Jedi Archive

Thread: 800k Jedi xp in an hour!!!

RoundWallKing
Tue Sep 27, 2005 5:04 am
#105


SolaasD wrote:

On Wanderhome Such Groups have been dubbed "Spin Groups" and are usually Tanked by a Master Defender, with other Jedi Spaming Spin Attack.

800k jedi XP in an hour is way high. I will have to look into this. I don't remember my average in the high end spin groups but not that high.

The Fastest way to grind XP is in a "Jedi Spin Group"




Maybe you should read my post alittle better. Who doesnt know about regular spin groups? This is not the same. Only thing in common is the spamming of area attacks.

Message Edited by RoundWallKing on 09-27-2005 08:05 AM



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
Alixir
Tue Sep 27, 2005 5:10 am
#106






p897t98 wrote:





RoundWallKing wrote:





p897t98 wrote:
So you are allowed to be dumb in SWG ? Ok. Thanks.




Im allowed to not care about grammar. Especially when its about a Video game. Do you have nothing better to do than criticize my grammar about a fake world?






Grammar and spelling. Point taken. Lazy or dumb, which ever you prefer.





Points off for not double spacing after a period.



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I love my CU PA!!!


WookieOgre
Tue Sep 27, 2005 5:14 am
#107






RoundWallKing wrote:
You guys all better thank me.

On my server on the planet Naboo there is a special player city. What is special about this city is both its northern and eastern borders are the ocean. If you get a full group and get missions from the city to the NE it forces the missions to spawn so close that they are are only about 100m away from eachouther. If the group members all spawn their layers the place is just covered in mobs.

Heres the trick: You have 1 puller and the rest of the group are what I call the blender.
The blender is located in the in the middle of all the spawns. The puller then runs to 2 of the lairs and attacks just the lairs 1 time. This will make the puller be agroed and chased by a ton of creatures. The puller then runs straight into the blender and all group members spam spin attack and heals. Then the puller runs to the other lairs and pulls the creatures from them. The layers respawn so fast you cannot keep up. If you have all jedi then you can have 2 pullers, pulling from diffrent lairs at the same time. 100k Jedi xp can be done in less than 10 mins if you get a bunch of guys who know what they are doing. even in a slow noob group you get 500k Jedi xp an hour.

I can give a WP of the city tomorrow. But Its on Sunrunner and the city is called Compton.

Message Edited by RoundWallKing on 09-26-2005 11:13 PM





lol, if anything I can now offically start grinding my second Jedi. I'll only be able to play 3-4 times a week for 1hr at a time max, but seeing how easy xp is coming in I'll finish quicker than my first Jedi.


800k xp an hour, ROFL. I'm surprised the devs have not come out and nerfed the xp. They seriously need a god dam backbone.


JanusKesyd
Tue Sep 27, 2005 5:21 am
#108


I have hunted with O'etams groupon crompton and there is nothing wrong with doing this.People say that the devs didnt intend for this to happen. How can u even say that. The devs are only human. How can anyone expect the devs to thinkof every single senario possible in this game. It is impossible. If the devs havent eventhought of it then how can it be an exploit. Is spinning a lair an exploit. Why because the xp is comming to quick. Its just good strategy there is nothing wrong with finding good ways to earn xp. O'etam, great ideaall though i know its not entirly your own who did u say came up with this originally. Alsoi will be hunting with u in the future. And another thing always in these forums when someone suggest something to others there will always be someone else flamming them. Perhaps the best way is not to help others out but keep this sort of thing to yourself. Least you wont get flamed for trying to help people out and if people are worried about nerfs it will take longer for the nerf to be tracked.





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RoundWallKing
Tue Sep 27, 2005 5:27 am
#109



JanusKesyd wrote:

I have hunted with O'etams groupon crompton and there is nothing wrong with doing this.People say that the devs didnt intend for this to happen. How can u even say that. The devs are only human. How can anyone expect the devs to thinkof every single senario possible in this game. It is impossible. If the devs havent eventhought of it then how can it be an exploit. Is spinning a lair an exploit. Why because the xp is comming to quick. Its just good strategy there is nothing wrong with finding good ways to earn xp. O'etam, great ideaall though i know its not entirly your own who did u say came up with this originally. Alsoi will be hunting with u in the future. And another thing always in these forums when someone suggest something to others there will always be someone else flamming them. Perhaps the best way is not to help others out but keep this sort of thing to yourself. Least you wont get flamed for trying to help people out and if people are worried about nerfs it will take longer for the nerf to be tracked.




No I am definatly not the founder of this idea.



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
NoviceRangerFlurry
Tue Sep 27, 2005 5:40 am
#110






RoundWallKing wrote:
p897t98 wrote:
It would you are leaving an empty lair, and it fully respawns. Yes thats a bug. Thanks.


I like how he says thanks at the end of his post, like he is so sure hes right and better than me. LOL what a tool.

Message Edited by RoundWallKing on 09-26-2005 11:24 PM




You only have to look at the post history to see what type of things things make this p897t98 girl tick!




(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
cumugaluga
Tue Sep 27, 2005 5:46 am
#111

renoo...../sweep....move along, move along... to me it just sounds like envy to people like you even loggin in is an exploit !!!!OMG get a life



Gnarley Sanchez<B-BOY> SUNRUNNER!!!!!!!!!!!!!!!!!!


Wasz
Tue Sep 27, 2005 6:03 am
#112

Its quite simple get in a good group with CL80 uber players. Get 2 piket missions in the same direction. Get to lair, form a circle around the lair and spin. Watch the spam. I do it like that when I feel the need to change my template takes a few days to get 4,000,000 xp. Oh, and I have a respec left. No matter how you slice it stacking missions and spinning is not an exploit. Time saving yes, exploit no.




Wasz Ipo, Jedi, Bustah Boute, Spy, Praise Darkness, Smuggler
Chubbatunde, Trader, Munitions



"I don't have time to bleed", Jesse Ventura, Predator
keloch
Tue Sep 27, 2005 6:22 am
#113



p897t98 wrote:


RoundWallKing wrote:


p897t98 wrote:
It would you are leaving an empty lair, and it fully respawns. Yes thats a bug. Thanks.


All lairs respawn. Always have.




Do you think it is intended ?




if you ask the devs its "working as intended" so...



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-=eXs=-
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You can too!

JediScout
Tue Sep 27, 2005 9:35 pm
#114






RoundWallKing wrote:





JediSkills101 wrote:






RoundWallKing wrote:
You guys all better thank me.

On my server on the planet Naboo there is a special player city. What is special about this city is both its northern and eastern borders are the ocean. If you get a full group and get missions from the city to the NE it forces the missions to spawn so close that they are are only about 100m away from eachouther. If the group members all spawn their layers the place is just covered in mobs.

Heres the trick: You have 1 puller and the rest of the group are what I call the blender.
The blender is located in the in the middle of all the spawns. The puller then runs to 2 of the lairs and attacks just the lairs 1 time. This will make the puller be agroed and chased by a ton of creatures. The puller then runs straight into the blender and all group members spam spin attack and heals. Then the puller runs to the other lairs and pulls the creatures from them. The layers respawn so fast you cannot keep up. If you have all jedi then you can have 2 pullers, pulling from diffrent lairs at the same time. 100k Jedi xp can be done in less than 10 mins if you get a bunch of guys who know what they are doing. even in a slow noob group you get 500k Jedi xp an hour.

I can give a WP of the city tomorrow. But Its on Sunrunner and the city is called Compton.

Message Edited by RoundWallKing on 09-26-200511:13 PM






Sorry to say my friend but this is old news :/


hakd was doing this about 2 months ago...7mill jedi xp in 8hrs ondantooniewith no double or triple xp week crap...3-5 preCU sabers in the group is all you need





Get off your high horse, if its old news why havent I read this before instead of regular spinner groups?




Most are smart enough not to brag on forums about their exploits....



-JediScout
"Who's the more foolish: The fool, or the fool who follows him?" -Obi-Wan
MakkTenn
Wed Sep 28, 2005 10:33 am
#115






RoundWallKing wrote:
You guys all better thank me.

On my server on the planet Naboo there is a special player city. What is special about this city is both its northern and eastern borders are the ocean. If you get a full group and get missions from the city to the NE it forces the missions to spawn so close that they are are only about 100m away from eachouther. If the group members all spawn their layers the place is just covered in mobs.

Heres the trick: You have 1 puller and the rest of the group are what I call the blender.
The blender is located in the in the middle of all the spawns. The puller then runs to 2 of the lairs and attacks just the lairs 1 time. This will make the puller be agroed and chased by a ton of creatures. The puller then runs straight into the blender and all group members spam spin attack and heals. Then the puller runs to the other lairs and pulls the creatures from them. The layers respawn so fast you cannot keep up. If you have all jedi then you can have 2 pullers, pulling from diffrent lairs at the same time. 100k Jedi xp can be done in less than 10 mins if you get a bunch of guys who know what they are doing. even in a slow noob group you get 500k Jedi xp an hour.

I can give a WP of the city tomorrow. But Its on Sunrunner and the city is called Compton.

Message Edited by RoundWallKing on 09-26-2005 11:13 PM





way to go o'etam.. you want to get our xp nerfed?



Makk' Tenn
tnnnxxnWXgggggggggggggggggggggg)
"In conflict, straightforward actions generally lead to engagement, surprising actions generally lead to victory." Sun Tzu
TheBrewer
Wed Sep 28, 2005 11:06 am
#116

Nerf, nerf, nerf, nerf...


Nerf, nerf, nerf, nerf...


NERF!!!!





Zar'roc
Elite Forces on Flurry

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

The_Strider_Family
Wed Sep 28, 2005 11:52 am
#117

By the definition offered up by the opposition apparently learning game mechanics and using them to your advantage is an exploit???


Quit smoking whatever you have there. If they are smart enough to spawn lairs in that direction and do that, more power to them.... it's the same as using any other of the 'natural laws' of the game to your advantage. The Devs will never be able to remove them all from the game and if they are in the game they are 'fair game' in my opinion.


It's admirable that you consider this an exploit but honestly in the end it's a GAME and I doubt that anyone is going to feel bad for getting their XP like this. The bottom line is:



  • The lairs are pulled from Mission Terms

  • The group can only have 16 max missions at a time

  • The group has figured out how to get them to spawn closely

Just the way it is... no exploit here... just game mechanics. Don't hate the player... hate the game.





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