Jedi Archive
Thread: Armor Break Resistance skill instead of Avoid Incapacitation
Erynder wrote:
Master defender and TKMs need '' Armor Resistance skill '' which works like force shield and Force Aura. It can be on a timer, and cost force.
This will make Master defender worth having, Innate armor worth something, and will make Jedi and TKMs equal with other professions.
Congratulations - this is a very fine idea that appears to make perfect sence.
As you say, Defender innate armour is breakable and while all other armoured prof's have their armour break resistance, Jedi and TK do not.
Great suggestion and one that deserves careful consideration.
VaainEldritch wrote:
Erynder wrote:
Master defender and TKMs need '' Armor Resistance skill '' which works like force shield and Force Aura. It can be on a timer, and cost force.
This will make Master defender worth having, Innate armor worth something, and will make Jedi and TKMs equal with other professions.
Congratulations - this is a very fine idea that appears to make perfect sence.
As you say, Defender innate armour is breakable and while all other armoured prof's have their armour break resistance, Jedi and TK do not.
Great suggestion and one that deserves careful consideration.
AI skillto Master Healer would be GREAT and is logical with these changes. This would also help open up healer as a potential mastery once again!
I like your ideas except the Defender having an Armor break resistance feature. Defender is already the uber of defense for Jedi and making a defender have this would make you have to be defender to stand a chance. It would further complement the FOTM defender lifestyle that almost every Jedi now has which would make it even worse as far as an effective balance. You would almost have to be master defender to win a fight because anybody that did not have MD would throw off the balance because the MD would take even less damage thenthey already do. It sounds like a nice special to have and I wouldn't mind having it, but it would only make matters worse I think.
2 cents ftw!
EstoMax wrote:
AI skillto Master Healer would be GREAT and is logical with these changes. This would also help open up healer as a potential mastery once again!
I like your ideas except the Defender having an Armor break resistance feature. Defender is already the uber of defense for Jedi and making a defender have this would make you have to be defender to stand a chance. It would further complement the FOTM defender lifestyle that almost every Jedi now has which would make it even worse as far as an effective balance. You would almost have to be master defender to win a fight because anybody that did not have MD would throw off the balance because the MD would take even less damage thenthey already do. It sounds like a nice special to have and I wouldn't mind having it, but it would only make matters worse I think.
2 cents ftw!
Pday wrote:
the problem remains, this would make m.def a must for j vs j
VaainEldritch wrote:
Pday wrote:
the problem remains, this would make m.def a must for j vs j
Not necessarily. There's at least one item in the beta that grants armour-break resistance to anyone. You could say "then why give it to Mdef as a skill" - well my answers would be that an armour break reistance fits so perfectly with the concept of a front-line tank/warrior and that when a non-Master Defender Jedi fights a Master Defender they will need to adjust their tactics accordingly.
They still have chance to apply the armour break (thus immediately eliminating one of the best defender abilities - Innate Armour) and can keep trying toapply it, or they need to look for other weakness in the MDef's overall template - remember MDef's with MSabers lose a lot of ancillary skills in order to be able to heal and survive and will have either no FR/speed or no Force control (channel) or weak healing, and Mdef dabblers lose on offence (less LS accuracy and speed and a smaller range of specials).
Yup, exactly my point. Master Enhancer and Master Defender looks strong on paper, but to get masteries, you sacrifice a lot. Because to do '' Enough to incap '' damage, you need MLS.
EstoMax wrote:
That is your desicion.. you can't always get what you want, ever hear of that?
But if you try hard, you might get what you need!
I love the Stones....
Erynder wrote:
EstoMax wrote:
AI skillto Master Healer would be GREAT and is logical with these changes. This would also help open up healer as a potential mastery once again!
I like your ideas except the Defender having an Armor break resistance feature. Defender is already the uber of defense for Jedi and making a defender have this would make you have to be defender to stand a chance. It would further complement the FOTM defender lifestyle that almost every Jedi now has which would make it even worse as far as an effective balance. You would almost have to be master defender to win a fight because anybody that did not have MD would throw off the balance because the MD would take even less damage thenthey already do. It sounds like a nice special to have and I wouldn't mind having it, but it would only make matters worse I think.
2 cents ftw!
You are right to a certain extend. But, having MD in your template needs sacrifices. There are two vaible templates for MD.
MD / MLS / E 0002 / H 3000
No force run, no force speed, no 1500 heals. Very hard to play with. This is my template. I have a 1.14 speed LS, 724 max damage. If I had a post-CU saber, I caouldn't play this template.
MD / LS 0404 / xxxxxxxx
No alternating attacks. Only attacks you have are power hit and head hit. These two are not enough to fight, you are missing a lot of accuracy and speed, and if you don't have a pre-CU saber and skill tapes, you won't incap anyone.
IMO, every master box deserves a very good skill. Let me explain like this, currently, the WORST profession tree is Master Healer. But I have a few female friends who religiously stick to Master Healer, because they odn't want to fight, they want to heal. Avoid Incap will fit them well.
I chose Master defender because I like to dive into crowds. I want to be the last man standing. I don't even have force run. But without Armor break resist, Enhancer 0400 and defender 0040 is a better tank than me. This needs to change. Having Master defender in your template leaves you usually weak in another aspect. The difference between 1000 and 1500 heals is huge when you are playing.
Ehh LS x4x4 has head hit and saberthrow.
Which are close on same damage. Defender with armor break resistance would be unbalancing. Just because YOU want to be the last man standing doesnt mean you deservearmor break resistance in top of the innate armor and innate defenses.
cloudwalker1 wrote:
Which are close on same damage. Defender with armor break resistance would be unbalancing. Just because YOU want to be the last man standing doesnt mean you deservearmor break resistance in top of the innate armor and innate defenses.
Message Edited by VaainEldritch on 10-14-2005 10:46 AM
Message Edited by EstoMax on 10-14-2005 03:02 AM