Jedi Archive
Thread: Just a few reasons why the Jedi playerbase is currently quiet angry.
Tiggs on Premium Pearls:
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AynenAmolen wrote: So no FRS anytime soon eh?
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Thunderheart wrote:
AynenAmolen: That is correct. For the next few publishes, we will be doing smaller publishes that focus on bugs and issues.
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Many of us feel the same way. It is so odd that the priorities of the actual players do not seem to register amongst the priorities of the developers.
I mean, for example, we know that capital ships may be the "next new big thing" but - while many of us would like to see these features added - we, as Jedi, need - the FRS returned, state defences fixed, pearl drops restored, the un-nerfing of our master moves etc etc.
Qui-Gonzalez wrote:
Now, I mean no offense to any Jedi players who have unlocked before or after I have, but there are classes that have been ignore far more than Jedi. We really are the pampered children of SWG. Whenever I see things like I have seen going on in the Jedi forums, I roll my eyes and feel ashamed to even be a Jedi. Smugglers still can't smuggle, Commando damage is so not worth the insane warm-up timers they put up with plus various other professions that have long standing issues. It is pointless and childish to carry on like many of the players here have.
I agree with all this. There are many, many professions that are not only neglected but some have almost literally been destroyed - CHs, artisans, all the entertainer professions.
The problem is, the Devs keep coming back to Jedi when, really, we don't want to be 'fixed' or 'balanced' or 'adjusted any more. For example, while I did not like the CU, I was happy with the level of my survivability post-CU. Then my saber throw was nerfed, then my AI, then my force run, then my AI again... ect. These are not 'pamperings', I'd say, but unnecessary changes while a lot of necessary changes were ignored.
LOL I think they Succeded
Jediknight2k1 wrote:
Thunderheart on the Lightsaber speed bug :
"Yes, it is an issue we are aware of.
Sorry but I don't have an ETA atm..."
A major issue with Jedi. Their weapons speed effects DPS and cooldown timers. The reply states there is no ETA on fix.
CM dots get fixed within 48 hours of them being bugged.
Tiggs on Premium Pearls:
"Currently, Premium Pearls do not drop. We will bring them back into the game once we figure out a favorable implementation of these special items; there is not specific ETA for this change and all players that have the old Premium Pearls will get to keep them in the interim."
Premium pearls removed from the game and no stated reason why. Meanwhile Bounty Hunters can loot +180 damage/-8 SAC Enhanced Powercells which cap both weapons stats. Resulting in unbalanced combat as Jedi are at a disadvantage. Aren't 180 dmg/-8 SAC Enhanced Powercells also "special items" ?
Thunderheart on the FRS.
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AynenAmolen wrote: So no FRS anytime soon eh?
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Thunderheart wrote:
AynenAmolen: That is correct. For the next few publishes, we will be doing smaller publishes that focus on bugs and issues.
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With the event of the Combat Upgrade the FRS was taken down for "improvments". To this day not a single developer has posted or explained the extended delay with the FRS. Meanwhile various other professions had a revamp to make them more "balanced" with the CU.
My only hope that the Jedi re-revamp is eventually part of this because right now Master Healer is useless, 0040 Ehancer is completly broken and 0004 Defender isn't to report resisting state attacks.
I do not deny or want to stop any other professions getting their needed revamps and attention, but sure their must be enough devs to revamp ranger and also work the FRS at the same time.
Qui-Gonzalez wrote:
But the thing we all forget is this is a constantly changing game. People will be sure and cite you how much better other games are in the MMO genre, but we have things other games do not. We are told about the Rock/Paper/Scissors balance, but what players forget here is we are permitted to combine Rock and Scissors in our templates. We have the most diverse game out there in regards to playing professions. It is insanely hard to have balance in things like that.
I don't know if you were playing pre-CU but many of us thought that the combat system then was basically 'balanced' though it did need some significant tweaking.
In those days, all the combat professions were not the equivalent of each other.
Bascially, in the three core combat trees - Doc/CM, Melee (Pike/Fencer/TKM) and Ranged (Pistols/Rifles/Carbines) - each profession had a nemesis and was the nemesis on another (for example, Fencers had to fear Pikes but they could easily handle TKMs).
This was the vision of the team that originally created SWG. However, over time that teamn dispersed and a new team was brought in from EQ2 (which had just been launched). The EQ2 vision of combat - foudned on PVE, level-based combat- was radically different from the original SWG version - founded on PVP skills/equipment- based combat.
The troubles we now have regarding 'balance' is that the new team simply do not have a handle on the complexities of the original game and are trying to impose a new combat vision upon it. It seems that this vision really is not working so every Publish brings in new changes that nobody asks for and nobody welcomes, especially for Jedi and BHs whom the Devs seem to regard as the 'gold standard' of combat.
Faolan78 wrote:
I dont think it will just be the jedi player base thats finds this game breaking. As a mbh/msl I was doing over 2k dmg to a swordsman with armor, about the same as I did to a jedi. Give it some time, once people start pvping and dueling everyone will be yelling for the nerf bat.
Exactly, nerf begets nerf begets nerf... With each publish that happens, one or other professions goes into an uproar that the Devs - sometimes - 'fix' which then causes another uproar. This is firefighting by blowing up the house on fire not by putting water on them.
Maybe he meant adding bugs and creating issues..
Jediknight2k1 wrote:
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Thunderheart wrote:
AynenAmolen: That is correct. For the next few publishes, we will be doing smaller publishes that focus on bugs and issues.
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