Jedi Archive
Thread: Coolest thing from the ToOW video
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dubiousmastax
Sat Oct 08, 2005 10:19 am
#1
no, not the new robes, or the new critters...
It freaking sounded like starwars! Speeders sound like real speeders not just "whhhiiiirrrrrr" and the blasters sounded like real star wars blasters. I would give up a fancy new robe to actually feel like I'm in the star wars universe. and sound is a major part of that immersion.
It freaking sounded like starwars! Speeders sound like real speeders not just "whhhiiiirrrrrr" and the blasters sounded like real star wars blasters. I would give up a fancy new robe to actually feel like I'm in the star wars universe. and sound is a major part of that immersion.
esfnighthawk
Sat Oct 08, 2005 10:21 am
#3
What would really be cool and has irked me for well over 2 years, would be if the characters actually talked instead of reading text, like in EQ2.
EricAD
Sat Oct 08, 2005 10:50 am
#5
dubiousmastax wrote:
no, not the new robes, or the new critters...
It freaking sounded like starwars! Speeders sound like real speeders not just "whhhiiiirrrrrr" and the blasters sounded like real star wars blasters. I would give up a fancy new robe to actually feel like I'm in the star wars universe. and sound is a major part of that immersion.
Yeh it actually did to me as well when I saw it. But I still dont think I want to get it.
evil-bountyhunter
Sat Oct 08, 2005 10:52 am
#6
esfnighthawk wrote:
What would really be cool and has irked me for well over 2 years, would be if the characters actually talked instead of reading text, like in EQ2.
Yea that whould be cool the only problem is that it whould take for ever find a voice actor for every npc plus I whould rather them spend that $ to make the game better
BelchingPenguin
Sat Oct 08, 2005 10:54 am
#7
Yehoshua_ben_David
Sat Oct 08, 2005 11:58 am
#9
dubiousmastax wrote:
no, not the new robes, or the new critters...
It freaking sounded like starwars! Speeders sound like real speeders not just "whhhiiiirrrrrr" and the blasters sounded like real star wars blasters. I would give up a fancy new robe to actually feel like I'm in the star wars universe. and sound is a major part of that immersion.
Hrm, I think those weren't the actual sounds. I think those were just dubbed in there; not the actual game sounds.
WizKid72
Sat Oct 08, 2005 1:25 pm
#10
I dunno about the rest of you but I'm quite disapointed with the skiff.. I fail to see why we must be seated in it instead of being able to stand or walk about while riding on them.
omismiha
Sat Oct 08, 2005 1:30 pm
#11
WizKid72 wrote:
I dunno about the rest of you but I'm quite disapointed with the skiff.. I fail to see why we must be seated in it instead of being able to stand or walk about while riding on them.
maybe because of the difficulty in programming that, and that type of thing is not really necessary. its just aesthetic
WizKid72
Sat Oct 08, 2005 1:32 pm
#12
I don't think it's very difficult programming it. It's been done on POB ships with no problems. =P
omismiha
Sat Oct 08, 2005 1:34 pm
#13
PoB ships are based on an entirely different codebase than on the ground.
the gound codebase is old, with not much room for expansion, while in space, you can virtually do anything whatsoever
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