Jedi Archive
Thread: BH Ganking Overt Major problem when Knight returns...
I don't think most of you understand his point. Yes, this is how the system IS, but not how it SHOULD be. If jedi are to be faced with the possibility of being bh ganked whilst overt then they need to be made more powerful to offset that. Or it needs to be made so that bh cannot complete a mark by killing an overt, unless he acts alone and is the only dmg dealer.
Either that or put bh's on the terms and let jedi hunt THEM.
DianaPrince wrote:
Holy cow! So you are saying you were able to tank 2-5 TKM/BH3000 wearing lightsaber PSG at a time?
They were the toughest to deal with my dear and I have dealt with that very situation and still survived because I managed to escape.
Um, usually pretty easily... Any full template didn't fear most BHs, especially a MD/MLS for example...
Also there really wasn't such a thing as a lightsaber PSG. They would report Lightsaber protection in the crates in error many times, but when taken from the crates or equipped, the Lightsaber protection would disappear.
So a lightsaber would cut through anything, but would still be counterattacked, blocked, or dodged by the player's profession abilities.
A MD in the Pre-Cu could easily hold their own to several elite professions if needed, and even AI and escape if needed.
Not only myself, but I have also watched several MDs dual 3 or 5 elite fighters at the same time, and easily incapp them all. - But that was pre-Cu, the good old days when Jedi wasn't just another profession and had special abilities.
Oh wait, Jedi have special abilities now, we can heal slower than a novice doc or novice cm, run barely faster than burst run foods at FR2, and can do roots, snares, and stasis - whoops, other professions can do that too..
Um, what else... Well MP has a few tricks that other professions don't, like area knockdown - wait a low level brawler can do that... Hm... Well AI does work, but you almost always die when you are to the point of needing to use it.
Oh, also Master Enhancers can revive themselves - like everyone with a hero ring can anyway (except they are punished with slow force regen for a considerable time afterward) - assuming they have enough force left to revive themselves, and if they are dead, chances are they don't.
Well MP Jedi have special tricks - Cloak, Choke (wait, CMs can pretty much throw the equivalent of a Choke), and Lightning - slow but unique, except for anyone with a shock cyber arm.
I forgot, a MD can do dominate mind to pull a creature off another player.. Wait is has a 20sec cool down timer now, and affects only one creature, other professions have the same thing, called taunt - and some even have area taunt - another thing Jedi don't have. Guess SOE knows the non-jedi are the stronger professions and can handle doing an area taunt where a MD Jedi can't. *wink
Oh, MD have great defense with no armor. Wait, TKMs also do, and stacked can have even higher defense... Oh, MDs have Aura to help them dodge an attack - oh forgot again, melee professions have a +500 COB that works exactly the same.
Oh, they can swing a lightsaber and do massive energy damage - wait, a good TKM can hit just as hard with their bare hands - faster even...
What else... Jedi's can throw a light saber, well, any ranged profession can do the same thing in effect, except the ranged professions hit for 3 times the damage of a jedi's lightsaber.
So Jedi are special, they get the ability to Cloak, I guess that is the only unique ability left...
But even though the Jedi abilities are no longer unique, they all get cool names with 'Force' added to the front of them. Like ForceAura instead of COB. But then again, they have a force bar to manage, even though they use the same amount of action and mind the other professions also use... So much for their abilities coming from the force - it just eats the force, it don't come from it.
Sad uh?
(Satire Intentional)
(BTW while on the subject of a MD's AI. It is still crazy that it now entails a forced snare - like I have said before, 90% of the ranged professions and Jedi have Snares, Roots, and Stasis abilities, so if a Jedi is fighting and tries to get away, and the person they are fighting can't do one of the above, then the Jedi kind of deserves the right to escape with AI on.
Now, not only do you get a snare with your AI, but then the Jedi or Ranged profession throws a root or additional stacked snare on you, stopping you cold. I could understand the forced snare if these were not abilities that the other professions and Jedi could not already do to you to prevent you from running, but they can, and players simply should be good enough to do this on their own and not have SOE nerf the MD profession because players let them get away.) - I keep saying this in hope that someone at SOE development with the ability to think might actually reconsiders this insane nerf on AI...
George Lucas where are you, have you seen how pathetic your Jedi have become in SWG? Do you know a Power Hammer/TKM person hits harder and is a strong as any Jedi? Don't you realize that maybe you should re-master all the movies so the Jedi use PowerHammers, as they are far more powerful than a silly light saber... Poor Yoda, no wonder he had to retreat, all you gave him was a Lightsaber, and if he only had a powerhammer or knew TKA, he could have easily stopped the Dark side of the force.
(BTW, this was my Jedi rant of the week, it wasn't directly aimed at your post in any way, I just added it because it was semi-on topic.)
Take Care all,
Di'ana
I can tell you were not very involved in PvP before the CURB with this post, how many master defenders existed on your galaxy, there was at least only 1 or 2 on Tarquinas and everyone else was a MLS and master Enhancer or master Healer with the few exception of force wielder. I know many knights would kill a melee stacker overt as soon as they can if they see one, have you even ever fought one of these? My lightsaber was among one of the highest damage on the galaxy and some melee stackers I could not even scratch, let alone BH/TKM or BH/Fencers were just as bad with the pistoleer defense line.
My last fight against a melee stacker pre CURB lasted almost two hours and I had to run because a Jedi of his alliance showed up, I was unable to dizzy blind or even knock him down, I was only able to stun him occasionally and very rarely posture down and through a LS PSG I would only do 100 points in damage while with his vibro knuckler doing 400 to 450 damage a hit and a 300 tick fire Gadariffi stick but luckily I was a master healer at the time. A master force wielder was the worst profession pre CURB because you would only land a hit every 6 attacks, it was all miss miss miss miss.
You are making it sound like these kinds of guys were just pushovers. This kind of situation was bad pre CURB and with the new MBH combat medics and Rifleman/CM or squad leaders that are arising will be pretty rough when the FRS reopens.
Message Edited by Sorotia on 09-09-2005 10:26 AM
Message Edited by EVILxWARLOCK on 09-09-2005 11:24 AM
Bah,so what? I dont see the problem with perma-overt and BH ganks.Its a part of the game and it should stay that way,if you got a useless saber dont do the knight trials until you got a saber that has a nice chance of taking down several opponents
Whining over this is as stupid as whining over BH xp loss,xp loss is here to stay and thats how I want it
WOPWOWOWOWOOWO
CRY SOME MORE ABOUT THE FRS AND BOUNTY HUNTERS GET OVER IT WOW IF YOU DON'T WANT TOO BE OVERT WHEN A BOUNTY HUNTERS COMES AFTER YOU DON'T GET KNIGHT < SIMPLE AS THAT OK
CAPS FTW
Everything else is avoidable via strategy and tactics. You have the radar, you know what a red dot is, use it.
I've been attacked by BH many times in mass pvp, yeah it sucks, but one has still yet to get me. I concentrate on the BH and my friends protect my back from the regular enemy.
What worries me is Tanks and the GCW's proposal to apply a TEF preventing you from entering faction aligned structures when a BH attacks...
DeadlyTedly wrote:
The only aspect of this I have a problem with is starport load ganking at Nym's (only one way in or out).
Everything else is avoidable via strategy and tactics. You have the radar, you know what a red dot is, use it.
I've been attacked by BH many times in mass pvp, yeah it sucks, but one has still yet to get me. I concentrate on the BH and my friends protect my back from the regular enemy.
What worries me is Tanks and the GCW's proposal to apply a TEF preventing you from entering faction aligned structures when a BH attacks...