Jedi Archive

Thread: [Jedi Upgrade]: Force Armor changes in Publish 19, in detail

Kulkusa
Wed Jun 22, 2005 4:35 pm
#66






SpunkyKuma wrote:
"its force armour it shouldnt be able to be used all the time. hence why defender armour is innate and is used all the time"

Believe me, with these changes in pub 19, people will have them running in a looping macro like force aura. If you had played pre-CU you'd know that every Jedi and their mother had FA2 turned on ALL the time, if it is true that it is going to cost 5%+ per damage taken after pub 19, I definately would have it up all the time, but not if I go to places like the Trandosian Avatar platform or Shadowed Lands- but for PVP, definately.



I know this been playing my jedi for almost 10 months now. I was referring to how id hope force armour would be now. As this way people have a defined choice, to use extra force for force armour, or use extra skill points for more defender


gera
Thu Jun 23, 2005 12:21 am
#67






MsNiL wrote:






gera wrote:

For TC info about FA,


FA grants 100% mitigation, you get absolutely zero damage.




Broken I guess.

How did you know?






http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1005947




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

gildrian
Thu Jun 23, 2005 12:58 am
#68



MsNil-


We are discussing this enhancer meets defender issue in re: to pub 19 inthe jedi-tech forums atm.


I agree with your post that math is something you really enjoy. So, now that I can see you arent campaigning, I feel comfortable now asking youforassistance on your weekly postings.Please, if you could,show the #'s and order of math for the following scenario:


"If you are traveling on a westbound train headed to Denverat 37 mph and a dog howls at the moon in Northern Mexico at 3:35pm cdt, whats thetotal depth of theBlack Sea?" -kidding, bad grade school math word problems, lol...lost my taste for math after these! hehe


You are hit by a laser rifle for 1000 pts of dmg & have Improved Aura + Improved Armor + Master Defender all working together, what is the order and depth of mitigation as well as the final total dmg taken. If your previous post (or combo of a few of these points) answers my question, just point me to them and I will re-examine.



TYVM, have a great day!



Message Edited by gildrian on 06-22-2005 03:00 PM

Message Edited by gildrian on 06-22-2005 03:02 PM

MsNiL
Thu Jun 30, 2005 6:09 am
#69

It appears forcecost is consistent "8%" regardless the static armor of the user.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Wighti
Thu Jun 30, 2005 6:44 am
#70

Errr, pressed the wrong button But yeah the FC is around the 8% you said. Did some testing with a few friends with FA and the other using power attack with/without AB. The damage was like 1.1k with power attack and the force cost was around 50ish

Message Edited by Wighti on 06-30-2005 06:45 AM



Daeni
Discory Afetya
Xericeph
Fri Jul 29, 2005 5:18 am
#71

9
Maxil
Wed Sep 28, 2005 10:07 am
#72

just thought I'd give this thread a /bump since there is a lot of opinions popping up on the forums, many of them mis-understanding the skill.

(must say, good guide as well. Nil doesn't let down. )



Maxil





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