Jedi Archive
Thread: [Proposal] Lightsaber: Redefining an Art
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shafar
Sun Aug 07, 2005 4:30 pm
#92
I think it would help if the devs even had a vision of where they wanted the game to be. They seem to just be patching to put out fires rather than actually improve the game.
Terraval
Sun Aug 07, 2005 6:54 pm
#93
This sounds like a great idea that would benefit the drastically simplified cu system. If there are more than 3 stances in the game, the variety would ad a nice touch of realism to the combat of jedi. I love the ideas about a melee-block and the different styles... who cares if they were in KOTOR? Get them in Galaxies too! After all, Galaxies is supposed to be the Star Wars game with the most depth...and finally i love the incentive to get the master box, as a small speed and accuracy bonus and 2 nerfed moves aren't that convincing at present. Hope the ls system gets a nice revamp, along with half the other things in this game :S
MsNiL
Sun Aug 07, 2005 10:33 pm
#94
Would there be any reason to ever implement Form VI: Niman in SWG... ![]()
BDragon
Sun Aug 07, 2005 10:36 pm
#95
MsNiL wrote:Would there be any reason to ever implement Form VI: Niman in SWG...
Mmmm, none that i can think of
mulderr
Wed Sep 07, 2005 9:46 am
#97
the saber forms i would find amusing, however that saber lock idea is fine for jed v1 atatcker such as a bh, but what happens when say you come on down to wanderhome as an imperial and a rebel gank squad of 12-15 find you? instead of force healin yer stuck in saber lock....or...well dead. even if its only 3-4 attackers having to make extra clicks can be the diff between dead jedi and live jedi just so you can have some flashy moves. I do like the idea of stances, however personally i would prefer they fixed the pearl drops so new jedi can be as good as the precu ers and even before that, give the smugglers their revamp, i mean come on over 2 years and nothing to smuggle, imagine getting padawan and getting your saber 2 years later, makes ya think dont it?
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