Jedi Archive
Thread: A Primer on Jedi Templates (Revised and Updated 9/18)
HavelockVetinari
Mon Sep 13, 2004 7:19 pm
#92
Thanks for the extensive feedback Ren. I'm going to stick with healer for now, but may try the enhancer build if I get brave after awhile.
I'm going to update the guide with all the information everyone's put in here today, but I probably won't get a chance to do it until tomorrow. Thanks to everybody who's offered feedback so far.
Ilatzimep
Mon Sep 13, 2004 9:13 pm
#93
Have, great work as usual my friend. This is a great way for people to really see how the different templates might work. I've been tossing around what I wanted to do for a while and had recently settled on master saber/defender/4004 healer. Using the skills I have towards this template what I've gotten from it so far is that it really works out well in solo PvE, but not so great in group PvE or in PvP. 1v1 its decent. Doesn't really have the best success rate of the temps out there, but it is possible to win.
So, I'm changing my final temp to something along the lines of:
Master Saber
Defender 4004
Healer 4004
Enhancer 2003
Don't remember if you've mentioned this one or not, but here's my thinking behind it. Master saber for the obvious reasons, then add in Defender for the state and melee def (the latter is almost a must have IMO. May not be the most effective, but I see it as necessary) I do give up FR2 or even some Force Armor by picking up Healer 4004, but the state heal is gonna be important in having a chance to survive in PvP as we all know that states are the bane of Jedi. But, I've still got FR1 to help get out of tight spots and then throw in Enhancer xxx3, getting Channel Force and Force Drain. These two will help offset the FC of specialing and healing. I'm not sure how the mods are on the Knight and higher robes, but, even without two masteries I'd end up with about a +73 or higher regen mod and around a +7k force mod. Used right I think that Channel and Drain could easily help someone outlast another Jedi in PvP as well as help regen when fighting non-Jedi.
Any feedback on this would be appreciated!
InsaneDms
Tue Sep 14, 2004 12:07 am
#97
Another intersting template:
MLS, Def 0000, Enhance 4004, Heal 4004, Powers 0040/4000
This gives you more force power than going 3,2 in your dabble trees, and you get around 40 melee defence with Defender Novice and your FS skills. That's not enough to matter in PvP or PvE, but against Jedi vs. Jedi is should help a little bit. Powers can be chosen to taste, but lightning and intimdate are the best choices. Of course, this template suffers the same problem as all powers templates: Powers suck at the moment.
Seth_Ruedo
Tue Sep 14, 2004 12:14 am
#98
Wonderful Post! Best I have ever read on the Jedi forum. As a FS student with a long way to go this type of information and others input is very valuable. Cheers!
BlackSnowDevil
Tue Sep 14, 2004 6:29 am
#101
ia MLS/Master powers/ 4004 Healing a viable Build?
I am trying to figure out a good build for a dark jedi and was wondering if anyone can help me out. Was is considering to one of the best fighting(pvp mainly but also pve) builds?
CaptainNemesis
Tue Sep 14, 2004 7:41 am
#103
Hmm, no answers to my previous post, I guess it must be a horrible idea.
Anyway, after playing a bit with the Jedichar builder, I decided to change enhancements to 4-0-0-4, which is listed by HavelockVetinari as a "strange" template.
I really want to keep Master Lightsaber and Master Defender, but honestly I can't decide if I should go with Healing or Enhancements... Force Run may allow for quick escapes and Meditate seems a good way to regenerate the Force more quickly, but Healing raises the lifespan when in battle.
What do you all think? Please answer 
Jeslyn
Tue Sep 14, 2004 8:40 am
#104
fantastic 
I have read this and im thinking of changing my template already..... /me ponders