Jedi Archive

Thread: Coolest thing from the ToOW video

crunchy212
Sat Oct 08, 2005 2:51 pm
#14


voice acting would rock and they could use the same voice acting for npcs in cities that give you the same mission just in a different city


like the one go kill this heres 20 credits missions but like the kash quests and stuff all different voice acting






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SageEidolon
Sat Oct 08, 2005 8:50 pm
#15

The guns and sabers sounded the same to me...but the speeder noise was deffinately more Star Warsy. I didn't notice the new Jedi robes everyone is talking about, but I did notice Obi-Wan is wearing the wrong saber hilt...and would a spirit wear a saber anyway?




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BountyHunterTHX1138
Sat Oct 08, 2005 8:54 pm
#16



Yehoshua_ben_David wrote:


dubiousmastax wrote:
no, not the new robes, or the new critters...

It freaking sounded like starwars! Speeders sound like real speeders not just "whhhiiiirrrrrr" and the blasters sounded like real star wars blasters. I would give up a fancy new robe to actually feel like I'm in the star wars universe. and sound is a major part of that immersion.


Hrm, I think those weren't the actual sounds. I think those were just dubbed in there; not the actual game sounds.




bingo, Yeh has it right.




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c0kes
Sat Oct 08, 2005 8:57 pm
#17






Omanik wrote:

omg i totally agree! sounds are a BIG part of the game! why dont the guns actually sounds like that? and speeders and sabers??






Dude, I have been praying for years now, hoping SoE understands that sound and music is a great part of gameplay, specially in a Star Wars game... But they dont get it.


Why can't we hear actual Star Wars music, while playing? and not only fighting or when it goes dark... Why can't we hear the Imperial March when a bunch of Imperials enter a cantina? Or why cant we hear that lovely Binary Sun tune from Mr. John Williams while walking around in Tatooine? What about the Enter to theed theme .. in theed?


The only planet with a background music is Lok, but the sound file is so small and it looping the same 10 seconds of music can make you go crazy.





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EAB
Sun Oct 09, 2005 12:02 am
#18

Actually the part showing the party squaring up with that droid army (let by HK-47) got me pretty excited.



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CombatZabrak
Sun Oct 09, 2005 12:04 am
#19

sounds of this movie are same as in game as we speak ,whats the hassle about ^^ ???




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Xalabaar
Sun Oct 09, 2005 12:06 am
#20






Yehoshua_ben_David wrote:





dubiousmastax wrote:
no, not the new robes, or the new critters...

It freaking sounded like starwars! Speeders sound like real speeders not just "whhhiiiirrrrrr" and the blasters sounded like real star wars blasters. I would give up a fancy new robe to actually feel like I'm in the star wars universe. and sound is a major part of that immersion.




Hrm, I think those weren't the actual sounds. I think those were just dubbed in there; not the actual game sounds.








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Venya
Sun Oct 09, 2005 12:07 am
#21

What's with the Light and Dark robe wearing Jedi fighting together against a beast. lol



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ventilador
Sun Oct 09, 2005 12:34 am
#23

that video convinced met o buy the expansion, im goingto do it by next week ntil i fix my computer.

i know it will never be like it is show on video. But its tempting


29.99 extra for soe



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Yehoshua_ben_David
Sun Oct 09, 2005 7:11 am
#24

Place your sound on "mute", and then watch it. You'll get a more realistic idea of what it will be like.
DocSavag
Sun Oct 09, 2005 7:31 am
#25



WizKid72 wrote:
I dunno about the rest of you but I'm quite disapointed with the skiff.. I fail to see why we must be seated in it instead of being able to stand or walk about while riding on them.





I was somewhat let down by that as well but it doesn't surprise me. Getting characters to keep in sink with a moving vehicle while they are moving has to be a challenge. You could probably do it like JTL but you would have to enclose the ship and make it a pob.



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Yehoshua_ben_David
Sun Oct 09, 2005 7:37 am
#26



DocSavag wrote:


WizKid72 wrote:
I dunno about the rest of you but I'm quite disapointed with the skiff.. I fail to see why we must be seated in it instead of being able to stand or walk about while riding on them.





I was somewhat let down by that as well but it doesn't surprise me. Getting characters to keep in sink with a moving vehicle while they are moving has to be a challenge. You could probably do it like JTL but you would have to enclose the ship and make it a pob.


Well, I think the big problem is that in JTL, the environment moves around you. On ground, you move around it.
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