Jedi Archive
Thread: A Vision of a New and Improved Force Ranking System (FRS) updated 08/23/2005
brodiemcd
Fri Aug 06, 2004 9:03 am
#79
Gizmo!!!
Great and creative ideas. Lots of role play potential and workable content for a broken system.
/sign and I'm not even remotely close to there yet maybe some of this will seep in by the time I have to worry about it =)
Gwandalf
Fri Aug 06, 2004 11:22 pm
#82
/sign
i think this ideas wil get the Jedi to be more like they supposed to be as in the books/films of StarWars.
i hope this ideas tochanges ( or parts of it ) make it in the game.
great job Gizmo
Wreezz Broh'Thar (gorath)
--Ice--
Fri Aug 06, 2004 11:30 pm
#83
Great suggestions, Glzmo.
Your system is far, far better than the current FRS system.
docmob
Sat Aug 07, 2004 7:22 am
#85
Great post! I love it!
As it is right now it all comes down to this:
How long are thousands and thousands of normal players willing to finance the "godmode" (jedi) fun for a few hundred?
Some of these ideas could help to build bridges between the different factions ... or we'll just quit and will have great fun reading the jedifoum with the jedis whining "we need normal players there are none left ..." 
Cheers
Glzmo
Sat Aug 07, 2004 1:50 pm
#86
I have modified number 5, as it has come to my attention that Master Bounty Hunters are potentially weaker than people who only dabble in investigation III and I decided to tie it in with PVP ranking instead.Tell me what you think about this change.
Prosa
Sun Aug 08, 2004 2:20 pm
#88
/sign
This idea is awesome!!! Hopefully it will inspire the devs in some things, although I bet if they took this idea as a base along with some other things out there they could come up with a system that would revolutionize MMORPG's but.. that would require dedication, am I kidding myself??
Prosa
Sun Aug 08, 2004 2:35 pm
#89
No edit button! *growl* my only objection is that this provides quite a large ( if not complete )roleplay feel to the idea, and, although there are some of us ( dont get me wrong I like roleplaying ) that do like roleplay, not everyone in the game is all about the roleplay... That said I'll put in my ideas:
On point 7 - I would require some kind of larger loss to the Jedi, something as tragic i'd say as permadeath, so that it would truly be a very very rare sight, under those circumstances it'd be much easier for a hardcore gamer to regain their losses.
Point 8 - Taking my own server as an example, on Bloodfin Jedi are not a rare sightat all.. one Jedi could kill another jedi every 20 minutes even if they werent looking for each other, and if I talk to a light jedi friend, I'd get through the whole FRS xp requirementsin a day.
Point 11 - Are you implying that this be the only way to get through it? It would be a rather good idea for roleplayers, but not an enforced one I'd say...
Point 13 - I agree with keeping all the modifiers elsewhere and keeping the robes, but, not putting them all under padawan, the robe system is well put to be a mark of your skill in the force.
Point 15 - I agree with keeping the titles but not keeping the modifiers... a retired Jedi would not have the strength he had when he was active...
Other than that I'd say its an awesome bunch of ideas! ( please do excuse the gramatical errors if any )
Prosa
Sun Aug 08, 2004 2:58 pm
#90
Next time read in full before commenting.... you made some good points but, uuh.. well, read before you talk...
dridernce wrote:
May I interject...?
Glzmo wrote:
1.Two seperate FRS Jedi factions,Light Jediand Dark Jedi that are notconnected to neither the Galactic Empire nor the Rebel Alliance.
+ This willprevent Force Ranked Jedi from being forced to take part inthe Galactic Civil War
+ It will be more in accord with the Star Wars Universe
You say that this proposal is designed to prevent Force Ranked Jedi from being forced to take part in the GCW. In fact, it forces them OUT of it. I think this is a bad idea. It excludes them from a large part of the game experiencr that, as the most basic level, they have paid for.
The Developers are not too concerned about breaks with continuity. I am not either and, though many people are (perhaps even a majority), I think a significant minority at least do not care either.
2.Members of FRS Dark and Light Jedi factions are permanently attackableonlybyeach other.
+ This will keep Jedi fighting other Jedi, like it was always supposed to be
This is a good, solid idea.
3. Pure FRS Jedi faction members are not attackable by non-Jedi Knight Rebels, Imperials or Neutrals.
+ This will allow roleplayers and true Jedi to hide, which is not possible with the current perma-overt status.
+ It willpreventmost non-Jedifrom griefing Jedi
I would suggets that Force Ranked Knights can be attackable by Covert Knights. This adds to the danger and the surprise of their game - and such risks are more than balanced by the advantages you later suggest.
4. FRS Jedi cannot attack overts/coverts of Imperial, Rebel or Neutral faction.
+ This will stop the grief that overt playersexperience from constantly being mowed down by Jedi
+ It willreduce Jedi squads in cities looking for overts
+ It will keep Jedi from 'ruining PVP of other players', which is aserious complaint by the non-Jedi community
I wholly disagree. It is very wrong to exclude even high level Jedi from participating in the war - and a significant part of the game thatthey have paid to play. I have no soluion to the problem that you quite rightly point out - but I think your suggestion, by segregating FRS Jedi from the rest of the game is, at core, flawed.
5.FRS Jedi can be attacked by Bounty Hunters with missions on them, the higher the Jedi's skill, the higher level the mission, the higher the payout and the higher the Investigation skill required.
+ Only high-level Bounty Hunters will be able to hunt high-level Jedi
+ Only low-level Bounty Hunters will be able to hunt low-level Jedi
This is a good idea. However, since BHs can now drastically vary their templates I do not trust the Devs to decide who a is 'low-level BH' and what isn't? (since a BH 3XXX/TKM is very much more lethal than an MBH)
6.FRS Jediwill not loose Jedi XP, only FRS XP.
+ This will make it possible to change the template down the road, once the Jedi is bored with his/her current template
No, the risks faced by all Jedi should be large. I think the loss of Jedi Xp should remain though not as catastrophic as they are now.
7.If a Jedi decides to join aGalactic Civil War(GCW) faction like the Galactic Empire or the Rebel Alliance, he or shewillsuffer massiveJedi XPand Force Ranked XP loss for each death, perhaps even drop down to rank 0 of the FRS, drop out of the GCW faction and instantly have -5000 Faction points for both GCW factions.
+ This will allow Jedi to participate in the GCW
+ Due to the great risk involved to choose a side in the GCW, only few if any Jedi will be doing this
+Dropping out of the GCW and instantly getting -5000 on both GCW factions aftereach GCW death will keep Jedi from re-entering the GCW for some time
+ Due to their rarity, Jedi involved in the GCW will be a pleasant sight
Absolutely not. You are too swayed by the cries of the non-Jedi PvP players who fight in the GCW and completely ignore Jedi PvPers who wish to enter the war. Why shouldn't they? They, like you, pay to play - the handicap you place on them is punishing and, in my opinion, Jedi should not be 'punished; in pure game terms.
8.FRS Maintenance cost should be lowered and FRS XP gained forincapacitating a Jedi of the opposing side dramatically increased.
+ This would make it morepossible to gain ranks
+ There would only be a need to defeat a few of opposing Jedi a day, not tons
Good, solid idea.
9.Very small amounts of FRS XP will also be gained by incapacitatingother same-factioned Jedi in friendly training duels, with a fixed limit of maximum FRS XP gained from training that can be reached a day.
+This would make training duels fun and a challenge with a small reward
+The maximum training XP cap would prevent exploiting this
I simply don;t believe that the developers can implement a system as nuanced as you suggest. Also, it is not only prone to abuse but, considering the idea you published above, unnecessary,.
10.There will be alternative, non-violentways to gain limited FRS XP each day (for light Jedi at least), that should bealmost enough tomaintain a lower-mid rank, like meditating, missions from an NPC in the enclave that can be solved in both a violent or non-violent manner (negotiations at disputes, for example or special versions of instanced dungeons like the Corvette for groups of Jedi down the road).
+ This will allow FRS Jedi to take a fun break from PVP to advance or keep their rank
No. Fighting is hard - and the Dark Side experience must be equivalent.
My suggestion is that Light Side experence might come from healing other people- BUT IN COMBAT. To minimise exploitation, the Jedi only gets Xp if their healing target - like themselves - is Overt.
11.Another way to gain FRS XP will be to train a Padawan. A Jedi Knight will get the ability to craft a Padawan braid. This braid will be traded to a lower-ranked Jedi. Usinga modifiedinterface used for marriage, thelower rankedmay now accept the braid to be assignedto theJedi Knightas a Padawan.Now thePadawan and Master hunting and training together will increase the Jedi XP output for both parties by an additional 20%. Also, the Master will gain 1% of the Jedi XP the Padawan gains while hunting together as FRS XP. In addition, for every skill theMaster trains his Padawan in, he willgetagood amount of FRS Experience.
The Master/Padawan relationship ends when the Padawan reaches Knight status on his own, the Master ends the relationship with a /releasepadawan command, the Padawan destroys his Padawan braid in the inventory or if the Padawankills the Master in a duel.
+ This will enforce the Master/Padawan relationship that is an essential part of Jedi in all Star Wars movies to date
+ It willbe a greatcontent and encouragementforroleplay
A good idea but complex. It should be an option.
I agree with most of your other ideas - and thank you for the time and effort you have put in to suggest this system which I hope will not be ignored by the Devs.
RebelSvenn
Sun Aug 08, 2004 3:20 pm
#91
Some of it sounds okay, but I very much dislike the Jedi not entering GCW thing. My whole point in getting a jedi long before the FRS was to keep him as my combat character (for GCW), and have my other character as a crafter.