Jedi Archive
Thread: Critical Changes Needed: Force Healing Revamp
gailon24
Fri Jul 01, 2005 9:24 am
#53
Great comments! And great discussion! Thanks Ciscero!
Ciscero wrote:
As a Master Healer I would like to see:
No timer or mind coston heals, we are already limited by our force bar, or if you keep timers put all heals on seperate timers and give each box healer box a heal speed modifier.
Solved by a "by the box" system...like you said by heal speed modifier. I especially am proud of the healself and healother speed modifiers i came up with =)
No BUFFING. I would play my doctor character if I wanted to buff people.
More and more people are saying no buffing. I think i'm ready to give in to "only self applicable." I think "self applicable" = Enhancer, but healing needs something buff related
States applied should be more effective in combat, making the states line worth something.
They're working on it...stun's going to be nasty eventually. Hopefully it's difficult to reapply since we have a recovery that costs us force and normal profs havea recovery with only action
Total Heal same cost as Force Heal, that just heals everything including roots, snares, mezzes etc.
I don't think that we'll EVER get roots/snares/mezzes healed. But it's worth asking for. Like I said in my Original post...curing armor break would be great as a state defense, especially if it fails to reapply like a KD
The ability to heal/refill action and mind bars.
Again, agree with enaw, not going to happen. Plus, I'd never use it if it was a separate skill, and would hate it if it was a part of a heal i use. Why waste force when I can just food up.
When a state is healedthe healed personshould be protect against applicationof that state fora period of time. Similiar to knock down. Once you are knocked down you can not be for 30 secs. Far too often states are healed only to have the state immediately re-applied.
I agree here. I know theroot/snare are going to get a reapply fail like KD has now. I think the states should too. But nothing to do with healing, just because they've been landed already
No Revive. Leave that to the doctors.
I agree with enaw. Especially since a rez is NOT taking any skill away from the medics in combat. When I was a doctor, i would have loved to have an extra rezer in places like the DWB.
aose
Fri Jul 01, 2005 1:45 pm
#55
I have a feeling that with them improving some of the other profession that maybe one day us mhealers will get some love
WzaThaWizard
Sat Jul 02, 2005 12:55 pm
#61
There is one simple way too fix healer, take heal bf, wounds, and states off the total heal, and make the total heal heal all health. Add a heal bf button, and you lose nothing. Simply fix with a viable move, seperate timer than adv force heal, and with infusion being seperate timer its 3 viable heals.