back to the pre cu melee stacking game. After some major testing last night against many templates including jedi ( tested agianst defender and powers templates) this template seemed to be just insane.
Here is the template and why it is so good.
Master sword, pike 4441, 4004 doc using ris armor 75% armor break slice.
1. Heal as good or better than jedi with stim and doc heal.
2. You can buff yourself giving you the speed, action regen, heal buff. Even jedi can't do this.
4. You have intimidate, knockdown, war cry, center of being and armor break.
5. Weapons that do better damage then jedi.
6. Armor that can take the damage and also resist armor break.
7. Cooldown timers on the high end almost nill except on 1 or 2 and they are not that bad.
There is more but you get my point. There is no way a jedi can do all this stuff without being a cookie cutter template and you still can't do most of it.
You add intim, warcry, center of being together with a good sliced set of ris armor, these guys are better tanks than master defenders. Also add in the heals they can do + the buffs.
Now i am not saying that these guys need a nerf. What i am saying is we need a boost.
You can grind this template out in no time. Just makes no sence to me. Just my 2 cents.
Message Edited by EVILxWARLOCK on 10-12-2005 06:27 AM
SageEidolon wrote:
They still can not throw their weapon. They can nto hit anything outside 5m...except for Lunge which is lame.
Awww...too bad. Imagine that...melee being restricted by range? Try lugging around a 5 meter sword...I'd like to see that...much less wielding it...melee range is fine at 5 meters.
And to the OP's post, yeah these melee stackers DO need to be nerfed. The CU was supposed to put an end to this crap and balance everything around Jedi functioning as the alpha class...and we all know how well that went.
To Teepo:
MBH...a threat? You sure about that? The Swordsman-stacker is much more difficult to take down on any day of the week...even with player skill being equal. Granted, some Jedi templates may have a harder time than others, but...seriously...if MBH's are giving you that much trouble...well...get in some practice, may man.
To SageEidolon:
My apologies then. However, it's hard to tell considering most of the posts on the forums. And while, yes, maybe they can't throw their weapon, I don't really see that as being debilitating when you consider that's more or less "better" than asimilarly built Jedi.
TeepoJedi wrote:
Overt PvP or duels they may be great but the templates that most effect Jedi are ones with MBH in them or if there is a dominate Jedi template. Other templates like these are notso much of a big deal in my opinion.
Well, if the frs makes you perm overt yes they will be a big deal.
GunFu wrote:
I saw a MBH/MCM pwn a full template knight yesterday, the jedi was MLS/MD/healer 3000/enh 0002. It was very shocking and very disappointing to watch.
So it was a good BH or a crappy Jedi. Doesn't really say much. MBH/MCM's are more annoying than anything.
HarlequinMK19 wrote:
GunFu wrote:
I saw a MBH/MCM pwn a full template knight yesterday, the jedi was MLS/MD/healer 3000/enh 0002. It was very shocking and very disappointing to watch.
So it was a good BH or a crappy Jedi. Doesn't really say much. MBH/MCM's are more annoying than anything.
Im guessing both.... I've defeated MBH/MCM bounty hunters and im not even master defender...