Jedi Archive
Thread: Critical Changes Needed: Force Healing Revamp
Grimwalker
Mon Jul 04, 2005 3:55 pm
#66
Not to sound like a n00b, but the big problem I'm seeing is that 4000 healer isn't strong ENOUGH.
4xxx doc is just as strong as Mdoc, for healing use.
How to fix this? Put 4xxx doc/CM healing back where it was pre-p19 and keep Mdocs/CMs where they are now. 4xxx Healer should heal just as well as an MDoc, but ONLY to self. If you want to heal others, you should need other lines. Also, for 4xxx Healers, there should be mind costs for heals-- the more healer lines, the less mind costs.
Meh, what do I know, I just think it is wrong that 4xxx Doc = Mdoc >>> 4xxx healer
4xxx doc is just as strong as Mdoc, for healing use.
How to fix this? Put 4xxx doc/CM healing back where it was pre-p19 and keep Mdocs/CMs where they are now. 4xxx Healer should heal just as well as an MDoc, but ONLY to self. If you want to heal others, you should need other lines. Also, for 4xxx Healers, there should be mind costs for heals-- the more healer lines, the less mind costs.
Meh, what do I know, I just think it is wrong that 4xxx Doc = Mdoc >>> 4xxx healer
aose
Mon Jul 04, 2005 5:08 pm
#67
I disagree grim.. they are trying to make us equal to a elite regular profession and I feel a 4000 healer should heal as much as a 4000 doc... and a mhealer should heal like a mdoc.. The ywant to make us equal to the mthen they need to do it.. not make us lower in skill ability
Grimwalker
Mon Jul 04, 2005 5:16 pm
#68
Thing is, 4xxx doc currently heals just as well as an Mdoc, heh.
aose
Mon Jul 04, 2005 5:20 pm
#69
I dont know about that one so I cant really comment on that.. but it goes the same way for 4000 healer vs mhealer except that mhealer has total heal but is not worth it to keep spamming it since it has a high force cost, but the both heal 1500 a shot
aose
Mon Jul 04, 2005 5:26 pm
#71
I agree the healing needs some love. But I do think the mind cost is a little high and the timers need reducing with the greater amount of boxes you have in healer
gailon24
Wed Jul 06, 2005 9:42 am
#72
silentjunior wrote:
i really love your ideas
Thank you very much!
And props to aose for keeping the thread alive while i was on vacation =)
Etyrnal
Fri Jul 08, 2005 1:15 pm
#74
Anyone else see that since Pub 19 we have gone back to preCU days of focusing on mind stats. PreCU it was whoever could damage the mind the fastest won. Post 19 it is the mind again that limits what a player can do to survive. I thought one of the main reasons for the CU was so we didnt get into the mind game. These Devs really dont know what they are doing.
aose
Sun Jul 10, 2005 8:12 am
#76
dam I thought this post was gone as I posted another.. all well.. keep this one on the front page news.
gailon24
Sun Jul 10, 2005 8:23 am
#77
Nah i have it in my personal stickies...ever so often i bump it lol. Think i'll re read through it and maybe make some comments about BF being removed, so Total heal needing a lower FC or adding an advanced heal.
aose
Sun Jul 10, 2005 8:26 am
#78
I have a suggestion to add an advanced heal states in the master box that would even remove the new states.. Might have been stated here already but thats alot of reading..lol