Jedi Archive
Thread: Devs please provide balance!
Message Edited by Kakabus on 09-15-2005 03:54 PM
Kakabus wrote:
A couple of things that need to be balanced are Force Run and Cloak.
Ways to balance them
Force Run:
Force Run needs to be on a timer as well as have a cooldown period and not this on/off business. Force Run should be a last ditch escape to flea combat like burst run and should have the same properties. A timer will and cooldown will provide balance and fix the issues with people bugging their toon to remain on force run without and force/damage loss.
Intermediate and Advanced force run DO get a damage reduction. Also while force run is on every move you make takes force. Force run was already nerfed in the amount of speed it provided and the toggle placed. THe toggle was placed so those that can ONLY use the versions with damage reductions can shot it off. It used to have a timer but the CU meant that once you got intermediate or advanced you could not use the lower/slower version at master to not have the reductions and it was a penalty to master. So if they remove the toggle they have to deal with that.
However to toggle it on already takes 500 force and like I said every move costs force. So your statement that it costs nothing to stay on force run is false.
The perma run issue needs fixed that is a bug. But calling to nerf force run because a bug needs fixed is inappropriate. Instead fix the bug
Kakabus wrote:
A couple of things that need to be balanced are Force Run and Cloak.
Ways to balance them
Force Run:
Force Run needs to be on a timer as well as have a cooldown period and not this on/off business. Force Run should be a last ditch escape to flea combat like burst run and should have the same properties. A timer will and cooldown will provide balance and fix the issues with people bugging their toon to remain on force run without and force/damage loss.
Cloak:
I do not think you should be able to do any force abilities while cloaked, ie force run and regen. This is very unbalanced and needs to be looked at. I really dont have a major problem with "Cloaking", but there should be balance as well. Maybe provide Droid Engineers the ability to make droids that uncloaks players within a certain radius. Cloaking is a mind trick and droids have CPUs not brains. Also make it where a player can not cloak until they break aggro. Too many times a "Cloaker" just FRs away and while still on aggro cloaks.
Message Edited by Kakabus on 09-15-2005 03:54 PM
OH plz like Jedi havent got the heck beat out of us with the nerf bat since this whole cu mess!
You are kidding right?? please tell me you are...because other then the fact that there isnt the ability to use the diffrent FR at master these are 2 very stable skills in the jedi profession
Kakabus wrote:
A couple of things that need to be balanced are Force Run and Cloak.
Ways to balance them
Force Run:
Force Run needs to be on a timer as well as have a cooldown period and not this on/off business. Force Run should be a last ditch escape to flea combat like burst run and should have the same properties. A timer will and cooldown will provide balance and fix the issues with people bugging their toon to remain on force run without and force/damage loss.
Cloak:
I do not think you should be able to do any force abilities while cloaked, ie force run and regen. This is very unbalanced and needs to be looked at. I really dont have a major problem with "Cloaking", but there should be balance as well. Maybe provide Droid Engineers the ability to make droids that uncloaks players within a certain radius. Cloaking is a mind trick and droids have CPUs not brains. Also make it where a player can not cloak until they break aggro. Too many times a "Cloaker" just FRs away and while still on aggro cloaks.
Message Edited by Kakabus on 09-15-2005 03:54 PM
Kakabus wrote:
Cloak:
I do not think you should be able to do any force abilities while cloaked, ie force run and regen. This is very unbalanced and needs to be looked at. I really dont have a with "major problem Cloaking", but there should be balance as well. Maybe provide Droid Engineers the ability to make droids that uncloaks players within a certain radius. Cloaking is a mind trick and droids have CPUs not brains. Also make it where a player can not cloak until they break aggro. Too many times a "Cloaker" just FRs away and while still on aggro cloaks.
Message Edited by Kakabus on 09-15-200503:54 PM
Message Edited by Kakabus on 09-15-2005 05:06 PM
I do agree that powers needs a little help on damage output....But this is provide discussion about those two skills...Mainly the FR Exploit and Cloaking. I mean do you think its balanced that a jedi can never be killed because all he has to do is FR then Cloak then Regen while Cloaked?
MrGrail wrote:
Kakabus wrote:
Cloak:
I do not think you should be able to do any force abilities while cloaked, ie force run and regen. This is very unbalanced and needs to be looked at. I really dont have a with "major problem Cloaking", but there should be balance as well. Maybe provide Droid Engineers the ability to make droids that uncloaks players within a certain radius. Cloaking is a mind trick and droids have CPUs not brains. Also make it where a player can not cloak until they break aggro. Too many times a "Cloaker" just FRs away and while still on aggro cloaks.
Message Edited by Kakabus on 09-15-200503:54 PM
Up the powers damage by like....2.31 (random number) times then I would bet that these changes to cloak would be implemented.
This would definetly balance the powers professions.BTW, no offense or anything butit doesnt matter what you think.
Message Edited by Kakabus on 09-15-2005 05:10 PM
Kakabus wrote:
I do agree that powers needs a little help on damage output....But this is provide discussion about those two skills...Mainly the FR Exploit and Cloaking. I mean do you think its balanced that a jedi can never be killed because all he has to do is FR then Cloak then Regen while Cloaked?
MrGrail wrote:
Kakabus wrote:
Cloak:
I do not think you should be able to do any force abilities while cloaked, ie force run and regen. This is very unbalanced and needs to be looked at. I really dont have a with "major problem Cloaking", but there should be balance as well. Maybe provide Droid Engineers the ability to make droids that uncloaks players within a certain radius. Cloaking is a mind trick and droids have CPUs not brains. Also make it where a player can not cloak until they break aggro. Too many times a "Cloaker" just FRs away and while still on aggro cloaks.
Message Edited by Kakabus on 09-15-200503:54 PM
Up the powers damage by like....2.31 (random number) times then I would bet that these changes to cloak would be implemented.
This would definetly balance the powers professions.BTW, no offense or anything butit doesnt matter what you think.
Message Edited by Kakabus on 09-15-2005 05:10 PM
Just dont let the jedi get 20 meters (I think it is)away from you. Then he or she can't cloak. Parwan maybe?
Kakabus wrote:
A couple of things that need to be balanced are Force Run and Cloak.
Ways to balance them
Force Run:
Force Run needs to be on a timer as well as have a cooldown period and not this on/off business. Force Run should be a last ditch escape to flea combat like burst run and should have the same properties. A timer will and cooldown will provide balance and fix the issues with people bugging their toon to remain on force run without and force/damage loss.
Cloak:
I do not think you should be able to do any force abilities while cloaked, ie force run and regen. This is very unbalanced and needs to be looked at. I really dont have a major problem with "Cloaking", but there should be balance as well. Maybe provide Droid Engineers the ability to make droids that uncloaks players within a certain radius. Cloaking is a mind trick and droids have CPUs not brains. Also make it where a player can not cloak until they break aggro. Too many times a "Cloaker" just FRs away and while still on aggro cloaks.
Message Edited by Kakabus on 09-15-2005 03:54 PM
You do realize of course that both of these abilities have already been nerfed and nerfed and nerfed and nerfed.
Waaaaah! The whole game is STILL unbalanced, deal with it or quit.
+1
MrGrail wrote:
Kakabus wrote:
I do agree that powers needs a little help on damage output....But this is provide discussion about those two skills...Mainly the FR Exploit and Cloaking. I mean do you think its balanced that a jedi can never be killed because all he has to do is FR then Cloak then Regen while Cloaked?
MrGrail wrote:
Kakabus wrote:
Cloak:
I do not think you should be able to do any force abilities while cloaked, ie force run and regen. This is very unbalanced and needs to be looked at. I really dont have a with "major problem Cloaking", but there should be balance as well. Maybe provide Droid Engineers the ability to make droids that uncloaks players within a certain radius. Cloaking is a mind trick and droids have CPUs not brains. Also make it where a player can not cloak until they break aggro. Too many times a "Cloaker" just FRs away and while still on aggro cloaks.
Message Edited by Kakabus on 09-15-200503:54 PM
Up the powers damage by like....2.31 (random number) times then I would bet that these changes to cloak would be implemented.
This would definetly balance the powers professions.BTW, no offense or anything butit doesnt matter what you think.
Message Edited by Kakabus on 09-15-2005 05:10 PM
Just dont let the jedi get 20 meters (I think it is)away from you. Then he or she can't cloak. Parwan maybe?And you wanted balance, so I threw out an idea to go with yours that WOULD provide balance. You take something away but not give anything back. That is not balance.
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