Jedi Archive

Thread: [Jedi Guide]: Crafting the perfect Lightsaber for Dummies

scoodoobydoo
Thu Jul 21, 2005 3:44 pm
#105

/bump for a useful thread


amidst a sea of useless horsesh*t spam and nerf posts..


thankyou for the crafting guide Msnil



" jedi should be hard because being a jedi is your reward shouldnt be able to mess around and have fun"
"well this is a game for fun messing around is fun and if your that much of a
pr!ck irl you need to get laid"

"I am Scissors, Paper is fine, but Rock needs to be balanced"

Be careful... remember when Tiggs and Thunderheart acknowledged the pearl drop problem with premium / flawless? Look what came out of that one. *Can't fix it.. so you screw you guys
Big-N-Buff
Fri Jul 22, 2005 10:22 am
#106

So, does anyone know the best thing to spend points on while experimenting? I was told efficiency, but this guide says it's not that necessary now. Should I spend the points on damage then?



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Republic_Padawan
Tue Jul 26, 2005 2:57 am
#107

i am mls and i have found that making a speed/damage saber works best....but thats just me using bespin and that other food to help with crafting ....... but i would suggest making one with both effiency and speed/damage



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AZFisher
Tue Jul 26, 2005 2:44 pm
#108


I'm going to answer one of my questions: you can use those 'crate of free resources' veteran rewards on non-current resources as long as someone still has some somewhere on the server.


On the fill problem, drink some T'illa-T'ill. I believe that should empty your stomach. I'm trying it tonight.
starcrusher04
Thu Aug 04, 2005 3:13 pm
#109

i do like this guide



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AZFisher
Thu Aug 04, 2005 3:55 pm
#110


Here are some hard numbers for reference. Resources are best available on the server, 10 exp points. When a statistic is sited, it was maxed in experimentation getting amazing results. No more experimentation points were available for that statistic.


Base:
Critical Assemble
Speed:2.01
Dmg Min:145
Dmg Max:241
Wound:30.36
Dps:96.77
Sac:126


Efficiency (only stats that changed are listed)
Sac:96 (23.8% increase)
Fac went down slightly as well.


Damage:
Dmg Min:159 (9.7% increase)
Dmg Max:269 (11.6% increase)
Dps:106.46 (10.9% increase)


Speed:
Speed:1.89 (6.0% increase)
Dps:102.11 (6.3% increase)


Analysis of results:
Recommend you put exp points into Efficiency because it is the only stat that cannot be modified with perls. Four -.2 speed perls will decrease the speed to 1.21, or a 66.1% reduction. That with a skill tape should get it to one second. I'm not sure what the speed cap is. Speed tapes can be put into gloves, hat.


If there is a speed cap and you have perls / sea to meet it, then put the rest of your points into Damage after maxing Efficiency.


I did try T'illa-T'ill, it only effects food. So worthless for this application.


Galbatorix
Fri Aug 12, 2005 12:44 am
#111

MsNil, quick question for you...im tryin to throw together a guide on all aspects for jedi for my guilds website and i am currently working on the lightsaber portion of it. My question to u is, have u updated the force costs for the abilities as of recently...i hav found two different posts with conflicting base force costs...yet same special multiplyer.
scoodoobydoo
Fri Aug 19, 2005 5:21 pm
#112

/bump for the guide to sabers



" jedi should be hard because being a jedi is your reward shouldnt be able to mess around and have fun"
"well this is a game for fun messing around is fun and if your that much of a
pr!ck irl you need to get laid"

"I am Scissors, Paper is fine, but Rock needs to be balanced"

Be careful... remember when Tiggs and Thunderheart acknowledged the pearl drop problem with premium / flawless? Look what came out of that one. *Can't fix it.. so you screw you guys
ShockTroop
Thu Aug 25, 2005 11:57 am
#113

2 questions:



Is critical better then amazing success?


And Is it possible to get a critical success without the special LS crafting tool from the village?





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blazse
Thu Sep 01, 2005 5:21 pm
#114

Bumped for the missed questions from people



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Geodan
Thu Sep 15, 2005 1:04 pm
#115


any comments on the new insp buffs and effects on LS crafting?


for me, I seem to be getting much fewer amazing success.



Message Edited by Geodan on 09-16-2005 03:07 PM



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delanstarrunner
Thu Sep 15, 2005 1:19 pm
#116






Geodan wrote:

any comments on the new insp buffs and effects on LS crafting?


Need to get the weaponsmith crafting inspiration buff, ask your ATK entertainer.


for me, I seem to be getting much few amazing success than before.


I have no idea what you mean.












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Geodan
Fri Sep 16, 2005 1:10 pm
#117






delanstarrunner wrote:





Geodan wrote:

any comments on the new insp buffs and effects on LS crafting?


Need to get the weaponsmith crafting inspiration buff, ask your ATK entertainer.


for me, I seem to be getting much few amazing success than before.


I have no idea what you mean.















I understand how it works and yes I have gotten the WS buff. What I mean is, before, when I got the regular insp buff and then proceeded to craft a saber (with food in a research city), I would get many more amazing successes than I do now with the only thing changing is the WS insp buff instead of the previous standard entertainer insp buff.






Rayo-Geo - Rebel Colonel
Geo's Vendors in Ghost Town Mall . Ghost Town, Dantooine
12pt Master Weaponsmith . 12pt Master Armorsmith . Merchant

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