Jedi Archive
Thread: Uh, this looks bad...
MsNiL wrote:
They all quit after just 1-2 weeks the last time, and they always thought I was nuts to grind Jedi in 9 months where there was no promise about content whatsoever beyond the grind.
Ms. Nil I'd like a real example of the new content... List it please.
because all I see in the NGE is the game crap with story added to it.
get quest, kill stuff............ go back, get another kill more of the same.
Its still grinding.
And every one is gone btw, not because the old system sucked btw, but because SOE refused to listen to its customer base and fix what we wanted fixed.
1) armor balance
2) uber dots toned down
3) GCW content
4) Buffs brought down to sane levels.
5) add content.
Instead what we got was a cu, no content and no GCW... Now another revamp, with no added content and still no GCW.
MsNiL wrote:
Ameno wrote:
Do you honestly think that matters? look at it this way, i've gone to other games, during the CU times and even during the pre-cu times. all i heard from people was "wow that swg is going horribly" "yea i have a friend that played it, said it was the worst MMORPG he ever played, and he is a star wars junkie", if everyone currently quits.. and at this rate they will, word of mouth is going to spread like wildfire that SOE just really screwed their current player base, worse then it is already.
What makes you think a star wars fan is going to pick up this game? pay a monthly fee to grind..? what for? let me guess to RP right? yeah right, you can go RP in Jedi Academy and you'll still have more fun in it than SWG. hell i've had more fun playing tabletop RPG star wars then swg, at least my saber did some damage in that.
People play things based on the following
learning curve
fun factor
community
price
and what previous customers had to say about it.
If you went to any of the online gaming stores that sell this game, you will see about 70% Negative reviews and tons of them.
I know the deal. I know the reasons my friends left.
1. I am bored
2. The grind
3. No content
SOE knew that with their publicity, they pretty much had to restart the game from scratch. New box, new system, new game. Plus the consolemarket. And that's what they did. Their greatest fault was not to name it "SWG2", but the original SWG should have been shut down a year ago if you ask me.
KOTOR is the #6'th highest scored PC game according to the greatest online websites.
The first 6 are:
Half-Life 2
Half-Life
Grand-Theft Auto: Vice City
Unreal Tournament 2004
Splinter Cell: Chaos Theory
Knights of the Old Republic.
This is the "market" SoE is watching. Not theese forums and whoever wants pre-cu back. They have KOTOR among giants such as Half-Life 2, so that's what they want to make out of the game.
There's a trial website up. I sent it to my friends who left back in 2003-2004 and told them "new game, changed from scratch, questdriven, storydriven". That's all I had to say. They are checking it out again, something they wouldnt have dreamt to do back in the first CU, or even the RotW or ToOW expansion. They all quit after just 1-2 weeks the last time, and they always thought I was nuts to grind Jedi in 9 months where there was no promise about content whatsoever beyond the grind.
Content is what you make, granted, very limited in this game. but KOTOR is by far a different game, something that SWG will never be. as it was based on a solid roleplaying system, and not just something from another MMO. The game has changed too many times drasticly, this should have been the first CU, the first CU shouldn't of ever happened. we saw what happened.. people were already leaving because of lack of content, bug fixes, support, and a "give a damn" from SOE. CU hit, we lost more people because their **edit** that they worked over a year+ for got converted into utter THRASH. it wasn't even inline with the changes, i mean **edit** i had friends with legenadry weapons coming out with 25-50damage, when i had ap iece of **edit** weapon convert to 1k of damage.
Thats the problem, as always SOE has a very bad implentation skill. They should have named this SWG2, so only the really stupid people would have brought it, insted of forcing it on its already meger customer base. thats just plain bad business and you know it, its a gamble that more then likely willl not pay off, kind of like playing a game of 100-sided die where all but one side is a 6 and the rest are 1's.
Hell i grinded jedi because i wanted it, i didn't grind jedi to play a halfassed meleeclass, which as par review is what it looks like its ben made into. it doesn't even seem like its a **edit**ing jedi anymore, and thats a problem. if i wantblasters, i'll play battlefront, now if i want a decent jedi, i'll have to go play jedi academy, a place where iknow there is both solid blaster and jedi action and isn't subject to change because their sales are going down, because they are failing to fix their **edit**ty game.
That series has a much better storyline
It has a better combat targeting system
It btw allows you to customize your skills
dark or light jedi
This new change doesnt even come close, it falls a million miles from the target.
MsNiL wrote:
Pday wrote:
what numbers would that be? the numbers like your characters accuracy, speed, movement speed, weaponspeed, armor stats, defence and such? of which the new game has what 2 resists on the armor and weapon damage? thats about the same as most FPS games.
I never said the new SYSTEM was better. It just doesnt CLAIM to be perfect by allowing 1on1 forced-pvp.
What do you think is going to happen when the NGE goes live buggy as it is, do you think gaming websites are going to give it good reviews? i write those, and il make sure to leave a sour review for swg, ive told most of my friends considering buying it its not worth it because of the people who run it, and partially the people who play it. You can add the quests you want, put in Han solo voiceovers, it does not make up for poor gameplay, buggy games, bad customer support, a lack of respect for customers.
As far as I know, they havnt given the NGE a pressrelease yet. Besides that, I agree.
And while they are messing with the system, I will explore Mustafar in peace.
BHM wrote:
MsNiL wrote:
Pday wrote:
what numbers would that be? the numbers like your characters accuracy, speed, movement speed, weaponspeed, armor stats, defence and such? of which the new game has what 2 resists on the armor and weapon damage? thats about the same as most FPS games.
I never said the new SYSTEM was better. It just doesnt CLAIM to be perfect by allowing 1on1 forced-pvp.
What do you think is going to happen when the NGE goes live buggy as it is, do you think gaming websites are going to give it good reviews? i write those, and il make sure to leave a sour review for swg, ive told most of my friends considering buying it its not worth it because of the people who run it, and partially the people who play it. You can add the quests you want, put in Han solo voiceovers, it does not make up for poor gameplay, buggy games, bad customer support, a lack of respect for customers.
As far as I know, they havnt given the NGE a pressrelease yet. Besides that, I agree.
And while they are messing with the system, I will explore Mustafar in peace.
Frankly, that thing is getting old.. First of all, that wasn't forced PvP: you play by the rules of the game, you don't deal with BHs (I never ever landed on the terminals before the knight trials). And once you were ful ltemplate and had to deal with BHs.. Jedi was stronger. Jedi were stronger in 1vs1. They kept nerfing and nerfing, but even in the end, Jedi is still stronger till the NGE. Any DECENT template can defeat a BH. I have never lost to a BH, and I really don't think I'm the magical Master Jedi )nor do I have a perfect saber).
And if I wanted to avoid BHs and rp a Jedi, I was allowed to: you don't raise your visibility, you don't get hunted.
That being said: I don't want to debate wheter the Jedi vs BH system was perfect or flawed. I'm simply stating that 1)we all knew we were going to be hunted when we decided to go Jedi 2)It was possible to avoid PvP.
Calling that forced PvP is like saying that the old tef system was forced PvP. It wasn't. You attack an opp faction npc, you are now flagged. Simple as that.
Oh, I bet it is much much more better for you now, because you can rp a light jedi who lands at imp op and happily kills all the stormtrooper, while the imp players can rp dumb imperials that see a light jedi (or any other profession) killing stormtroopers and do nothing to stop him.. Really immersive!
the only true forced PvP was the old school saber TEF.
Pday wrote:
There was never 1 on 1 forced pvp in this system, you could, stay off the terms, considering ive been hunted 3 times in the about 6 months since the CU came out i dont consider it a big deal. 2 you chose to pvp just as if you had clicked "yes" when the recruiter asks if you really want to go spec forces.
Jedi were hunted in this timeline, and i liked how that was reflected, im just sorry they ever took out the hologrind, saber tef and skill loss.
That's justBS. Jedi where not hunted in this timeline, because they where hiding. They knew that if they made their prescense known to the empire they would be dead. But in SWG there are no tools for hiding or playing incognito, unless you sign off the game and do not play at all. You end up on the terminals for killing stranded Marouders on Endor, yet nothinghappens when you wave around the lightsaber right outside the Emperors hideout.
Sabertef made alot more sense.
JediMasterKai wrote:
On a side note, MsNil...I do congratulate you on your courage. Most sensible people would have stopped posting after being ridiculed and humiliated the first or second time. But you let it happen 100 times...and you keep going. /salute
MsNiL wrote:
Pday wrote:
There was never 1 on 1 forced pvp in this system, you could, stay off the terms, considering ive been hunted 3 times in the about 6 months since the CU came out i dont consider it a big deal. 2 you chose to pvp just as if you had clicked "yes" when the recruiter asks if you really want to go spec forces.
Jedi were hunted in this timeline, and i liked how that was reflected, im just sorry they ever took out the hologrind, saber tef and skill loss.
That's justBS. Jedi where not hunted in this timeline, because they where hiding. They knew that if they made their prescense known to the empire they would be dead. But in SWG there are no tools for hiding or playing incognito, unless you sign off the game and do not play at all. You end up on the terminals for killing stranded Marouders on Endor, yet nothinghappens when you wave around the lightsaber right outside the Emperors hideout.
Sabertef made alot more sense.
oh yea lets not forget, they also had trillions of planets and or galaxies to hide in as well. and honestly.. the dead don't speak.. the visibilty system was flawed.
I saw theese short lists pre-cu as well.
Farenheit wrote:
Ms. Nil I'd like a real example of the new content... List it please. because all I see in the NGE is the game crap with story added to it. get quest, kill stuff............ go back, get another kill more of the same.
Its still grinding.
There's a major difference between running a few hundred lairs compared to running a storylinebased line of quests.
And every one is gone btw, not because the old system sucked btw, but because SOE refused to listen to its customer base and fix what we wanted fixed.
1) armor balance
2) uber dots toned down
3) GCW content
4) Buffs brought down to sane levels.
5) add content.
Instead what we got was a cu, no content and no GCW... Now another revamp, with no added content and still no GCW.
Why dont you just confess the old system sucked but the new wasnt much better?
MsNiL wrote:
I saw theese short lists pre-cu as well.
Farenheit wrote:
Ms. Nil I'd like a real example of the new content... List it please. because all I see in the NGE is the game crap with story added to it. get quest, kill stuff............ go back, get another kill more of the same.
Its still grinding.
There's a major difference between running a few hundred lairs compared to running a storylinebased line of quests.
And every one is gone btw, not because the old system sucked btw, but because SOE refused to listen to its customer base and fix what we wanted fixed.
1) armor balance
2) uber dots toned down
3) GCW content
4) Buffs brought down to sane levels.
5) add content.
Instead what we got was a cu, no content and no GCW... Now another revamp, with no added content and still no GCW.
Why dont you just confess the old system sucked but the new wasnt much better?
The old system had its flaws but it's the new system that sucks and frankly my dear, so do you.