Jedi Archive

Thread: Alternatives to Jedi

Tactical_Dave
Mon Jul 11, 2005 8:51 am
#66

I like the creative ideas people come up with. It's a new spin on the 'hero class' addition that a lot of people are starting to call for in SWG. Really, by definition though, there can be only one alpha class. Or as it was put in "The Incredibles", "When everybody is special, nobody is."


The devs seem to think it's easier nerfing Jedi to a regular prof, and limiting the alpha class to only the people who are in the FRS. Though this does solve some problems, it still gives no viable end-game to non-Jedi profs.


I would like to see your idea condsidered by the devs.





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freak88
Mon Jul 11, 2005 9:11 am
#67

mandalorian, arent they even way more rare thn jedi??? no we cant have this.
Far-Lap
Mon Jul 11, 2005 9:18 am
#68

I think that Oss's Idea is great (go Mandalorian's) The person who pt up the smuggler tree idea that was semi-confusing but still if you tweaked it a little bit it would work. The other Idea that was put up isn't bad but I would rather have the either of the others that were mentioned.
Xalabaar
Mon Jul 11, 2005 9:19 am
#69

If they actualy implimented alternative "end-games" then I would subscribe for another account!



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Xalabaar
Mon Jul 11, 2005 10:06 am
#70

bump for an easy to impliment Rave style idea.



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QuiJonOz
Mon Jul 11, 2005 2:51 pm
#71

I like this idea... I've toyed with the idea of doing a BH/Jedi hybrid to emulate an Emperor's Hand but realize that it would be too weak to stand up to either full-blown BHs or Jedi.


Maybe an Alpha Squad Leader (Force Commander?) could add 1 or 2 CL to his group? That would make him highly sought after.


Alpha Crafters could specialize within their profession ... Thus Alpha Weaponsmith ABC may specialize in Rifles, Alpha XYZ may be the one to go see if you need a Sword.


The trick with Alpha Classes would be to make them cool and give them worthwhile benefits without totally unbalancing the game for the Main Professions.





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Steve199
Mon Jul 11, 2005 4:39 pm
#72


Love the idea....but i think light sabers should be the best weapons in the game (in all the movies and what not they are hands down the best next to big ol cannons that need capital ships to carry I.e. death star) and also make jedi be able to block lasers well (like the movies)...but say they have very weak armor.....when they are hit...and since the blocking could make it hard for one v one jedi v mando you could add things like a jedi can only block one shot at a time...so you could overwelm a jedi with shots from multi directions and they would fall easy ( eps. 3 the clones killen jedi) this means that in order for a jedi to be good you have to know how to use him, and you would have to be more defensive becasuse if you go all out offense you would be shot down an killed in 30 sec flat...........i think this could make jedi the hardest, but maybe slightly better then the other pros...only if you are VERY smart and know what your doing... this would make jedi very risky and hard to use and in my opinion more fun....then you could put in skills in mando to counter the blocking....



This is just an idea, but i love everyone elses ideas....i think they should def. be implemented in the game.....im just thrown my 2c in on how to make jedi (without really nerfing them) equal to the other (if the devs do implament (and boy do i hope so)) but still have the possibility of being really good, also they should be harder to level...i think that what i said earlyer might effect that as well......just throwin that out there....if you dont like it please dont be like hey steve199 your a ****** dumb *** worst idea ever....be nice





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Slayer-Titan
Mon Jul 11, 2005 4:54 pm
#73

AWESOME IDEAS!! ******* 7 thats right SEVEN stars for you!!



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Slayer-Titan
Mon Jul 11, 2005 4:55 pm
#74

btw i'd still take jedi...but this way there it gets much more diverse



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Slayer-Titan
Mon Jul 11, 2005 5:06 pm
#75

oh yeah /sign



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Azul-Slayer Stormfront
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Those that anger You, Conquer You.!
Sonax
Mon Jul 11, 2005 6:59 pm
#76

Hey All,

Sorry about the confusion in my smuggler post I wrote it in the middle of the night and it was pre cu so some of it is a little edgy lol. My idea would be too include more village like experiences for players. I remember doing the village quests and how they were some of the best experiences I had in this game. (It is always fun too work towards a reward). The "Smuggler" village could be something like the Esau's Ridge Outpost from the black fleet crisis books with quests and all.


Also I see how this could be construed as destroying a proffession, specifically the current smuggler proff. But, when I think of smuggler i think of people who are both scoundrels and "honor among thieves" kinda types. I think of Talon Kardde, Mara Jade, Han and Chewie, and Lando; These folks weren't just slicers and double dealers, They did things like finding and hiring co pilots and partners, suped up their starships, raced swoops over the swamps of agrilat, did everything that they could short of backstabbing friends (there were exceptions) too get what they want, and most importantly SMUGGLED in illegal contraband to circumvent the local and Imperial governments.


My goal is too make the smuggler proffession into something more then just a dumbed down "slicer/FP dealer/Spice maker" its cool that there is a proff that does this, but... that proff isn't smuggler it is just called that and that is why I beleive you would not be removing a current proff you would just be adding a new element too the game and changing the name of the current "smuggler" too something more applicable.


Thanks for reading and I hope this cleared up some of the confusion


Sonax

Omyz
Mon Jul 11, 2005 8:41 pm
#77

Imperial Inquisitor... /drool






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Yeho
Tue Jul 12, 2005 1:10 am
#78

please tell me some one has sent this thread to the devs. this is a great idea. i never liked jedi . but im grinding it to keep up in pvp and high end pve. but mando and the others are great ideas and i would love to see them expanded on.



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