Jedi Archive

Thread: Current Jedi Wishlist (Updated)

Dakc
Wed Jun 22, 2005 3:06 pm
#105

The ability to be able to grind again (make a good amout of XP solo) , or lower the cost of skill boxes/BH deaths



I support Drinking Copious Amounts of Guinnes and Naked Ladies, You can too

Love or hate the NGE, it still sucks
We wanted bug fixes, not a "new game"
we wanted content, not console players

Lost for ever now is the diversity of swg................................. morn the dead for many have fallen from the game
gera
Wed Jun 22, 2005 3:10 pm
#106


1. Visibility. My wife should not turn me in as we fight together, even she is jedi and same faction. We need to have some fun too in PvE together.


2. PvE damage is pathetic at this very moment. Also effecting grinding. I want to feel like a Jedi wielding my saber.


3. Lightsaber Damage needs boost to be comparable to casual weapons.


4. To add insult, Pearls needs to be drop again more than quality without needing to exploit imperial prison missions.


5. If we need to be taken as 5 trees, we need skill points to be lowered thinking we are already .75 of my alt on beating things in PvE.





Armor removed from Jedi so they can be kited 'as designed' - Blixtev

dreamdealer
Wed Jun 22, 2005 3:14 pm
#107

1. dont bring in publish 19
2. dont bring in publish 19
3. dont bring in publish 19
4. dont bring in publish 19
5. yep, you guessed it, dont bring in publish 19





RIP- Starwars Galaxies 2003-2005
+ Dreamscape Pre CU Jedi Padawan +

Proud Founder And Member Of Supreme Entity
z06
Wed Jun 22, 2005 3:14 pm
#108

1. Public knowledge of what Jedi are are supposed to be in-game.


2. In conjunction with 1 -align jedi profession and missions with regard to the time frame - jedi are rare and in hiding or hunted - make it feel that way (swarms of NPC Imperial Jedi hunting teams descending on a jedi, on jedi in large groups, on jedi in static cities, etc). Do not include missions such as what a Jedi pre-clone wars would have done - make them things like rescuing a captured Jedi master from the Dathomir Imperial Prison, fighitng off hoards of Imperial jedi hunting squads at the enclaves, (in conjuction with 3) specific master/padawan quests and gates on an individual and team level (help a padawan gain x amount of jedi experience, adopt a padawan learner..).


3. Master/Padawan or Master/Apprentice systems.


4. Risk vs. rewards systems. Jedi are high risk pc's due to the time frame (if it is deemed approrpriate to keep to the time frame). With xp loss and bounty missions it is high risk as a player. The path to become a jedi should be long and arduous. The rewards should be appropriately high also- both in-game and the perception that jedi is fun and exciting (and tough/challenging and worth it). Don't give me a mission to find something in a cave where the cave inhabitants are grey mobs - give me a challenge to overcome (yellow/white/red mobs) and puzzles to solve in order to achieve goal and higher end, jedi-specific loot.


5. Dissassociation of dark jedi pc's with Imperial faction.





--------------------------------------

Shaad Nurimbe Elder Jedi (and half of the original professions)
Doa'Cau Owo Elder Doctor/Master BH
icutyou
Wed Jun 22, 2005 3:18 pm
#109

No more negative xp, and if you can, xp loss. This causes so much greif, especially for the low level paddies who are constantly hounded by sock moles..er...bh's looking for "easy money" I know asking for no more xp loss may be too much to ask, but the devs did say it might be possible. If not, lessen the minimum xp cap from -10m to a more reasonable -500k-1m

No visibility while grouped! This is a freaking mmo. I want to play with friends, but I don't want to get ganked while trying to have fun in a game. Yes, I know there's a risk to being a jedi, so shut up all you babies who are going to reply to me and say "stay off the terms" and "you know risks, blah blah blah I'm better than you." Visibility is fine, just let me group mates NOT report me to the empire.

I believe if these two things were implemented, the bh v jedi wars would lessen and people wont get so offended. This could possible lead to the devs to stop tweaking bh/jedi and go on to adding content and other fun things to the game, isntead of nerfs

Yes, I'm slightly bitter. Get over it



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VeramDren
Wed Jun 22, 2005 3:21 pm
#110

1- INCREASE the difficulty to becoming/grinding a jedi and make successful completion of the grind WORTH it... assuming risk vs reward is actually what SOE intends here. I dont know what others may think, but i'd personally grind far longer for a guarantee that my grind would actualy be worth it... as it stands now jedi is everyone's endgame and that is horrifically out of the star wars context... maybe it's me but i dont think that 85% of the nonjedi in the movies spent loads of time on developing a connection to the force so they could become jedi themselves...


2- master healer and healing in general... ok perhaps jedi are not supposed to be up to the level of a doc/CM in their healing abilities with 1 tree of healer... the solution here might be to separate heals once more, self heals and heals for others... a cooldown on healing others is fine, a cooldown on self heals is a bit unfair, especially condidering how we cannot wear armor and we have an armor rating of 2000 unless we pick up defender or enhancer force armor (if you're a grinding paddy, how will you stay alive if you cannot heal yourself effectively) If SOE must nerf our heals so that they draw from multiple pools at least make it balanced then... don't charge us 150 force AND a chunk of mind for our 1.5k heals... reduce force costs if you're going to take from action/mind too. And... master healer, MASTER healer should be at least on par with doc/cm... there should be a revive ability too (at master healer)... would it not make sense that a jedi dedicated to healing others should be at least as good a healer as a nonjedi in the same role?


3- master/padawan relationship... this i see as an absolute must if no other changes are made... even if visibility is not fixed for groups, allow for no visibility from one chosen master to the padawan. Also, the master should get a tef for anything that attacks his padawan, so he may defend his student at any and all times. This master relationship should also benefit the master in that when the padawan successfully becomes a knight, the master gains some boost in his own personal jedi advancement/frs/something... Teaching a padawan would certainly be one of the most difficult challenges any jedi could face so there should be a substantial reward here, again assuming SOE cares about risk vs reward.


4- jedi progression/frs... if jedi are going to continue to be nerfed to a profession that's nothing special, and the path to jedi continues to be the joke that it currently is... give us something worth fighting/grinding/etc for... common sense dictates that in a swg where there are so many jedi, their power has to gradually come down, or everyone will be forced to be a jedi... so the solution here is to either take jedi out of the gcw (i personally dont want this to happen but it may be that there is no other choice in the advent of rebalances for the purpose of keeping pvp "fun" or something for other profs) or give us a worthwhile system for progression. I'm fine with a jedi being 1:1 with another profession until he/she is fully templated... or even 1:1 until reaching the rank of knight. There should be some sort of substantial bonus to the knight box, as well as some sort of additional risk... i'd have no problem with perma-overt if the knight box actually DID something for me... beyond that, progression should not be limited to pvp only, *perish the thought* but i'd be willing to grind and quest and RP or anything to get my jedi to the position of guardian/master/etc if the reward was worth it in the end... Someone dedicated enough to earn the master title should be worthy of being at least 1.5:1 with regular profs, and personally 2 or 3:1 might be more fair... IF the system were made challenging enough to warrant it.


5- final short point... while jedi in the movies did not really deal out more damage than anyone with a blaster, they were able to stand there deflecting and surviving multiple enemies... i dont think it is an outright must-have for jedi to do substantial damage (unresistable would be nice or only 1/2 resistable) but we MUST have worthwhile defenses... the aura nerf and the upcoming heal nerf are putting jedi into a position where they're no stronger than a TKM/Doc tank... and perhaps even less so...






Colonel Ikief Giablaek
Ikief - Skullcrusher pvpserver, WoW
EHRSO
Once ajedi, once a swordsman, once a bounty hunter, once a weaponsmith, once a smuggler, once a doctor
once too many times lied to by SOE... now just another cancellation
goodbye to all who once made this game special
Cafa
Wed Jun 22, 2005 3:21 pm
#111

1. The first 5 should all be PEARL DROPS FIXED!


since that can only really be number 1:


2. If they're gonna nerf us to normal times for healing and managing 4 HAMF bars, I want skill points to costs to change from 24-8-8-6-4-2-1 to 24-6-5-4-3-2-1.


3. Increase LS damage. LS with 4 excellent pearls should do more damage than a Kash loot rifle!


4. No vis from group members. Period.


5. Make BH missions random so they'll come hunt me after I get MLS.


Fivo Asia





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and watch you die. -- Straker Atrella

Kyra-Vristaarn
Wed Jun 22, 2005 3:21 pm
#112


1. Sabers with average crystals and pearls should be equal to average rifles in the dmg output , high end crys+pearls ( 100 and above) should be make a saber able to bring above rifles we see ingame


2. Crystal/Pearl tune fixes


3.Regain Consciousness : no more 50k xp loss ( makes no sense anymore )


4. Some love to the Healers


5. remove equality btw dabblers and master boxes ( as seen in Defender Lightsaber needs the same ) ergo less dmg output for Dabblers ( flame me later)

Niccolado
Wed Jun 22, 2005 3:30 pm
#113

This is what I would like to see:

1. More visible differences between Dark and Light jedi! (I want to look like Darth Sidious in the Revenge of the Sith! )
2. Broader range in the selection of Jedi Robe on both sides, and with Sockets for our new Jedi Clothing Attachments
3. More Special colour Crystal drops (1 special for each colour would be nice!)
4. Padawan/Master Relationship! (These should not gain vis if grinding together too!)
5. 5th gen saber, tied to the master saber box!

6. Removal of Visibility, while fighting in groups!
7. A really really darn good FRS system would make me delirious!
8. Take Jedi out of the non-Jedi GCW! We jedi are fully capable of having our own war in the GCW! If not, at least make it VERY COSTY!!
9. No negative XP! makes it easier to switch template along the way! we got a huge grind anyway in front of us if we want to change
template! (see also point 12)
10. Jedi Terminals with Bounty Hunters on! Why should not Jedi hunt the scum of the universe, if the scum can hunt the Jedi?

11. When a BH come we both should be ok when the fight is over and sincerely congratulate eachother with well done fight! I dont want any
part to loose anything, but let both gain from the fight through PvP. No or very little XP loss for Jedi! and with removal of the Jedi
name(or BH name on any Jedi terminal) this cant be exploited for monetary gain either!
12. Make it harder to obtain jedi, but not through use of Bounty Hunters, but through gameplay! A gameplay that keeps the player BUSY and
still HAPPY, despite NOT being a jedi! (This should be possible!?)
13. Generic jedi/sith Art and general items, obtained only through Jedi play. Makes it easier to roleplay your selection faction (dark/light)
14. MY DREAM is getting a "Sith Lord" tag - even if the story behind SW says there should always be only 2 of those (currently Sidious &
Vader) PLEASE OH PLEASE! look into it for me!

Think this is all for now, but you have not heard the last from me!

And again welcome as correspondent!




__A s p i r i n g S i t h L o r d______________________________
N I C C OL A D O S T A R W A L K E R


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W9
gggggggggggggggggggggggggggg)


Darkness hath meConsumeth.
Part of Darkness I hath Becometh


Avevew
Wed Jun 22, 2005 3:34 pm
#114


1) make Lightsaber and Defender as 1 Proffesion, like all other Fighting Proffesions Offense and Defense in one Proffesion. Or make that Defender+ Lightsaber have the same SP costs than one Master Jedi Proffesion.


2)A FRS where you have a real Content without or a litle PVP.


3) Make lower generation Lightsaber more usefull, higher Damage and hogher Speed with less Pearls but not so many like a higher Lightsaber can reach with good Pearls.


4) Faster Force Regeneration than the Force pool can bei filled in 5 min but only when the Jedi is out of Fight, Force Meditate in Padawan and a better Chanel Force for Enhancer.


5) when 1 is not possible give all Jedi Templates better Defense 200 Melee and Ranged LS defense like in the other Proffesions. 455 Defense on Defender is only 120-150 more than a Melee Defstacker (1.5 times Stronger).


6) Give us the Pub 18 Healingtimer back.

Message Edited by Avevew on 06-22-2005 03:36 PM

Shinedog
Wed Jun 22, 2005 3:40 pm
#115

I wish SOE would sell this game offtoa competent developer!

Dexer_Commando
Wed Jun 22, 2005 3:40 pm
#116

- Make FRS viable without Fighting Clubs and Master / Apprentice are into FRS , if the apprentice kill bh master have frs xp. and Master can help apprentice. And the differente in ranks are very hight, make Jedi Knight have very very difficult to win a Jedi Master.
and not all ranks need pvp, for example you can up max to rank 6 in pve with a elite creatures, but at more speed with Pvp for + rank of 6 you need PvP. Increase Jedi Level in FRS.

- Grind in group not give visibility. Make number of bh can attach you with you level (not 3 bhs to gank a 100k paddy)
and Master can help paddy.
1-100k - 1 Bh
100-180k - 2 Bh
180 - 226 - 3 Bh
And in ranks + bh can attack you but ranks have hight damage,force regen,etc.... than non ranked jedi's. ( Max to 7/8) to max Rank Jedi , but max rank jedi have + powerfull .

- Add Damage to Lightsaber, lightsaber haver very low damage compared with other profession weapons. Fix Elemental , Add most powerfull attacks to Master Ls (Single Target). Add damage to powers.

- Balanace Jedi Disciplines to make + variety in templates : Make Master Lightsaber most powerfull than Ls 0404, and fix Master Powers , Lightsaber are good weapon vs jedi and vs players, but Force Powers are Very good weapon to fight with a Non-Jedi Players and medium to fight vs jedi , make a Force Powers viable
for grinding/pve/pvp , not all want to Lightsaber , actually in pve Master Powers can kill specific monster but Master Lightsaber can. Master Defender is the primary tank, but Master Healer not primary healer, Make Master Healer viable adding new Abilityes, and lowing force cost to TotalHeal . Regain Conscienciuss no lose xp but reduce Force regen in 10-15 in 10-20min, add to Master Healer new Regain Conscienciuss and can revive you, and others with no losing xp and not broken Force Regen.
Master Healer can heal all in one click with no hight amoun of force, but big cool down. Add to chokes ticks miniroot, make Master Lightsaber vs Master Powers can fight with disadvantatges . Force run no 99% damage reduction. + Range to Force Powers 45m/50m are good, Master Defender not requirement add Jedi Innate armor to Master Box, but conserve Master Defender innate , Defender is defender , Make Master Healer alternative to Master Defender with very good heals to no need Avoid, and balance creatures to no Kill in one-hit. Make Master enhancement to great alternative to defenses/damage/healer but not more power full only have balanced in all , Force armor(mini defender) , Force speed (+speed to your hits on Powers/Lightsaber) , add to Force Bleed resistance,dissease.... tree , ability for regen you health + speed , type buff or similar. At Jedi Ranks you obtain new abilityes but you need Skill Req for use, example Force Storm(no one-hit-kill) skill required is Master Force Powers, and Advancament and better level for abilityes. Perfect heal for example Heal you with 2000 or 2500 for good rank.


- Add for make you Jedi Rank robe, you recive in enclave a ...rank robe schematic in an holocron and you need quest on enclave for make your robe. In Jedi Knight add 5th Gen Lightsaber for difference in damage for diference paddys damage to knight damage. add Force Temple on Yavin Between light/dark enclaves and non-jedi and not-ranked jedi can't join, make temple in style of Kasyyk Gates and join other zone for jedi battles , people no see jedi fighters , in Force Templte jedis can fight , and can role , non-jedi no see a Group of jedis in coronet... , Light and Dark Jedis no int GCW, but every time attackable , but if hight rank jedi kill low rank jedi, No one Win, No one Lose experience , Master make Jedi Padawan robe , if paddy not have a master , can complete a quest for make he Padawan robe, Add Padawan Braids. Add Light/Dark Jedi faction, and if bh kill dark jedi he lost Dark Jedi Faction , if he have negative faction Dark Jedi Sentinels attack he, and dark jedi have FRS xp to kill negative-faction bh's . in the trials the end trials for light can is a mission to kill dark jedi, and dark kill you master paddy gives Jedi Knight bonuses pre-fight but not can advance in Force ranking , if Apprentice win master obtain FRS Xp,for start he advancament in jedi ranks, Master no lose FRS, if Apprentice lose not obtain FRS, not lose FRS, and Master Not obtain FRS , and no lose. Apprentice advance to Jedi Knight in the same situations. and Master/apprentice relation is broken.

- Decreasse Action/force Cost to lightsber/and powers

- Master Defender can resist and recive low damage, Master Healers not resist but heal all damage.

- Balance lvls 140+ for not kill you in one hit.

- All profession's recives bonuses in FRS, Dark + offensive - light + defensive, but all time balance Knight.vs.knight, guardian.vs.guardian one have +30% bonus damage for example , but otther have +30% damage reduction.

hm and more, but i need to mind hehe, large post , and sorry for my english



----------------------------------
Dexer Selech(Jedi) - Loot Vendor in -250 2644 (Dantoine, 400m to minning op)
dc_creator
Wed Jun 22, 2005 3:40 pm
#117

1. My MOST IMPORTANT wish: Do a FRS Jedi(knight or over)/Padawan system. It would HELP MANY PROBLEMS. First of all it would help limit the jedi population as a padawan would NEED a master to get to a higher rank and go up thru his skills. Second it would teach new padawans how to use there powers well, how to beat BH's, etc. Also having this system, if a master sees is padawan is not serious or just wants to be a show-off jedi, he can just leave him hence those kind of jedis will have less chance of becoming good jedis. The system should work like some kind of unity, have a master/padawan ring. The master/padawan period should last around 3 months, since most frs jedi's are often busy and it will also discourage the non-worthy of being jedi. Make it so that the master can help the padawan if attacked by a bh and vice-versa, the master/padawan relation is very important. The padawan should have BIG exp griding disadvantage when not with is master as well as defense/offense disadvantages.

2. DO NOT remove exp loss from bounty kill, it is totally part of the game and those that complain arent worthy of being a jedi...become something else. Also do not remove prices, it helps target the padawans, the ones that need to be hunted for crowd control. Period. BUT I did have an idea where once you get hunted and kill, the JEDI only still can go and kill the BH ONE time. I think this would be a good idea for revenge since a LOT of bh's kill jedi's the dirty way and it would stop some whinning on both sides and help the bh/jedi relations.

3. Bring back the FRS, most importantly, but here are some ideas from other ppl that I liked. We are supposed to be 1.5 times strongers than all elite profs(YES we are an ALPHA class get over it we HAVE to be stronger), I think having higher levels for jedis would be great. It could work in conjunction with the FRS, gaining a x amount of cl per rank starting at like 85 for knight up to 100 for council leader.

4. Promote enclave activity!! Maybe make it so that you gain bonuses for frs exp and pvp rating when dueling in the enclave, stuff like that, that would bring more people in those wonderfull places all the time. Make the light enclave duel section more interesting, kind of like the dark enclave one, so that people can watch without being in the duel room. Also if possible make them closer to the outposts, much closer, so that more people can go, only FRS member can enter anyways.

5. Lightsaber is supposedly a very powerfull weapon, yet I have a perfect saber who doesnt make over 800dmg and I have a power hammer on my other account that makes almost 1600dmg...humm. So definetely make lightsabers damage higher, but also VERY IMPORTANT, make POWERS much more powerfull, equal to lightsabers. Powers are supposed to be the alternative to lightsaber....not...powers should have the same damage output as lightsabers, and no warm-up timer and all that shyt that DOESNT make it an alternative to ls.

6. Remove that nerfing stupidity from master healer, there was no reason to go master healer before, now its even more useless. I would go back to only force cost for heals and add a rez ability for master healer. The master healer as it is, is not interesting at all for anybody.

7. Make so that each mastering profession as some kind of great defense, master defender has avoid incap and should be a little higher, but it shouldnt go from great to shytty...

8. Make customizable robes, or maybe have jedi robes paint kit, so that we dont all look the same and some people prefer to NOT wear brown. Im sure a lot of jedis go dark JUST because of the robes. Also make it so we can give a "jedi cloak" to jedis, not like the current one, but one that really hides your complete body(hides your jedi robe) and have a hood up and down version with the hood up version barely or not showing your face. Would add a lot to the fact that jedis are mysterious and dont show that they are jedi in public.(would make it more interesting to not be this way too for show-offs).

9. Make the krayts drop flawless again!! Its totally unfair for some people who have good sabers yet shytty damage and fc because there pearls are crap!! RIght now you can only get premium CRYSTALS and its from DJM's wich is an exploit and for rebels you have to bring an Imp. Kinda stupid, fixing drops cant be that hard...

10. Make a process for tuning, so that someone with patience and right tools cant tune it well, the tuning system right now is just totally stupid.



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