Jedi Archive

Thread: Baciacca we need some kind of force pvp, or TEFFs back

blademaster30
Mon Oct 03, 2005 11:41 am
#79






negilum wrote:




Pday wrote:





abbink wrote:





negilum wrote:


Jedi lose power because the population increases, the reduction in risk is a side effect. An alpha class with an extremely low population can get away with 10X power, the more common it becomes the closer it moves to 1X power. Asking for increased penalties will not bring increased power.




especially when everyone ends up being one. Once everyone has one guess what? we will all be only 1x stronger than everyone else except for the noobs that will be working on getting a jedi. This is star wars and most players will want to become jedi. When a brand new player happens to cross my path guess what the first question they ask me is? Bet you can guess "how do i become a jedi?" or "what badges do i need to become a jedi" It has nothing to do with people asking for changes in the profession it has everything to do with people wanting to be a jedi because this game carries the name of STAR WARS. Make a new alpha profession that has nothing to do with jedi and i bet it wouldnt be desired by many and it would remain alpha because it is rare.



but... if they enforce the fact that jedi are to be hunted, get saber tefs and so on that discourages alot of people from going for jedi and also leads to less of them being seen, so increased power is an option.





There are too many finished template jedi around to allow that much of an increase in power. Saber tef means bh lead gank squads. There is no chance whatsoever the devs will give jedi enough power to compete against an 8 player group. The only way for that to happen if for jedi to disappear first. Ask yourself, are you willing to delete your jedi and never create a new one so that someone else's will be more powerful? Until nine out of ten jedi answer yes we won't see a power increase outside of the limited terrain of the FRS. Asking for increased risk will only bring increased risk.





QFE



Stormzz / Thunderzz / Rainzz
abbink
Mon Oct 03, 2005 2:23 pm
#80


As much as some of you like to flame me, cuz yes i have been pig headed to my view, i really understand both points of view. Here is a solution to appease both sides of the argument. Tell me what you think.


What if the rules of visibility were changed so that NPC city limits generate visibility as well as faction npc's.


For example if you were standing in Mos Eisley or Theed showing off your Jediness then you would generate visibilty at an extremely high rate to the point that with in5 minutes of doing so your name would be on the terminals. Simulating the fact that people living there my start to gossip or call you in. It would be easy to tell if you were in the NPC city limits because of the system message that is already in place.


Now faction NPC's that are found in the wild would also generate visibility but at a much less rate then in city limits. 15 minutes of showing off your Jediness, howeverwould result in full visibility and put your nameon the terminals.This would simulate the time it would take for an outpost to report you. And i would also say that Imp NPC's would also generate visibility at a slightly higher rate than rebel npc's as imp npc's have a directive that all jedi are enemies to the empire while rebels have no such direct at all.


This would also insure that most jedi would stay hidden out of the public eye. I would aslo say that wearing robes and lightsabers as well as your title should generate visibility in situations as ive described above.


What do you think? Would this be a viable solution to this extremely contraversal problem?







Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


AvataroftheSith
Mon Oct 03, 2005 2:28 pm
#81






abbink wrote:


As much as some of you like to flame me, cuz yes i have been pig headed to my view, i really understand both points of view. Here is a solution to appease both sides of the argument. Tell me what you think.


What if the rules of visibility were changed so that NPC city limits generate visibility as well as faction npc's.


For example if you were standing in Mos Eisley or Theed showing off your Jediness then you would generate visibilty at an extremely high rate to the point that with in5 minutes of doing so your name would be on the terminals. Simulating the fact that people living there my start to gossip or call you in. It would be easy to tell if you were in the NPC city limits because of the system message that is already in place.


Now faction NPC's that are found in the wild would also generate visibility but at a much less rate then in city limits. 15 minutes of showing off your Jediness, howeverwould result in full visibility and put your nameon the terminals.This would simulate the time it would take for an outpost to report you. And i would also say that Imp NPC's would also generate visibility at a slightly higher rate than rebel npc's as imp npc's have a directive that all jedi are enemies to the empire while rebels have no such direct at all.


This would also insure that most jedi would stay hidden out of the public eye. I would aslo say that wearing robes and lightsabers as well as your title should generate visibility in situations as ive described above.


What do you think? Would this be a viable solution to this extremely contraversal problem?





Use force powers in a city and you will instantly be on the terminals.




Artus Cimber
Elder

_ Troll Learner Award


abbink
Mon Oct 03, 2005 2:32 pm
#82






AvataroftheSith wrote:





abbink wrote:


As much as some of you like to flame me, cuz yes i have been pig headed to my view, i really understand both points of view. Here is a solution to appease both sides of the argument. Tell me what you think.


What if the rules of visibility were changed so that NPC city limits generate visibility as well as faction npc's.


For example if you were standing in Mos Eisley or Theed showing off your Jediness then you would generate visibilty at an extremely high rate to the point that with in5 minutes of doing so your name would be on the terminals. Simulating the fact that people living there my start to gossip or call you in. It would be easy to tell if you were in the NPC city limits because of the system message that is already in place.


Now faction NPC's that are found in the wild would also generate visibility but at a much less rate then in city limits. 15 minutes of showing off your Jediness, howeverwould result in full visibility and put your nameon the terminals.This would simulate the time it would take for an outpost to report you. And i would also say that Imp NPC's would also generate visibility at a slightly higher rate than rebel npc's as imp npc's have a directive that all jedi are enemies to the empire while rebels have no such direct at all.


This would also insure that most jedi would stay hidden out of the public eye. I would aslo say that wearing robes and lightsabers as well as your title should generate visibility in situations as ive described above.


What do you think? Would this be a viable solution to this extremely contraversal problem?





Use force powers in a city and you will instantly be on the terminals.






I would say give a slight slight grace period before your name goes on the terminals just incase some one shuttled in and forgot they had macros running, or forgot the light saber was equiped. But that grace period should be very very small. An NPC city should put you name on the terminals pretty close to instantly though. Or maybe youre right any Jediness in the city = name instantly on the terminals making it so if you forgot well too late people saw you and reported you. You shouldnt have been reckless and careless young padawan while venturing in the cities.

Message Edited by abbink on 10-03-2005 02:47 PM






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


Mad_Mick
Mon Oct 03, 2005 2:32 pm
#83

with the current 'no pvp for jedi' posts i dont think ur gonna get it


there is a new breed of jedi now.... they dont wanna 'own' all, they wanna play a game to its full and not get a bh putting em off every 30 mins (and thats what there going to get eventualy)






Lister ~ Jedi

Ace-Rimmer ~ Master Proffession Changer

"Smoke me a kipper, Ill be back for breakfast"

Auction Dropoff Any vender @ -540 -6050 Fushal Talus

abbink
Mon Oct 03, 2005 2:35 pm
#84






Mad_Mick wrote:

with the current 'no pvp for jedi' posts i dont think ur gonna get it


there is a new breed of jedi now.... they dont wanna 'own' all, they wanna play a game to its full and not get a bh putting em off every 30 mins (and thats what there going to get eventualy)








I really dont think people want it to go away all together i just think they want to be able to quest and take part in content. Id bet most would rather just have the visibility rules changed a little.

Message Edited by abbink on 10-03-2005 02:40 PM






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


Mad_Mick
Mon Oct 03, 2005 2:47 pm
#85


ya im sure no im POSATIVE


there is room for evryone to play or not to play with the bhs, jacilla came up with the best idea ive seen in a long time regarding pvp and jedi i cant find it lol but the idea was sound


on leave =no vis gained


combatant= vis at norm rate and a bonus to action regen ( i think)


spec forces = +50% vis gained and some hefty bonuses to go with it


it gives players of all types what they want i think..... i wish i could find the dang post



found a link to it cant find the origonal and i cant do the clicky thing so ....

http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=545348#M545348

Message Edited by Mad_Mick on 10-03-2005 02:59 PM



Lister ~ Jedi

Ace-Rimmer ~ Master Proffession Changer

"Smoke me a kipper, Ill be back for breakfast"

Auction Dropoff Any vender @ -540 -6050 Fushal Talus

mturnage
Mon Oct 03, 2005 8:01 pm
#86

In response to the above it just shows that those of you who whine about it didnt have a clue and thus you hated it.Hated seeing the mind bar maxed out????Well which bar wasnt't maxxed out?Did it affect your game play when other players had maxxed out HAM?Was there somethig stoppin gyou from doing the same?Doctor buffs were a time sink but other than that they were available to everyone so whats you point?


DOTS I agree with you.They were out of control and killed PvP.


Stun batons and geo blasters were just one of things you had to take into consideration in PvP.Ever heard of stun armor?So once you realize what your enemies attack and def. consisted of you planned accordingly.I know that much more complicated than the generic clciking wars we have now where everyone is the same.Personally I think they took it out because some people strugggled with the concept and it was really really difficult to switch armor or weapons.we all know how that equates to harrassment and "forced tactic change" which if you read closely is against the "whiner player constitution" I beleive the first line reads "Freedom of the minority to rule the majority because we will guilt the powers that be into making things our way or we will site them for harrassment and call in the ACLU to be our muscle"


It's ashame when the flaws in out society creap into our fun time.Of course I'm including the obnoxious trash talking mental midgets in that as well as the "harrassment /forced PvP gang"






Give me a break!


Forced Tactical Change? Like in the middle of combat? You're telling me in the old system that you were able to change your armor in the middle of combat? Either you never playedthe old combat systemor spent too much time as a Jedi to know anything about it. Along with that, changing weapons? Did you know about the weapon switch delay? No you didn't! You never had to switch sabers about. You kept that double bladed on all the time.


Did someone else's Mind Bar being maxed out effect others gameplay? Of course it did! If someone else was doing it, it gave them an advantage which forced everyone else to do it too. SUCKED!


You knew nothing about the old combat system except what it was like to be a Jedi.





Vakra Erl-i - Elec Osierdan
Lowca

noxin
Tue Oct 04, 2005 8:36 pm
#87






Srider_Killarney wrote:
When you choose jedi you clicked the yes I want forced pvp botton. Anyone who says otherwise there are 32 professions that don't have froced pvp pick one. Jedi always had forced pvp and always should, I think the game has gone soft. To many roleplayers and not enough pvpers left, I think this needs to change. I can't imagine what the hell you non-PVPer do for fun. all I got to say is BRING BACK TEF!!!!!!!!!!!!!!



that coment just dident make sense to me,im not a RP but i know alot ofRP who wont be in big battles etc but realy like the jedi vs bh thingy so you cant realy blame the RP either,and im not a pvper anymore either but i like the bh thingy......



Oxide/Roana

Vendor Moenia 4990 -4106 Naboo
Srider_Killarney
Wed Oct 05, 2005 12:35 am
#88

When you choose jedi you clicked the yes I want forced pvp botton. Anyone who says otherwise there are 32 professions that don't have froced pvp pick one. Jedi always had forced pvp and always should, I think the game has gone soft. To many roleplayers and not enough pvpers left, I think this needs to change. I can't imagine what the hell you non-PVPer do for fun. all I got to say is BRING BACK TEF!!!!!!!!!!!!!!



Stridder O'Shea - Dark jedi Knight NoS
(gggggggggggggxnnntDark Jedi Knighttnnnxggggggggggggg)


supporter of a preCU server, without any patchs or fixs.

HISTORY OF THE JEDI


Aliman
Wed Oct 05, 2005 12:37 am
#89




Akillas Hammer
Master Commando
Aliman Namila
Elder Light Jedi
(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)

Alibeg Gebila - Master Elder Bounty Hunter

Pday
Wed Oct 05, 2005 12:38 am
#90






mturnage wrote:

In response to the above it just shows that those of you who whine about it didnt have a clue and thus you hated it.Hated seeing the mind bar maxed out????Well which bar wasnt't maxxed out?Did it affect your game play when other players had maxxed out HAM?Was there somethig stoppin gyou from doing the same?Doctor buffs were a time sink but other than that they were available to everyone so whats you point?


DOTS I agree with you.They were out of control and killed PvP.


Stun batons and geo blasters were just one of things you had to take into consideration in PvP.Ever heard of stun armor?So once you realize what your enemies attack and def. consisted of you planned accordingly.I know that much more complicated than the generic clciking wars we have now where everyone is the same.Personally I think they took it out because some people strugggled with the concept and it was really really difficult to switch armor or weapons.we all know how that equates to harrassment and "forced tactic change" which if you read closely is against the "whiner player constitution" I beleive the first line reads "Freedom of the minority to rule the majority because we will guilt the powers that be into making things our way or we will site them for harrassment and call in the ACLU to be our muscle"


It's ashame when the flaws in out society creap into our fun time.Of course I'm including the obnoxious trash talking mental midgets in that as well as the "harrassment /forced PvP gang"






Give me a break!


Forced Tactical Change? Like in the middle of combat? You're telling me in the old system that you were able to change your armor in the middle of combat? Either you never playedthe old combat systemor spent too much time as a Jedi to know anything about it. Along with that, changing weapons? Did you know about the weapon switch delay? No you didn't! You never had to switch sabers about. You kept that double bladed on all the time.


Did someone else's Mind Bar being maxed out effect others gameplay? Of course it did! If someone else was doing it, it gave them an advantage which forced everyone else to do it too. SUCKED!


You knew nothing about the old combat system except what it was like to be a Jedi.





5 seconds to unequip your saber and go unarmed and pretend to be a TK purist, it wasnt that hard.




Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

Deathadders
Wed Oct 05, 2005 7:31 am
#91

I have to agree here SWG is too linear when it comes to PVP. The only profession able to force the unexpected PVP is Bhers. Right now for anyone else, it's declare and wait infront of theed starport...this gets really boring really fast.


TEFs should be reinstated, but only elite factional npc's should be able to tef and reinstate the regular pre cu player Tef. Tef's was one of the exciting things about SWG, and when that died, a lot of fun went with it.

I remember about a year & a half ago as a Pistoleer on Naboo, I was doing a few quests with friends when I was pulled over by some storm troopers who wanted to check me for some contraband. At this point, I quick ran away and attempted to hide all my spices in my R4 droid, but it was too late…. they caught me, searched me, & tefed me. My heart started pounding, & I
quickly killed the troopers and ran away as fast as I could to avoid being being spotted. In no time, a Jedi Knight spots me, chases me and hurls his saber which knocks me down, then he goes to town on me with his uber saber which no armor could protect against. My friends seeing this, quickly responded to my aid and attacked the Jedi Knight and they all received tef's also. We all tryed to kill the Jedi, but we were no match for his deadly Saber & 85% blocking. That Jedi managed to take out half my friends (6-7) before he booked it with force run 3. That was a fun day because of the unexpected PVP twist while doing a simple quest. This element needs to return somehow.
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