Jedi Archive

Thread: Alternatives to Jedi

almanish
Thu Aug 11, 2005 2:37 am
#105


That is a good idea



May the Devs Hear with you !

Amoteiu
Thu Aug 11, 2005 12:57 pm
#106


Cool ideas, hope the devs are reading your post Oss.




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PalithiCitiezen
Sun Sep 25, 2005 1:27 am
#107

the idea for the inquisitor is nice, but it has a flaw, what about all the non-humans.
maybe these new alpha-classes should have racial restrictions. all can become jedi, humans can become inquisitor and mandelorian, wookies can become battle battlemaster, rodians huntmaster, trandoshans slavemaster(scalemaster),ithorians environmentalist,bothains spy. for the other races i don't have an idea at the moment and i even don't know what exactly the new profession would have as special skills, but maybe someone else have the ideas for that.

the idea of the smuggler have some nice parts, but i would hate to destroy the existing smuggler, so rename your alpha class to crimelord and remove the peaks for ships, you don't need to be a crimelord to fly a ship.

professions like stormtrooper would be a bad idea, because they aren't supposed to move around so freely, but maybe as commanding officer, starting as colonel of a special unit and gaining rank with the progress. but again, what would be the skills for this elite profession?
Ventuviper
Sun Sep 25, 2005 4:57 am
#108

Oh WOW. PLEASE read this devs!! I love these ideas so so so much



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Steve199
Sun Sep 25, 2005 12:45 pm
#109

^^^^^^^^^





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Saereth
Wed Oct 12, 2005 11:07 am
#110

meh.. not all that intriguing




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Steve199
Wed Oct 12, 2005 11:12 am
#111

i like it but i would still be a glowbat weilding nerf doadging pj wearing jedi wanna be




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abbink
Wed Oct 12, 2005 11:30 am
#112

very good ideas. I for one would still stay on the Jedi path because thats whay intrests me to most but i think it would be great thing for this game to introduce a few alpha class options.It would definately help this game be much more diversified and add many end-game options besides Jedi.






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


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