Jedi Archive
Thread: 800k Jedi xp in an hour!!!
scoodoobydoo
Mon Sep 26, 2005 9:54 pm
#92
takeing missions in the same direction and spinning isnt an exploit
takeing missions in the same direction is the smart thing to do
takeing missions in the same direction doesnt make u a jedi
takeing missions in the same direction would be the smart thing to do
takeing missions in the same direction makes your missions pile up and that isnt a exploit
takeing missions in the same direction and waiting for them to finish spawning isnt an exploit : D
scoodoobydoo
Mon Sep 26, 2005 9:55 pm
#93
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09-26-200509:46 PM rEnOO
Lowca's #1 Girly JeDi AlcoHoLiC!!
Retired to Forums after winning SWG
Lowca's #1 Girly JeDi AlcoHoLiC!!
Retired to Forums after winning SWG
-=-ATTENTION ADDICT-=-
I need to up my dose daily...
I need to up my dose daily...
JediScout
Mon Sep 26, 2005 9:56 pm
#94
scoodoobydoo wrote:
takeing missions in the same direction and spinning isnt an exploit
takeing missions in the same direction is the smart thing to do
takeing missions in the same direction doesnt make u a jedi
takeing missions in the same direction would be the smart thing to do
takeing missions in the same direction makes your missions pile up and that isnt a exploit
takeing missions in the same direction and waiting for them to finish spawning isnt an exploit : D
taking missions in the same direction when they are forced to spawn on each other because of city placement is an exploit.
The post starts off about a "spacial" place.... "special" because it takes advantage of a game mechanic.
p897t98
Mon Sep 26, 2005 9:58 pm
#95
scoodoobydoo wrote:takeing missions in the same direction and spinning isnt an exploittakeing missions in the same direction is the smart thing to dotakeing missions in the same direction doesnt make u a jeditakeing missions in the same direction would be the smart thing to dotakeing missions in the same direction makes your missions pile up and that isnt a exploittakeing missions in the same direction and waiting for them to finish spawning isnt an exploit : D
You are an idiot, you dont even know what I'm talking about, and I'm assuming you havent even read my posts.
cmreeves
Tue Sep 27, 2005 1:01 am
#96
I must commend you for getting that amount of exp in that amount of time, but you have to be the dumbest Jedi I have ever seen for posting this garbage on the forums. It is people like you that Jedi is in the state it is in. Well I hope you know by giving up the city name and server you play on that you just put that player city in jeopardy now because when the CSR's investigate this they are more than likely going to make them move their city to avoid anymore exploiting. This was real smart on your part. It aslo people like you that keep the Dev's employed and keep Ebay going as well. The reason why is because people need to learn how to stop trying to cheat the system. Let me assume that almost done with your template or done with it. There is no other reason that you would just now be posting this.
Message Edited by cmreeves on 09-27-2005 01:02 AM
JediSkills101
Tue Sep 27, 2005 2:08 am
#97
RoundWallKing wrote:
You guys all better thank me.
On my server on the planet Naboo there is a special player city. What is special about this city is both its northern and eastern borders are the ocean. If you get a full group and get missions from the city to the NE it forces the missions to spawn so close that they are are only about 100m away from eachouther. If the group members all spawn their layers the place is just covered in mobs.
Heres the trick: You have 1 puller and the rest of the group are what I call the blender.
The blender is located in the in the middle of all the spawns. The puller then runs to 2 of the lairs and attacks just the lairs 1 time. This will make the puller be agroed and chased by a ton of creatures. The puller then runs straight into the blender and all group members spam spin attack and heals. Then the puller runs to the other lairs and pulls the creatures from them. The layers respawn so fast you cannot keep up. If you have all jedi then you can have 2 pullers, pulling from diffrent lairs at the same time. 100k Jedi xp can be done in less than 10 mins if you get a bunch of guys who know what they are doing. even in a slow noob group you get 500k Jedi xp an hour.
I can give a WP of the city tomorrow. But Its on Sunrunner and the city is called Compton.
Message Edited by RoundWallKing on 09-26-200511:13 PM
Sorry to say my friend but this is old news :/
hakd was doing this about 2 months ago...7mill jedi xp in 8hrs ondantooniewith no double or triple xp week crap...3-5 preCU sabers in the group is all you need
Durzel
Tue Sep 27, 2005 2:24 am
#98
Some of the replies to this thread are pure comedy.
How are they going to nerf this? Ban player cities? Adjust lair spawning?
How are they going to nerf this? Ban player cities? Adjust lair spawning?
PalithiCitiezen
Tue Sep 27, 2005 4:10 am
#102
VulcanLionheart wrote:this is not exploit but a very good tactic
the base thing is an exploit:
http://forums.station.sony.com/swg/board/message?board.id=Announcements&message.id=691
and the use of mission terminals at the egde of the maps to force the missions to spawn on one spot is using the game mechanics in an intended way to gain advantage, so it is clearly an exploit
RoundWallKing
Tue Sep 27, 2005 4:18 am
#103
JediSkills101 wrote:
RoundWallKing wrote:
You guys all better thank me.
On my server on the planet Naboo there is a special player city. What is special about this city is both its northern and eastern borders are the ocean. If you get a full group and get missions from the city to the NE it forces the missions to spawn so close that they are are only about 100m away from eachouther. If the group members all spawn their layers the place is just covered in mobs.
Heres the trick: You have 1 puller and the rest of the group are what I call the blender.
The blender is located in the in the middle of all the spawns. The puller then runs to 2 of the lairs and attacks just the lairs 1 time. This will make the puller be agroed and chased by a ton of creatures. The puller then runs straight into the blender and all group members spam spin attack and heals. Then the puller runs to the other lairs and pulls the creatures from them. The layers respawn so fast you cannot keep up. If you have all jedi then you can have 2 pullers, pulling from diffrent lairs at the same time. 100k Jedi xp can be done in less than 10 mins if you get a bunch of guys who know what they are doing. even in a slow noob group you get 500k Jedi xp an hour.
I can give a WP of the city tomorrow. But Its on Sunrunner and the city is called Compton.Message Edited by RoundWallKing on 09-26-200511:13 PM
Sorry to say my friend but this is old news :/hakd was doing this about 2 months ago...7mill jedi xp in 8hrs ondantooniewith no double or triple xp week crap...3-5 preCU sabers in the group is all you need
Get off your high horse, if its old news why havent I read this before instead of regular spinner groups?
SolaasD
Tue Sep 27, 2005 4:57 am
#104
On Wanderhome Such Groups have been dubbed "Spin Groups" and are usually Tanked by a Master Defender, with other Jedi Spaming Spin Attack.
800k jedi XP in an hour is way high. I will have to look into this. I don't remember my average in the high end spin groups but not that high.
The Fastest way to grind XP is in a "Jedi Spin Group"